EOSERV Forum > EO Server Building > EOMods - EO Social Network
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EOMods - EO Social Network
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Post #203634 EOMods - EO Social Network

Hi all, been a while.

I have expanded the initial idea of EOMods, to provide not only a full fledged social network, but a place for server and project creators to do numerous useful things. Specifically, users are able to create and administrate their own 'spaces', which could be a simple development feed or hangout, or include the full range of plugins and suit as an entire server website.

This network aims to grow the projects and communities involved. We provide a complete social networking platform, whereby server owners (and anyone else) can create and administrate their own spaces, pages and content, find players for their game, find helpful information and resources, or provide the same for others! Further, your players can take advantage of all the usual social networking goodies, and you can maintain your community with updates and information easily, without having to build your own website. Or just by adding a link to your EOMods space on your own website, you could add social networking functionality to it.

I believe this is addressing 3 or more birds with one stone, as it firstly addresses those on this site, whom would like a place to hang-out, socialise and do some networking with others in this community, and as we all know - EOSERV is a great place to find information and assistance regarding the server itself, but not for such things mentioned above. Secondly, it addresses a place for advertising server or project related content, that would not perhaps be appropriate here on these forums (I feel bad even posting this!). And thirdly, it addresses a shortage of fresh-blood in this community, primarily made up of developers and tinkerers! Having a 3rd party social scene, where people can do whatever they feel like, will help to grow a community separate from the developers, and thus could provide not only players for the servers, but no doubt a few developers in the process.

It will allow for a much more comprehensive SLN style system, where players can read vast amounts of information about each server, and owners can really promote their content well. Furthermore, as the nature of social networks go - the site will evolve around the content that is created on it.


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Host of a blacklisted server...
6 years, 29 weeks ago
Post #203641 Re: EOMods - EO Social Network

1. Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years.

2. There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout.

3. The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats.


I am not trying to discourage you, but I don't see this taking off or even being a better mouse trap. This project might have become something 10 years ago, but I don't see it going anywhere now. Again, just being honest.

6 years, 29 weeks ago
Post #203643 Re: EOMods - EO Social Network
Apollo posted: (3rd Oct 2017, 12:26 pm)

1. Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years.

2. There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout.

3. The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats.


I am not trying to discourage you, but I don't see this taking off or even being a better mouse trap. This project might have become something 10 years ago, but I don't see it going anywhere now. Again, just being honest.


Great, because we are all in favour of honesty - EOSERV is as dead as a doorknob, primarily because of the poor and anally-intrusive attitude of your self, a lack of substantial information or clarity, and badly setup systems.

Apollo be like - just let it die...

It's honestly like talking to a depressed emo, every time I cross paths with you! You may wish to hold the view that 'it's pointless' and so on... but I'm not a glass almost empty kinda guy.

I will just do my thing over there, regardless of it takes off or not, I can showcase my own content, and that is just fine, if anyone else wants to take advantage of a free-advertising platform, they can do so.

Regardless of success of this project, I have built this same setup for 2 other communities, so even if it doesn't really go anywhere, I'll have other backup options, however, you will still have the same as you had many years ago, even less than, as people slowly but surely leave, and you continue to dwell on the negatives of everything, and do nothing to make it any better.


In regards to your points - 

"Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years."

- I've no clue what you are on about here. Erm, yes I did notice? I can't tell which part of my post this is in reference to, it's sort of incoherent?

"There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout."

- Your point being that because individual compartmentalised groups of people currently exist, we shouldn't bother to centralise or attempt to increase their productivity? We shouldn't have a place where links to these things can be posted communally? We shouldn't do - the inter-webs thing? I've said it before, the current plan for EOSERV is to just sit back and slowly watch it die (as you have been doing for years), whereas, I'm suggesting - hey, let's do something else to improve this, and you don't like that idea! Glass almost empty for you must be a terrible way to live.

"The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats."

- The SLN here provides nothing more than in-house squabbling over the slowly shrinking player base (let's be honest). It does not serve to advertise to the wider world, it only serves to advertise to players whom not only already play EO, but whom are already interested in the server side of it, hence why they are here in the first place. Primarily, people check the SLN to see how many people are online on their server, or perhaps the servers of their competitors, however, a very small number of people actually find EOSERV while looking for a game to play online, thus the SLN does not serve to advertise, does not provide new players for servers, only provides an online list. This system as it currently stands, is like raiding a neighbouring village for fresh-meat, save your village becomes incest... fresh-meat from outside of your region is a better option, do you not agree?

