EOSERV Forum > EOSERV > npc vocab code release.
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npc vocab code release.
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Post #120486 Re: npc vocab code release.

I have no eo graphics on my site, clear your caches morons.


Edit: Oh and i'll remove that client download link, and link to their page instead. Thanks for the heads up.


Edit: Done. Now what you got to say bitches? LOL that's what I thought, you can't threaten now, huh? 

13 years, 32 weeks ago
Post #120487 Re: npc vocab code release.

No friend, go look at your downloads you supply where are they hosted? A third party which in the ToS is forbidden unless you have written permission. 
I'm not actually going to report you, I'd just like to make it clear you keep calling us morons yet your the idiot who is posting copyrighted material on his site. 

EDIT:

No problem, always willing to give some one fair warning.. I mean I warned everyone using sordie about me contacting there providers, yet no one took action on removing said content. 

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http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 32 weeks ago
Post #120488 Re: npc vocab code release.

Ok look. We got started on the wrong foot guys. I'm not an asshole and I don't get into these flame wars. Let's stop bickering now, it's pointless. 

13 years, 32 weeks ago
Post #120489 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:06 am)

No moron, YOU GO LOOK. LOL, dumbass. Already changed that shit, clear your cache like I said trololol


You just now changed the links, you seem to forget you edited the post above mine. To add the "I'll remove the client", you sir are such a fail its kind of sad. You don't even use "trololol" correctly, go back an clean your forum of any illegal content because I do believe you have just made itclear to me the game is on. 

Edit: 
Because of your post edit, I think we can call this even now. Enjoy your time with EO, it being a dead and hopeless cause. 
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http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 32 weeks ago
Post #120490 Re: npc vocab code release.

Lol look at the edit on my last post. It was 2 mins before you say game is on. Also, our website references materials as for learning purposes and I do have my host verify my content just to protect us against little taddle-tells such as yourself. My host knows whats on my site, and if it didget taken down I would just move it to my personal linux server and redirect the dns server to it. Do what you wish, it won't change anything.


EDIT: Lol damnit dude we gotta stop editing so much our messages are getting mixed up and we don't know when to stop xD

13 years, 32 weeks ago
Post #120493 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:11 am)

Lol look at the edit on my last post. It was 2 mins before you say game is on. Also, our website references materials as for learning purposes and I do have my host verify my content just to protect us against little taddle-tells such as yourself. My host knows whats on my site, and if it didgettaken down I would just move it to my personal linux server and redirect the dns server to it. Do what you wish, it won't change anything.


EDIT: Lol damnit dude we gotta stop editing so much our messages are getting mixed up and we don't know when to stop xD


Not like I said you edited after mine, but I was just making it clear it was edited so I didn't look like a raging jack ass.. I mean most people here know I'm the resident troll/jerk/asshole/douchebag but doesn't mean I need to look like I'm crazy too. 
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http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 32 weeks ago
Post #120494 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:11 am)

Lol look at the edit on my last post. It was 2 mins before you say game is on. Also, our website references materials as for learning purposes and I do have my host verify my content just to protect us against little taddle-tells such as yourself. My host knows whats on my site, and if it didgettaken down I would just move it to my personal linux server and redirect the dns server to it. Do what you wish, it won't change anything.


Lawl, since when is Endless Online a learning reference?
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 32 weeks ago
Post #120495 Re: npc vocab code release.

Lol wild that was late heh. Guys let's not argue any more. Like I said, i'm not an asshole at all and I really hate arguing with people. I'm usually the one keeping peace if you know what I mean. And this game isn't for me it's for our members, I really don't get much into games likethispersonally. I just like to provide our members with new things and this seemed kinda cool. We've gotten it set up pretty nicely and our only problem is the npc interactions and the quests. Tried editing the scripts and couldn't find half the things that it told you to look for in thesource/headerfiles. I actually know some c++ and could code it myself but I do not have the time in my life to do that, I work way too much for that. It's just been eating up alot of my time and I want to give our members something nice and i'm a little frustrated, that's all. 


EDIT: Also, is the actual EO site and devs still active or what? It seemed to me it's a dead site and since there are so many opensource forks and remakes of this game/client I didn't see them pursuing any type of copyright infringement. Hell, there homepage hasn't had an update in like 7 months...

