PACKET WALK
This is a packet family that is used to send/receive packets about walking.
Server-to-Client
PACKET_PLAYER (8)
Description: Shows another player walking(not yourself)Player ID(Short) = ID of the player that is walking Player Direction(Char) = Direction of the player that is walking Player X(Char) = X of the player that is walking Player Y(Char) = Y of the player that is walking
PACKET_REPLY (3)
Description: Shows newly appearing items on the map255(Byte) = 255 Byte 255(Byte) = 255 Byte FOREACH NEW ITEM { Item UID(Short) = Unique ID of the item; This is like the index of the item on the map Item ID(Short) = ID of the item Item X(Char) = X location where the item is located Item Y(Char) = Y location where the item is located Item Amount(Three) = Number of items that is dropped }
Client-to-Server
PACKET_ADMIN (17)
Description: Admin walking with no wall restrictionsPlayer Direction(Char) = Player direction that the player is trying to walk Timestamp(Three) = Time at which they tried to walk Player X(Char) = X location of the player Player Y(Char) = Y location of the player
PACKET_PLAYER (8)
Description: Player walking normallyPlayer Direction(Char) = Player direction that the player is trying to walk Timestamp(Three) = Time at which they tried to walk Player X(Char) = X location of the player Player Y(Char) = Y location of the player
PACKET_SPEC (16)
Description: Player walking using ghostPlayer Direction(Char) = Player direction that the player is trying to walk Timestamp(Three) = Time at which they tried to walk Player X(Char) = X location of the player Player Y(Char) = Y location of the player