What is a better option for a server owner? Having a small link, next to a bunch of other links to other servers, or having an entire space dedicated to your server... would you rather have a link on a page, or a facebook page to showcase your content? It's really not a hard choice. If they post updates on their space, their followers can receive them via email or notifications, currently, the SLN would not provide this in any shape or form, and people would not see any of this information, unless they have already made it to the the server's website. That's like a backwards way of advertising! End of the day, the results speak for them selves in this regard, slowly but surely shrinking community, is not a result of successful advertising.

Either way, each to their own, I guess it's like old people not wanting to change from their ways that they've become accustomed to! You old grandpa Apollo you!

*On a side note regarding the SLN - Numerous times, I've PM'd you for assistance on updating something simple on the SLN, like it showing an incorrect client link for example, because of the link being from Mega, no response yet! Now if that was on my network, I could just edit the link my self, make a post about it, and tell anyone whom was interested in a matter of minutes, that there was a new link. Seems like a better option to me at least.

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Host of a blacklisted server...
6 years, 29 weeks ago
Post #203644 Re: EOMods - EO Social Network

As a server owner myself I can pretty much tell you the community will not grow much more then it currently is..  I have done dozens and dozens of free advertisement sites/forums for my server as well as paid advertisement to get the name of my server out there and it doesn't really grow...Of course I want the large community back and tons of new players coming in but I just don't see that happening currently.  The most current response I get from New players is "Omg I havn't played eo for 5+ years this is great" and then they leave after 1 day.  Also Eoserv was never really the "hit place to be" For the community anyway it was mainly just about development.  Server owners are capable of doing what they need to do on their own to advertise their servers and we don't need to try and "group up to save eo".  


There is just to many other choices of free MMORPG games they could play with already larger and well established communities with alot more features and game play to offer.

6 years, 29 weeks ago
Post #203645 Re: EOMods - EO Social Network
sob posted: (3rd Oct 2017, 06:04 pm)

Apollo posted: (3rd Oct 2017, 12:26 pm)

1. Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years.

2. There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout.

3. The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats.


I am not trying to discourage you, but I don't see this taking off or even being a better mouse trap. This project might have become something 10 years ago, but I don't see it going anywhere now. Again, just being honest.


Great, because we are all in favour of honesty - EOSERV is as dead as a doorknob, primarily because of the poor and anally-intrusive attitude of your self, a lack of substantial information or clarity, and badly setup systems.

Apollo be like - just let it die...

It's honestly like talking to a depressed emo, every time I cross paths with you! You may wish to hold the view that 'it's pointless' and so on... but I'm not a glass almost empty kinda guy.

I will just do my thing over there, regardless of it takes off or not, I can showcase my own content, and that is just fine, if anyone else wants to take advantage of a free-advertising platform, they can do so.

Regardless of success of this project, I have built this same setup for 2 other communities, so even if it doesn't really go anywhere, I'll have other backup options, however, you will still have the same as you had many years ago, even less than, as people slowly but surely leave, and you continue to dwell on the negatives of everything, and do nothing to make it any better.


In regards to your points - 

"Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years."

- I've no clue what you are on about here. Erm, yes I did notice? I can't tell which part of my post this is in reference to, it's sort of incoherent?

"There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout."

- Your point being that because individual compartmentalised groups of people currently exist, we shouldn't bother to centralise or attempt to increase their productivity? We shouldn't have a place where links to these things can be posted communally? We shouldn't do - the inter-webs thing? I've said it before, the current plan for EOSERV is to just sit back and slowly watch it die (as you have been doing for years), whereas, I'm suggesting - hey, let's do something else to improve this, and you don't like that idea! Glass almost empty for you must be a terrible way to live.

"The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats."

