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Fast Account Enable
| Does anyone know how to enable fast account creation of a server to make use of Sordie's addon? that would help alot thanks!
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Re: Fast Account Enable
| The reason fast account creation doesn't work is because EOSERV now enforces packet sequences and will disconnect game clients that send packets with sequence violations. Fast account creation will always send an invalid packet sequence. There's no getting around that problem, so your options are: -Throw together a cheap hack to allow packet sequence violations for account creations --- Want to learn to pixel? Pixelsource.org
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Re: Fast Account Enable
| Thanks for the input Cirras, much appreciated. Just one more question why do you not recommend turning off the packet control?
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Re: Fast Account Enable
| Packet sequence protection is meant to validate that the game client is genuine, along with the packets it is sending. Disabling it allows for trivially-easy packet replay trickery with tools like WPE. Stuff like spamming chat, spamming item usages, absurdly fast autoclicking, etc. It also allows for most bots to work on your server, only bots with the sequence handling implemented will work on current
EOSERV. --- Want to learn to pixel? Pixelsource.org
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Re: Fast Account Enable
| Account create timers, if they even exist, should be disabled server side. Sequencing is not a time stamp check, it is a method of detecting bots by validating a less than easy to spoof key. You can have fast account create and sequence enforcement together.
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Re: Fast Account Enable
| Then how can I have both? I suck at programming, does anyone know how to do this?... Thanks for you help guys
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Re: Fast Account Enable
| It appears account create does not contain a server-side enforcement other than packet enforcement. If you speed up account create to about 1 second you should be fine. I am not sure how any 3rd party hacking tools handle this or if they can be configured, but I have tested this with a custom
built client to ensure that it can be done.
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Re: Fast Account Enable
| Does anyone know how to enable fast account creating without disabling packet control? Thanks
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Re: Fast Account Enable
| The question you mean is if someone has a client hack or add-on that circumvents the packet delay when creating an account. The server has nothing to do with this.
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Re: Fast Account Enable
| Apollo posted: (10th Dec 2018, 10:37 am) I must disagree with your point that "You can have fast account create and sequence enforcement together," given the fact that the client appears to only send the correct packet sequence after the account-create loading bar has completed, as noted here. To my knowledge, no existing fast account creation client hack sends the proper sequence. Correct me if I'm wrong. --- Want to learn to pixel? Pixelsource.org
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Re: Fast Account Enable
| So you will need Ollydbg and carefully edit the 192 second loading down to 1, maybe 2 to be safe. In theory, it should work.
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Re: Fast Account Enable
| The server will still reject accounts created too fast. This will only work when the account creation time is cut by half or SLIGHTLY under, or else it will almost always fail. --- EO Resources/Guides: â—„ eobud.boards.net â–º
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Re: Fast Account Enable
| Cirras posted: (10th Dec 2018, 08:26 am) can anyone even use wpe these days? I couldnt find a 64 bit version and the 32 bit one only ran on 32 bit OS's --- I not hacker “Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.†- Albert Einstein : Really Great Quote Ramy!
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Re: Fast Account Enable
| Hacker_Alex posted: (12th Dec 2018, 06:03 pm)Cirras posted: (10th Dec 2018, 08:26 am) Works fine for me on Windows 7 Ultimate 64-bit http://www.mediafire.com/file/e4fyll9efn3ul26/WPE+Pro.zip --- EO Resources/Guides: â—„ eobud.boards.net â–º
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Re: Fast Account Enable
| What the hell does a packet sniffer have to do with a hard-coded client limitation. The send and receive packet data is known. Just confirmed from Sausage there is no account timer enforcement. He did say there was packet enforcement in place that would kick the client at the 3rd account create in one second. The clone server does include the account loading enforcement and thus should not be used as a test. As I said, this is going to require editing the client carefully. This is not a sequence issue, a server timer issue, and definitely nothing to do with sniffing packets. I have suggested you use Ollydbg to find and edit the client executable. If anyone has experience using Ollydbg and wants to take a shot at it then go for it. That is basically your only real solution. |