Timestamp
Definition
Some of the client-side packets contain timestamp (3 bytes). Timestamp is properly calculated system time and it's designed for detecting a speed hack.
Packets containing timestamp:
Calculation
Timestamp calculation isn't very complicated. It looks like this:(system time: hour*3600) + (system time: minutes*60) + (system time: seconds*100) + (system time: miliseconds/10)
Examples
This is how a walk packet structure does look like
- Length: 2
- PacketAction: 1
- PacketFamily: 1
- Direction: 1
- Timestamp: 3
- WalkX: 1
- WalkY: 1