EOSERV Forum > EOSERV > EOSERV Vodka [Demo Release]-Re-Updated
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EOSERV Vodka [Demo Release]-Re-Updated
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Post #78143 Re: EOSERV Vodka [Demo Release]-Re-Updated
Apollo posted: (16th May 2011 02:31 pm)

In response to the last 3 posts:

Reset() should only be called after an NPC interaction.

When rewarding an item(s), make sure to enter an amount of at least "1".

Yes, Vodka runs on Linux. I can't confirm this personally, but feedback from other users suggest this is true.


That would be running under wine or something. I think he wants to run it on a headless server but not sure.
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I am an alien and not crazy!
13 years, 40 weeks ago
Post #81649 Re: EOSERV Vodka [Demo Release]-Re-Updated

Just to let you know, i was playing on a vodka server today and I exited out of a map now its stuck on updating map. Im guessing its this error that has happened before. You might want to fix it.

Error: https://eoserv.net/forum/topic/9280

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 37 weeks ago
Post #81662 Re: EOSERV Vodka [Demo Release]-Re-Updated

I think that the patch has been already applied to vodka.

13 years, 37 weeks ago
Post #81667 Re: EOSERV Vodka [Demo Release]-Re-Updated

Yeah, i no the problem now, nvm lol.

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 37 weeks ago
Post #85154 Re: EOSERV Vodka [Demo Release]-Re-Updated

Apollo, are you planning on releasing the source?

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Create your own destiny, don't let someone else do it for you.
13 years, 34 weeks ago
Post #85159 Re: EOSERV Vodka [Demo Release]-Re-Updated
AustinB posted: (26th Jun 2011 07:18 pm)

Apollo, are you planning on releasing the source?


"
  I will release a source to this build in the near future(maybe)when the last of the known fixes are made. "
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 34 weeks ago
Post #85164 Re: EOSERV Vodka [Demo Release]-Re-Updated
Wildsurvival posted: (26th Jun 2011 08:13 pm)

AustinB posted: (26th Jun 2011 07:18 pm)

Apollo, are you planning on releasing the source?


"
  I will release a source to this build in the nearfuture(maybe)when the last of the known fixes are made. "

Yes I know that, but it's been about 9 months..
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Create your own destiny, don't let someone else do it for you.
13 years, 34 weeks ago
Post #86242 Re: EOSERV Vodka [Demo Release]-Re-Updated

Is there any way to make so a quest is already started or be on the first state (or any state) from the creation of a new player? Like when the player log in for first time in game, to have an open quest running for him without need to click anything. Is there a way i can do that inside database or something? I ask here because i use vodka and dont want to spam forum with seperate topic. If not do you think this is a good idea to include it on future updates of vodka? Its just a suggestion.

My thoughts was to make the quest field on database start with a quest (1 for example) on state begin like that: 1,begin; But i dont know if that is possible.

13 years, 33 weeks ago
Post #86593 Re: EOSERV Vodka [Demo Release]-Re-Updated

File glitched? Won't let me download,

13 years, 33 weeks ago
Post #86596 Re: EOSERV Vodka [Demo Release]-Re-Updated

Nop, it's not glitch, and Yeah, you can download it.

13 years, 33 weeks ago
Post #88022 Re: EOSERV Vodka [Demo Release]-Re-Updated

Bugs - 1.When admin as female character some of the admin commands sometimes work, When they dont it says "Your mind prevents you from saying these words"

Some times they work and then don't. Example $hide will work then you go to un-hide and it gives the txt above.

2. $spell 17 ( Displays No Information ) Probally the fact that it's bard.

3. $freeze (If you attempt to $freeze a NPC, your server disconnects.

4. $hide (Only hides you from players/Lower rank admins but not monsters (NPCs)

5. The $i (Immune) Doesnt make you immune to spike damage. (Tho #nowall ignores spike damage.

6. When using admin commands $, # it displays as public chat on the left of txt. 

(ex. ~ = Global, ! = Private, ' = Group, & = Guild/Clan)  So $, # should display as Admin.

 

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Endless-Online Version 18
Original Madmat
13 years, 31 weeks ago
Post #94695 Re: EOSERV Vodka [Demo Release]-Re-Updated

I would like to make a suggestion. It would be very nice to make quest be like eo main. Repeated (which they already are) but to can make them be limited per day, for example repeated 3 times per day and Daily. It would be a very nice feature, will make quest be more intresting and make you have a diferend exp plan for your server. I don't know if this is possible or not and how easy is to included on future version of Vodka. I dont even know if Vodka still alive, but i hope to see these. Will be great. Also if you can calculate the repeats each player would do a quest and limited and count the time of the day to do the daily, would be nice to have day/night effect. Just suggesting.

13 years, 28 weeks ago
Post #94749 Re: EOSERV Vodka [Demo Release]-Re-Updated


I am updating/fixing the EO+ quest system (ty Addison & Bart :P). While I feel that the "daily" method is ok as Vult-r has implemented it on EO main, I just really don't like hacking in code to prevent an exploit. I am giving Vodka's quest rules a nice upgrade to do some things that many have not thought of yet to help you tell your game's story. I really think the new things that will be added will certainly give server operators a chance to make far more entertaining quests than EO main ever had. I may make a demo quest to show off the potential of the quest engine.

Other fixes coming in the next release:

Spell Timers in place to prevent WPE fags from speed spells.

Quest engine fixed to allow a multi-quest NPC to be used after one of its quests have ended.

PK to allow team PK (shoot thru team mates) and shoot 1 deep into special tiles.

Level requirement in place for item scrolls (same as EO main).

Variables store Frozen/Hidden/Muted status to prevent relog evasion.

Auto-map updating (maybe in next rev.)

Multiple connections per PC can be set.

Console output for rejected connections(yellow) to enlighted server operators to possible spammers.

Wedding partner/fiance removed from their spouse's player data if the partner/fiance deletes character.

Guild Bob busy(if frequent request) to prevent guild->Save() exploit.

And probably some other things that I have corrected in code that I quite simply have forgotten. Hope you guys will really enjoy the new fixes :P

13 years, 28 weeks ago
Post #94752 Re: EOSERV Vodka [Demo Release]-Re-Updated

Sounds cool :O when are you going to release this?...

13 years, 28 weeks ago
Post #94753 Re: EOSERV Vodka [Demo Release]-Re-Updated


Most of it is done already, but I don't want to release shit in the fashion of "omg i added $newbcommand, dis version 11 nao". I like having a good bit of material available to the people that use this build of EOSERV. I have heard a lot of good things from people that use it.

13 years, 28 weeks ago
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EOSERV Forum > EOSERV > EOSERV Vodka [Demo Release]-Re-Updated