13 years, 32 weeks ago
Post #120496 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:18 am)

Lol wild that was late heh. Guys let's not argue any more. Like I said, i'm not an asshole at all and I really hate arguing with people. I'm usually the one keeping peace if you know what I mean. And this game isn't for me it's for our members, I really don't get much into gameslikethispersonally. I just like to provide our members with new things and this seemed kinda cool. We've gotten it set up pretty nicely and our only problem is the npc interactions and the quests. Tried editing the scripts and couldn't find half the things that it told you to look for inthesource/headerfiles. I actually know some c++ and could code it myself but I do not have the time in my life to do that, I work way too much for that. It's just been eating up alot of my time and I want to give our members something nice and i'm a little frustrated, that's all. 


Well Its not too hard to read more than the first post. Also, Ctrl + F is amazing. Im not being sarcastic.
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 32 weeks ago
Post #120497 Re: npc vocab code release.

Wild, trust me... I do not ask for things to be spoon fed to me. And that was WAY WAY WAY far away from the first post or source i've read about it. I've been all over this forum for the last two days and all over google and every other site with anything to do with EO. Do not mistake me for some type of noob. 

13 years, 32 weeks ago
Post #120498 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:23 am)

Wild, trust me... I do not ask for things to be spoon fed to me. And that was WAY WAY WAY far away from the first post or source i've read about it. I've been all over this forum for the last two days and all over google and every other site with anything to do with EO. Do not mistake me forsome type of noob. 


Then how the hell are you having trouble finding anything in the source. Its about as straightforward as it gets.
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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
13 years, 32 weeks ago
Post #120499 Re: npc vocab code release.
dns posted: (31st Dec 2011, 09:18 am)

Lol wild that was late heh. Guys let's not argue any more. Like I said, i'm not an asshole at all and I really hate arguing with people. I'm usually the one keeping peace if you know what I mean. And this game isn't for me it's for our members, I really don't get much into gameslikethispersonally. I just like to provide our members with new things and this seemed kinda cool. We've gotten it set up pretty nicely and our only problem is the npc interactions and the quests. Tried editing the scripts and couldn't find half the things that it told you to look for inthesource/headerfiles. I actually know some c++ and could code it myself but I do not have the time in my life to do that, I work way too much for that. It's just been eating up alot of my time and I want to give our members something nice and i'm a little frustrated, that's all. 


If you go download eosource or eovodka you will have a server that has pretty much everything eo has, to add quest you will need to learn eo+ an look up quest tutorial they have nothing to with the actual coding. 

eosource:
https://eoserv.net/forum/topic/13226

Vodka EO:
https://eoserv.net/forum/topic/9902


Eo+ for quest:

EO+ Quest code: https://eoserv.net/forum/topic/9346&p=1

EO+ Quest Guide: http://www.endless-edge.com/eoplus.htm

Eo+ Quest Script Writer: https://eoserv.net/forum/topic/11736
(Use eo+ QSW if you don't want to learn how to write the quest)


Oh see I can be helpful some times..

EDIT:

Endless-online.com is up has been for a good time now, its back in "progress" as much progress that can be made in eo. I do believe to top player in eo is already lvl 60+? So its been a while since it was rested an brought back online. 
---
http://www.ctronic.ga
http://www.tsu.co/Deltro
https://www.reverbnation.com/deltro9
13 years, 32 weeks ago
Post #120500 Re: npc vocab code release.

Look, i'm a programmer in several languages first of all. So I do know what i'm doing. But the script edits tell you search for this and that in such and such files, and I search for them, and then when it fails, search for just a piece of them, and then when that fails, search for anythingfunctionally similar. The info is just wrong because I cannot find about 3 of the things it says to search for. And yes I did search the correct files thoroughly in visual c++ 2010, trust me.

Edit: Thank you kody, and yes I already have ALL of that bookmarked. But first we need to get the npc interaction working do we not?

13 years, 32 weeks ago
Post #120501 Re: npc vocab code release.

Not enough time to code the missing parts, yet being able to spend time copy and pasting codes, notice they don't work because the lay out differs, take time to learn about EO itself through google and what not, come on this forum to post shit load of complains about how people that ACTUALLY RELEASE anything (who also spend time coding it.) didn't include a revision number. So for what I'm getting here, you'd be able to have coded quests in all the past time you've done all this. I don't know if thats true but thats what I believe I'm being able to get out of your story.

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"Pineapples and shit."
13 years, 32 weeks ago
Post #120502 Re: npc vocab code release.

Lol ananas damnit i'm telling you some of that stuff just ain't in the files I have from rev244. Trust me bro i've looked. And it wasn't just the layout, it was some parts being a completely different context, and others not even having functions you referenced at all. Honestly I didn't come here to bash people for real or engage in forum wars, like I said I was just frustrated at the moment I posted that. It was only two initial posts that I felt I could mention it should be conventional to include the rev you made them for. ijustmadbro

13 years, 32 weeks ago
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