EOSERV Forum > EOSERV > roulette table test/release
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roulette table test/release
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Post #69519 roulette table test/release

Roulette is a game of gambling, Ive created an almost = version of it for our servers basicly you can type #bet red, black even, odd being lowest and easiest bets then for the big dollars #bet 1-36.

I have tested the basic features but am getting tired of my casino project so if you can help condense this one that would be awsome!

I dont gamble so im just going off discriptions of these games, if Im off also post that please!

Next project is lotto tickets/scratchers

Add in all the things from this topic first then add this to Talk.cpp in the player commands.

13 years, 8 weeks ago
Post #69565 Re: roulette table test/release

Do you think it would be possible to script a item drop event code? Like something that you would put into a custom map, than it would have a one minute timer. and after that in 5 second intervals the items would drop one by one and it would be a random item from a rat tail to the most valuable. Its just a suggestion, But keep up the good work =].

13 years, 8 weeks ago
Post #69567 Re: roulette table test/release
Jawa (Revenant) posted: (25th Mar 2011 12:55 am)

Do you think it would be possible to script a item drop event code? Like something that you would put into a custom map, than it would have a one minute timer. and after that in 5 second intervals the itemswould drop one by one and it would be a random item from a rat tail to the most valuable. Its just a suggestion, But keep up the good work =].


Yes,
" than it would have a one minute timer. and after that in 5 second intervals the itemswould drop one by one and it would be a random item from a rat tail to the most valuable"
Lost man, please elaborate.
13 years, 8 weeks ago
Post #69568 Re: roulette table test/release
insomniac posted: (25th Mar 2011 01:04 am)

Jawa (Revenant) posted: (25th Mar 2011 12:55 am)

Do you think it would be possible to script a item drop event code? Like something that you would put into a custom map, than it would have a one minute timer. and after that in 5 second intervals theitemswould drop one by one and it would be a random item from a rat tail to the most valuable. Its just a suggestion, But keep up the good work =].

If you could like code it to start dropping them after one minute of initiating the event. and than every 5 seconds a random item would drop. is that more clear?
Yes,
" than it would have a one minute timer. and after that in 5 second intervals the itemswould drop one by one and it would be a random item from a rat tail to the most valuable"
Lost man, please elaborate.


13 years, 8 weeks ago
Post #69570 Re: roulette table test/release

hey can you make a warp a event for seose that you win event tickets i am looking for one

13 years, 8 weeks ago
Post #69582 Re: roulette table test/release
colbymsn posted: (25th Mar 2011 01:25 am)

hey can you make a warp a event for seose that you win event tickets i am looking for one


I dont mess around with seaose sorry!
13 years, 8 weeks ago
Post #69673 Re: roulette table test/release

Unfortunately Colby, I'm pretty sure that you can't code, or use anything that insomniac is making, so responding to this post was a bit of a waste of time, and it says that this is a forum area for EOSERV development. Go to the seose one. Just saying.

13 years, 8 weeks ago
Post #69804 Re: roulette table test/release

I just updated this I messed up yesterday in adding in the command but its fixed now.

13 years, 8 weeks ago
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