- The SLN here provides nothing more than in-house squabbling over the slowly shrinking player base (let's be honest). It does not serve to advertise to the wider world, it only serves to advertise to players whom not only already play EO, but whom are already interested in the server side of it, hence why they are here in the first place. Primarily, people check the SLN to see how many people are online on their server, or perhaps the servers of their competitors, however, a very small number of people actually find EOSERV while looking for a game to play online, thus the SLN does not serve to advertise, does not provide new players for servers, only provides an online list. This system as it currently stands, is like raiding a neighbouring village for fresh-meat, save your village becomes incest... fresh-meat from outside of your region is a better option, do you not agree?

What is a better option for a server owner? Having a small link, next to a bunch of other links to other servers, or having an entire space dedicated to your server... would you rather have a link on a page, or a facebook page to showcase your content? It's really not a hard choice. If they post updates on their space, their followers can receive them via email or notifications, currently, the SLN would not provide this in any shape or form, and people would not see any of this information, unless they have already made it to the the server's website. That's like a backwards way of advertising! End of the day, the results speak for them selves in this regard, slowly but surely shrinking community, is not a result of successful advertising.

Either way, each to their own, I guess it's like old people not wanting to change from their ways that they've become accustomed to! You old grandpa Apollo you!

*On a side note regarding the SLN - Numerous times, I've PM'd you for assistance on updating something simple on the SLN, like it showing an incorrect client link for example, because of the link being from Mega, no response yet! Now if that was on my network, I could just edit the link my self, make a post about it, and tell anyone whom was interested in a matter of minutes, that there was a new link. Seems like a better option to me at least.


There was Rakuhana, then Treos, even EOSource and none have done more than take up space on a URL for "fad" time. Those were the most popular and they are all dead.

If you remember, eoserv.net was once a hub for everything chat. That turned into a clusterfuck of bickering. No one wants a Jerry Springer community. All development users check eoserv.net, and likewise many others check just to see if there is new development. I doubt at any point that any "server community site" will surpass eoserv.net. With most people on Discord these days, no one is doing the forum gig much or even logging in to servers to use the graphic chat engine the EO client is.  Sorry if that makes you feel like I am picking at your idea. Like I said, that would have been a great idea 10 years ago.

I do need to caution you that linking here to lure to your own website violates posting rules for this forum (https://eoserv.net/forum/rules item 3.3). Also, you had mentioned messaging me about mega.nz links. Just after you did (April, 27,2017) I created a guidelines and info page for the SLN linked from that page. It should clarify what you were trying to do. Unfortunately, you are using the SLN also to advertise a website that is not actually dedicated to a game server, but rather some obscure social media javascript page you downloaded from github. You need to provide an honest game site link there. It would be like clicking on a server link and ending up on eosource.net. How does that help the end user select a server to play? I will give you some time to correct that before removing the hyperlink.

6 years, 29 weeks ago
Post #203650 Re: EOMods - EO Social Network
sob posted: (3rd Oct 2017, 06:04 pm)

Apollo posted: (3rd Oct 2017, 12:26 pm)

1. Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years.

2. There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout.

3. The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats.


I am not trying to discourage you, but I don't see this taking off or even being a better mouse trap. This project might have become something 10 years ago, but I don't see it going anywhere now. Again, just being honest.


Great, because we are all in favour of honesty - EOSERV is as dead as a doorknob, primarily because of the poor and anally-intrusive attitude of your self, a lack of substantial information or clarity, and badly setup systems.

Apollo be like - just let it die...

It's honestly like talking to a depressed emo, every time I cross paths with you! You may wish to hold the view that 'it's pointless' and so on... but I'm not a glass almost empty kinda guy.

I will just do my thing over there, regardless of it takes off or not, I can showcase my own content, and that is just fine, if anyone else wants to take advantage of a free-advertising platform, they can do so.

Regardless of success of this project, I have built this same setup for 2 other communities, so even if it doesn't really go anywhere, I'll have other backup options, however, you will still have the same as you had many years ago, even less than, as people slowly but surely leave, and you continue to dwell on the negatives of everything, and do nothing to make it any better.


In regards to your points - 

"Idk if you noticed, but eoserv.net had been the primary hub for EO server development and related projects for years."

- I've no clue what you are on about here. Erm, yes I did notice? I can't tell which part of my post this is in reference to, it's sort of incoherent?

"There are dozens of social groups released to servers, advertising servers, and player hangouts. Furthermore, Discord is doing well as a player hangout."

