EOSERV Forum > EOSERV > interactive bot progress!!
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interactive bot progress!!
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Post #118251 interactive bot progress!!
Goal: to create an interactive bot that functions just like a player,without  being displayed on the sln.
Also any input, ideas or whatever is good ( :
Progress:
Packets involved with minor explanation "please correct me if Im wrong"
1: PACKET_CLOTHES, PACKET_REMOVE, I believe this refreshes the characters loc!
2: PACKET_PLAYERS, PACKET_AGREE, this displays the characters armor,guild tag,clas,admin,direction,hidden,sitting basicly what the character is doing atm!
3: PACKET_WALK, PACKET_PLAYER, keeps track of the characters x,y chords!
4: PACKET_WALK, PACKET_REPLY, b.AddByte(255);b.AddByte(255); I think this works hand in hand with 3: ??
5: PACKET_TALK, PACKET_TELL, pms from a character!
6: PACKET_TALK, PACKET_PLAYER, regular chat!
7: PACKET_ATTACK, PACKET_PLAYER, attacking an npc!
8: PACKET_NPC, PACKET_REPLY,  checks the damage of the npc,and who is attacking it, most likely Ill just use the npc damage function it self seems to make more sense after I get the bot moving correctly!
9: PACKET_SPELLATT, PACKET_REPLY, checks the damage of the npc,and who is attacking it, most likely Ill just use the npc spelldamage function it self seems to make more sense after I get the bot moving correctly!
10: PACKET_CHAIR : PACKET_SIT, PACKET_PLAYER, what type of sitaction is required!
11: PACKET_SIT, PACKET_REMOVE, standing!
12: ??

functions will add all working functions here!
1: BotLang is the public chat function of the bot!
2: ??

Problems: will add all my problems,and questions here!
1:Getting the bot to walk correctly! heres a nasty quick rough draft function that seems to glitch the hell out https://tehsausage.com/paste/nasty-bot-walk


Full tut: soon to come!

13 years, 22 weeks ago
Post #118252 Re: interactive bot progress!!

Can't wait to see this done.

13 years, 22 weeks ago
Post #118264 Re: interactive bot progress!!

Update: added a public chat function BotLang to the functions!

13 years, 22 weeks ago
Post #118265 Re: interactive bot progress!!

how about making the bot train?

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~~ When life give you pasta, you eat it ~~
13 years, 22 weeks ago
Post #118266 Re: interactive bot progress!!
Pasta posted: (6th Dec 2011, 03:52 am)

how about making the bot train?


Like attack, lvl up and such? If thats what you mean yeah its in the making!
13 years, 22 weeks ago
Post #118267 Re: interactive bot progress!!

just make sure the bot cant be in a party ;D don't want people to auto train

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~~ When life give you pasta, you eat it ~~
13 years, 22 weeks ago
Post #118268 Re: interactive bot progress!!
Pasta posted: (6th Dec 2011, 04:04 am)

just make sure the bot cant be in a party ;D don't want people to auto train


Hmm.. good concept, I never even thought of that!
13 years, 22 weeks ago
Post #118292 Re: interactive bot progress!!

I like this idea, good luck on it.

13 years, 21 weeks ago
Post #118450 Re: interactive bot progress!!

I have it moving based of my x,y,map, and random speech the basic attack is next. Progress is delayed because I have so many projects going on but Im still working on this!

13 years, 21 weeks ago
Post #118453 Re: interactive bot progress!!

could teh bot help you on quest?

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~~ When life give you pasta, you eat it ~~
13 years, 21 weeks ago
Post #118455 Re: interactive bot progress!!
Pasta posted: (9th Dec 2011, 03:20 am)

could teh bot help you on quest?


Well how I have it set up is to pick up drops and Im working on killing npc,s and characters so yeah it would register in a quest that you got the items or made the kill ect.
13 years, 21 weeks ago
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EOSERV Forum > EOSERV > interactive bot progress!!