EOSERV Bug Tracker > Bug #323: Spell damage not being used.

Bug #323: Spell damage not being used.

Spell damage not being used.
ID #323
Submitter callum
Product EOSERV
Severity Normal
Status CLOSED, FIXED
Submitted 16th Feb 2015
Updated 9th Mar 2015
Related SVN Revisions
Rev# Date Description
r452 09 Mar 2015 05:05:50 UTC Add spell damage to damage calculation (bug #323)
callum Submitter 2 years, 19 weeks ago

Spells aren't using the damage set in pub files, instead just using the characters actual damage. Both PK and non PK.

Comments

jimmy 2 years, 16 weeks ago

I thought that EOMain also uses character's actual damage with spells as well?

callum Submitter 2 years, 16 weeks ago

Some spells like Fire Ball hit like 50+ damage^^ So it must use the damage somewhere ;p

I just changed:

int amount = util::rand(from->mindam, from->maxdam);

to:

int amount = util::rand((from->mindam + spell.mindam), (from->maxdam + spell.maxdam));

Sausage Developer 2 years, 16 weeks ago

Updated Status to CONFIRMED

Sausage Developer 2 years, 16 weeks ago

Fixed in r452.

Updated Status to CLOSED, FIXED

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