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Server stuff..
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Post #185554 Re: Server stuff..

Something else you might want to consider is what will players do after they reach the max level. What I did on my server was make craft-able +Stat Point scrolls so that even though they could no longer gain stats from leveling up, they could raise stats via scrolls as well (also a great way to boost economy, it gives them something to spend their money on since all levels could obtain them).

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“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.” - Albert Einstein

Owner of the original Culio PK - PK Worldz
12 years, 8 weeks ago
Post #185555 Re: Server stuff..
Ramy posted: (26th Feb 2013, 11:51 pm)

Something else you might want to consider is what will players do after they reach the max level. What I did on my server was make craft-able +Stat Point scrolls so that even though they could no longer gain stats from leveling up, they could raise stats via scrolls as well (also a great way to boost economy, it gives them something to spend their money on since all levels could obtain them).


I would do this by making a #statshop command, with a list of stats and prices.
12 years, 8 weeks ago
Post #185557 Re: Server stuff..
callum posted: (26th Feb 2013, 11:54 pm)

Ramy posted: (26th Feb 2013, 11:51 pm)

Something else you might want to consider is what will players do after they reach the max level. What I did on my server was make craft-able +Stat Point scrolls so that even though they could no longer gain stats from leveling up, they could raise stats via scrolls as well (also a great way to boost economy, it gives them something to spend their money on since all levels could obtain them).


I would do this by making a #statshop command, with a list of stats and prices.

I'd prefer it to be an actual item rather than a command, because if you get it from a command nobody gains the profit :<
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“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.” - Albert Einstein

Owner of the original Culio PK - PK Worldz
12 years, 8 weeks ago
Post #185558 Re: Server stuff..
Ramy posted: (27th Feb 2013, 12:01 am)

callum posted: (26th Feb 2013, 11:54 pm)

Ramy posted: (26th Feb 2013, 11:51 pm)

Something else you might want to consider is what will players do after they reach the max level. What I did on my server was make craft-able +Stat Point scrolls so that even though they could no longer gain stats from leveling up, they could raise stats via scrolls as well (also a great way to boost economy, it gives them something to spend their money on since all levels could obtain them).


I would do this by making a #statshop command, with a list of stats and prices.

I'd prefer it to be an actual item rather than a command, because if you get it from a command nobody gains the profit :<

Thought you ment a shop would sell them :p
12 years, 8 weeks ago
Post #185569 Re: Server stuff..

I read up as far as "should I add AoE"

NEVER ADD AOE TO A PK DEADLY SERVER

It makes the game unfair to whoever does have it. Keep ranged and AoE weapons out of it completely. Hand-to-hand combat is the way to go. I'm a little unsure about spells, but I guess that is acceptable.

Edit: I read the rest of it.

"I like to listen to players"

You, sir, are one of the few people that do that, which is probably the most vital part to a server. Instant repect to you kind gentleman

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"Nurd, you're like a fucking swiss army knife" - Necrosis
12 years, 8 weeks ago
Post #185570 Re: Server stuff..

Replay value 0%

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https://www.fallen-evolution.com
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12 years, 8 weeks ago
Post #185571 Re: Server stuff..
Nurd posted: (27th Feb 2013, 01:20 am)

I read up as far as "should I add AoE"

NEVER ADD AOE TO A PK DEADLY SERVER

It makes the game unfair to whoever does have it. Keep ranged and AoE weapons out of it completely. Hand-to-hand combat is the way to go. I'm a little unsure about spells, but I guess that is acceptable.

Edit: I read the rest of it.

"I like to listen to players"

You, sir, are one of the few people that do that, which is probably the most vital part to a server. Instant repect to you kind gentleman


haha, thanks for the advise, yea if you read a few comments down, we already said no aoe what so ever xD! which saves me the time of adding each dumb weapon into it, and having complaints about it being annoying or having it lag up the server.
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12 years, 8 weeks ago
Post #185573 Re: Server stuff..
insomniac posted: (26th Feb 2013, 09:53 pm)

I think the main exp should be gained from lvl to lvl pk wins,the other stuff seems cool for hanging out but I would create a nice pk lv-lvl/exp battle system.So for example your lvl 10 and your opponent is 100 and you take him out the exp per win should grow like 90% like an = battle would be 1000 exp if you beat a lvl 100 at lvl 10 would be what 9000 exp per win, if your lvl 100 and beat a lvl 10 it would be a flat 1k. 


that didnt grow by 90%, it grew by 900% :P

Crime posted: (26th Feb 2013, 10:02 pm)

insomniac is one of the best coders i know get some help/advice from him. If you need any help i could perhaps help with just send a pm.


How is that true... he doesn't even know his percents.

Heyyyy Ramy your serv had scrolls! (Atleast they were rare :P)
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I not hacker

“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.” - Albert Einstein : Really Great Quote Ramy!
12 years, 8 weeks ago
Post #185728 Re: Server stuff..

I'll release the Anti-Gank in some hours ;), I can't right now though.

12 years, 8 weeks ago
Post #185743 Re: Server stuff..
JuliePK posted: (28th Feb 2013, 09:47 am)

I'll release the Anti-Gank in some hours ;), I can't right now though.


That will no longer be necessary, unless you're releasing the code to everyone. I've had Anti-Gank and many other functions said above into the current rev I have. but if you're releasing this code to eoserv, don't pay attention to this comment xD.


Here is a preview on the client I started a while ago.

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12 years, 8 weeks ago
Post #185864 Re: Server stuff..

Even though I normally don't like custom clients, :O I must say, nice GUI!

And yes, I was actually planning to release the code to EOServ :P.

12 years, 7 weeks ago
Post #185879 Re: Server stuff..
JuliePK posted: (2nd Mar 2013, 11:33 pm)

Even though I normally don't like custom clients, :O I must say, nice GUI!

And yes, I was actually planning to release the code to EOServ :P.


Thanks xD, and alright. :p
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12 years, 7 weeks ago
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EOSERV Forum > Lounge > Server stuff..