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casino stuff 1 blackjack release
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Post #68032 casino stuff 1 blackjack release

Im going to start releasing my casino stuff as I make it. This is a blackjack system, to use it with your map editor set the spot of your choice to Unknown6 or the 6th after chest you have to be facing that tile to play. You need $500, then type #deal cards, shows your numbersthentype#dealhitfor more cards or #deal stand to stop. Most of the variables you add in on this topic will be reused through out the other casino games I will release.

start in talk.cpp and add this command in the player section

heres link

Now go to walk.cpp and find

else
                {
                    this->player->character->npc = 0;
                    this->player->character->npc_type = ENF::NPC;
                    this->player->character->board = 0;
                    this->player->character->jukebox_open = false;
                    if (!this->player->character->Walk(direction))
                    {
                        return true;
                    }
                }
            }

Then add this here

if (this->player->character)
          {
           int target_x = this->player->character->x;
           int target_y = this->player->character->y;

           switch (this->player->character->direction)
            {
             case DIRECTION_UP:
             target_y -= 1;
             break;

            case DIRECTION_RIGHT:
            target_x += 1;
            break;

            case DIRECTION_DOWN:
            target_y += 1;
            break;

            case DIRECTION_LEFT:
            target_x -= 1;
            break;
        }
            if (this->player->character->map->GetSpec(target_x, target_y) == Map_Tile::Unknown6 || (this->player->character->x == target_x && this->player->character->y == target_y))
         {
              this->player->character->deal = true;
              this->player->character->map->Msg(this->player->character," Would you like to play 21 if so type #deal cards If you want to try your luck at roulette type #bet red, black, even, or odd or 1-36 for the big $", true);
         }
      }

now go to character.cpp and findCharacter::Character(std::string name, World *world)  add in mycards and hiscards like you see them dont copy and paste this

Database_Result res = this->world->db.Query("SELECT `name`, `title`, `home`, `fiance`, `partner`, `admin`, `hidden`, `mycards`, `hiscards`, `class`, `gender`, `race`, `hairstyle`, `haircolor`,"


scroll down alittle bit and find

this->id = this->world->GenerateCharacterID(); and add these below it

this->hascards = false;
this->hit = false;
this->stand = false;
this->deal = false;

this->mycards = GetRow<int>(row, "mycards");
this->hiscards = GetRow<int>(row, "hiscards");

near the bottom of character.cpp find void Character::Save() add in mycards and his cards and this->mycards and this->hiscards how you see them dont copy and paste this


 this->world->db.Query("UPDATE `characters` SET `title` = '$', `home` = '$', `fiance` = '$', `partner` = '$', `admin` = #, `hidden` = #, `mycards` = #, `hiscards` = #, `class` = #, `gender` = #, `race` = #, "
        "`hairstyle` = #, `haircolor` = #, `map` = #, `x` = #, `y` = #, `direction` = #, `level` = #, `exp` = #, `hp` = #, `tp` = #, "
        "`str` = #, `int` = #, `wis` = #, `agi` = #, `con` = #, `cha` = #, `statpoints` = #, `skillpoints` = #, `karma` = #, `sitting` = #, "
        "`bankmax` = #, `goldbank` = #, `usage` = #, `inventory` = '$', `bank` = '$', `paperdoll` = '$', "
        "`spells` = '$', `guild` = '$', guild_rank = #, `quest` = '$', `vars` = '$' WHERE `name` = '$'",
        this->title.c_str(), this->home.c_str(), this->fiance.c_str(), this->partner.c_str(), this->admin, this->hidden,
this->mycards, this->hiscards, this->clas, this->gender, this->race,
        this->hairstyle, this->haircolor, this->mapid, this->x, this->y, this->direction, this->level, this->exp, this->hp, this->tp,
        this->str, this->intl, this->wis, this->agi, this->con, this->cha, this->statpoints, this->skillpoints, this->karma, this->sitting,
        this->bankmax, this->goldbank, this->Usage(), ItemSerialize(this->inventory).c_str(), ItemSerialize(this->bank).c_str(),
        DollSerialize(this->paperdoll).c_str(), SpellSerialize(this->spells).c_str(), (this->guild ? this->guild->tag.c_str() : ""), this->guild_rank, QuestSerialize(this->quests).c_str(), "", this->name.c_str());
}

Now go to character.hpp and find bool hidden; and add this below it

 bool hascards, hit, stand, deal;

Then go in to your database create 2 new tables 1rst Name mycards and 2nd Name hiscards, Type INT, Length/Set 11, Default 0




















13 years, 9 weeks ago
Post #68036 Re: casino stuff 1 blackjack

Can't wait until you release some of the things.. all of these i'm looking forward to seeuing

13 years, 9 weeks ago
Post #68066 Re: casino stuff 1 blackjack

So blackjack tut is ready next will be roulette.

13 years, 9 weeks ago
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EOSERV Forum > EOSERV > casino stuff 1 blackjack release