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| ![]() Apollo posted: (16th May 2011 02:31 pm) That would be running under wine or something. I think he wants to run it on a headless server but not sure. --- I am an alien and not crazy!
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| ![]() Just to let you know, i was playing on a vodka server today and I exited out of a map now its stuck on updating map. Im guessing its this error that has happened before. You might want to fix it. Error: https://eoserv.net/forum/topic/9280 --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() I think that the patch has been already applied to vodka.
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| ![]() Yeah, i no the problem now, nvm lol. --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() Apollo, are you planning on releasing the source? --- Create your own destiny, don't let someone else do it for you.
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| ![]() AustinB posted: (26th Jun 2011 07:18 pm) " I will release a source to this build in the near future(maybe)when the last of the known fixes are made. " --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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| ![]() Wildsurvival posted: (26th Jun 2011 08:13 pm)AustinB posted: (26th Jun 2011 07:18 pm) Yes I know that, but it's been about 9 months.. --- Create your own destiny, don't let someone else do it for you.
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| ![]() Is there any way to make so a quest is already started or be on the first state (or any state) from the creation of a new player? Like when the player log in for first time in game, to have an open quest running for him without need to click anything. Is there a way i can do that inside database or something? I ask here because i use vodka and dont want to spam forum with seperate topic. If not do you think this is a good idea to include it on future updates of vodka? Its just a suggestion. My thoughts was to make the quest field on database start with a quest (1 for example) on state begin like that: 1,begin; But i dont know if that is possible.
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| ![]() File glitched? Won't let me download,
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| ![]() Nop, it's not glitch, and Yeah, you can download it.
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| ![]() Bugs - 1.When admin as female character some of the admin commands sometimes work, When they dont it says "Your mind prevents you from saying these words" Some times they work and then don't. Example $hide will work then you go to un-hide and it gives the txt above. 2. $spell 17 ( Displays No Information ) Probally the fact that it's bard. 3. $freeze (If you attempt to $freeze a NPC, your server disconnects. 4. $hide (Only hides you from players/Lower rank admins but not monsters (NPCs) 5. The $i (Immune) Doesnt make you immune to spike damage. (Tho #nowall ignores spike damage. 6. When using admin commands $, # it displays as public chat on the left of txt. (ex. ~ = Global, ! = Private, ' = Group, & = Guild/Clan) So $, # should display as Admin.
--- Endless-Online Version 18 Original Madmat
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| ![]() I would like to make a suggestion. It would be very nice to make quest be like eo main. Repeated (which they already are) but to can make them be limited per day, for example repeated 3 times per day and Daily. It would be a very nice feature, will make quest be more intresting and make you have
a diferend exp plan for your server. I don't know if this is possible or not and how easy is to included on future version of Vodka. I dont even know if Vodka still alive, but i hope to see these. Will be great. Also if you can calculate the repeats each player would do a quest and limited and
count the time of the day to do the daily, would be nice to have day/night effect. Just suggesting.
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Other fixes coming in the next release: Spell Timers in place to prevent WPE fags from speed spells. Quest engine fixed to allow a multi-quest NPC to be used after one of its quests have ended. PK to allow team PK (shoot thru team mates) and shoot 1 deep into special tiles. Level requirement in place for item scrolls (same as EO main). Variables store Frozen/Hidden/Muted status to prevent relog evasion. Auto-map updating (maybe in next rev.) Multiple connections per PC can be set. Console output for rejected connections(yellow) to enlighted server operators to possible spammers. Wedding partner/fiance removed from their spouse's player data if the partner/fiance deletes character. Guild Bob busy(if frequent request) to prevent guild->Save() exploit. And probably some other things that I have corrected in code that I quite simply have forgotten. Hope you guys will really enjoy the new fixes :P
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| ![]() Sounds cool :O when are you going to release this?...
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