- Your point being that because individual compartmentalised groups of people currently exist, we shouldn't bother to centralise or attempt to increase their productivity? We shouldn't have a place where links to these things can be posted communally? We shouldn't do - the inter-webs thing? I've said it before, the current plan for EOSERV is to just sit back and slowly watch it die (as you have been doing for years), whereas, I'm suggesting - hey, let's do something else to improve this, and you don't like that idea! Glass almost empty for you must be a terrible way to live.

"The SLN here holds a lot of statistics that can be informative, but also it provides links to individual server Web sites, social media pages, as well as Discord chats."

- The SLN here provides nothing more than in-house squabbling over the slowly shrinking player base (let's be honest). It does not serve to advertise to the wider world, it only serves to advertise to players whom not only already play EO, but whom are already interested in the server side of it, hence why they are here in the first place. Primarily, people check the SLN to see how many people are online on their server, or perhaps the servers of their competitors, however, a very small number of people actually find EOSERV while looking for a game to play online, thus the SLN does not serve to advertise, does not provide new players for servers, only provides an online list. This system as it currently stands, is like raiding a neighbouring village for fresh-meat, save your village becomes incest... fresh-meat from outside of your region is a better option, do you not agree?

What is a better option for a server owner? Having a small link, next to a bunch of other links to other servers, or having an entire space dedicated to your server... would you rather have a link on a page, or a facebook page to showcase your content? It's really not a hard choice. If they post updates on their space, their followers can receive them via email or notifications, currently, the SLN would not provide this in any shape or form, and people would not see any of this information, unless they have already made it to the the server's website. That's like a backwards way of advertising! End of the day, the results speak for them selves in this regard, slowly but surely shrinking community, is not a result of successful advertising.

Either way, each to their own, I guess it's like old people not wanting to change from their ways that they've become accustomed to! You old grandpa Apollo you!

*On a side note regarding the SLN - Numerous times, I've PM'd you for assistance on updating something simple on the SLN, like it showing an incorrect client link for example, because of the link being from Mega, no response yet! Now if that was on my network, I could just edit the link my self, make a post about it, and tell anyone whom was interested in a matter of minutes, that there was a new link. Seems like a better option to me at least.


You are so god damn tilted. No matter how much you want to talk about "Small compartmentalized groups" and how they need to be expanded, it's all absolutely futile. There is a difference between sulking, and accepting the truth of a situation. At this point, no matter how much effort you put into this game and it's advertisement, it just won't grow nearly the amount you're trying to advertise, if at all. You simply can't fix that it's an old, outdated, Hard-Coded, disregarded, abandoned game that's only seeing some community attention, based off of nostalgia, or ease of development. Most of the time, the work that goes on here is to exploit the code to extrapolate on someone's own coding skills, never to make a "breakthrough" and immediately start the revival. At it's peak, EO was only a game that appealed to the genre at the time, and the type of people that were interested in that particular type of MMO. Even when ran by a full fledged development team, the game didn't even see a communal popularity that equaled that of the lowest, most hated STEAM MMO's today.

If you had any sort of passion or drive to spend months, or even years, to develop a new server, you may grow some popularity in the community, but wont GROW the game. If you take that very same level of effort, get some new graphics, a new client, and some people to help you work, you can make a BRAND NEW MMO, and probably end up with a higher popularity than EO ever had. It's a dead game, it's gone and you can't change it. Unless of course, you want to track down the old owners / Vult-R and try your luck at buying the title, graphics, and right, which has been attempted, to no avail. Even the orgional creator of the game recognized it's irreverence in today's gaming community. If you want the game to live on, make a new one inspired by it. If you want to make a great EO server to appeal to the population we already have, do it. I love this game, I do. I've made server's, friends, completed projects, and I even tried to revive the game with a server too. But I'm not going to sit here and lie to myself, that it's going to be anywhere NEAR as popular as it used to be.

EDIT: And not to be some kind of dick rider, Apollo has created, easily one of the top 3 most popular servers of all time, which ranged from 3rd to 1st in popularity over YEARS of development. This man has more experience than you ever have, when it comes to running a community, moderating the forum where many developments have come and gone. His knowledge about this community and the direction it has the ability to take is near-unparalleled. For you to sit here and call his comments "Emo" simply because he told you the straight up truth, is just idiotic.

6 years, 29 weeks ago
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