EOSERV Forum > Lounge > One addition to your server.
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One addition to your server.
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Post #118192 Re: One addition to your server.


As far as Kalandra was concerned, Mobs, NPCs and players are all pretty much the same thing. They could talk, walk, attack, cast and speak all through a common interface. The only difference was how the input to them was controlled. They had a property called their "Locomotor" which provided instructions on how they operate. It was quite possible to switch these controlling "locomotor" modes of anything. This was a very modular approach that was written into Kalandra from the start making it easy to change how things work. This would be a lot more work for servers like EOSERV as it sees Mobs and players and completely different things.



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13 years, 22 weeks ago
Post #118194 Re: One addition to your server.

Duuude. I love FlyFF. o.o
Anyway, I dunno if this has been said, but I think elements would be amazing to have on monsters o.o & elemental weapons.

13 years, 22 weeks ago
Post #118197 Re: One addition to your server.

Yes its pretty hard to add into eoserv just to get the bot to appear on an x,y sit/stand, full armor and speech was a task.
The walk function ah, I had a bot following me - 1x,y, util::rand + this->x - 2,this->x + 2; ect,ect, but not a Character bot class which Im trying to create now which should make this easier..

13 years, 22 weeks ago
Post #118212 Re: One addition to your server.
insomniac posted: (5th Dec 2011, 01:36 am)

Yes its pretty hard to add into eoserv just to get the bot to appear on an x,y sit/stand, full armor and speech was a task.
The walk function ah, I had a bot following me - 1x,y, util::rand + this->x - 2,this->x + 2; ect,ect, but not a Character bot class which Im trying to create now which should make this easier..


can't wait to see some progress, won't work on it myself since i'm busy anyway and all the time i want to code i spent on my client or side projects :P.
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opensource isometric game engine ~ www.avac-engine.blogspot.com
13 years, 22 weeks ago
Post #118248 Re: One addition to your server.
clive posted: (5th Dec 2011, 03:12 pm)

insomniac posted: (5th Dec 2011, 01:36 am)

Yes its pretty hard to add into eoserv just to get the bot to appear on an x,y sit/stand, full armor and speech was a task.
The walk function ah, I had a bot following me - 1x,y, util::rand + this->x - 2,this->x + 2; ect,ect, but not a Character bot class which Im trying to create now which should make this easier..


can't wait to see some progress, won't work on it myself since i'm busy anyway and all the time i want to code i spent on my client or side projects :P.
Im going to post a topic in eoserv to post my progress. Also I said "thanks clive for inspiring me to do this" Thank you and I forgot to add thank you sordie for making this topic,there is alot of fresh ideas getting presented!!
Edit: interactive bot topic!

13 years, 22 weeks ago
Post #120054 Re: One addition to your server.

To reply to the *Owning your own house* 

I was a Mapper for Seige Perilous Online (My friends Server). I was the head Mapper. He made this one map with 7 Houses on it, all 7 of our admins then requested what they wanted in there house. In my house I had the 4 corners of the house have monsters blocked in, one was Octo's, one was ninja leaders, and one was... well I think (It's been so long)... Biters. 

Every admin's house had something different in it. When a admin went afk they were warped to their houses. Every admin's house had to have something useful to the Players of SPO... but the catch of that was... The admin who owned the house had to hold an event, the winner of the event got to goto the admin's house and do whatever it was that was useful to the players. 

Obviously mine was for training (I spent alot of time in my house training, I love to train, and It was kind've my own training grounds. Best spot on game to get exp cause they all spawned so fast.) 

The Idea of houses, is a good Idea. But do you realize how many maps would have to be made with houses on em? and the owner of the houses yard? That's atleast 2 maps per player. Most servers get anywhere from 50-100 players, That's 100-200 maps used for houses? And now think about this:
I player maps his whole house and yard, such as you stated *Creates his own world*. then he quits, nb4 people say then just delete it... then think about this as well: You delete the map, then the player comes back, and his hard worked for "Property" Would be gone, which isn't fair because if you go inactive for a long time you don't lose your level and items?

Houses are a good idea, but should be "Admin" Only. But should have advantages in them for players. But the players that can get in them have to win an event. Have a coder, code that any player that is on that map has say 45minutes? Until the server automatically warps him to aeven. 


I doubt half of you will read this. BUUUUUT Who cares, there are many valid points in this.

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Mapping isn't just a "Job." 
It's a passion.
13 years, 19 weeks ago
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EOSERV Forum > Lounge > One addition to your server.