Bug #26: Non-combat NPCs can become aggressive
ID | #26 |
---|---|
Submitter | Sausage |
Product | EOSERV |
Severity | Normal |
Status | CLOSED, FIXED |
Submitted | 4th Sep 2012 |
Updated | 6th Sep 2012 |
Rev# | Date | Description |
---|---|---|
r325 | 06 Sep 2012 21:10:12 UTC | Prevent non-combat NPCs surviving admin attacks (bug #26) |
12 years, 17 weeks ago
If an admin with the killnpc privilege attacks a strong enough non-combat NPC, it will fight back with possible unaccounted for stats.
Any un-attackable NPC should be reduced to 0 HP and possibly be stopped from chasing attackers.
Comments
12 years, 17 weeks ago
This could be avoided by only letting the player be added to the damage list of aggressive and passive npcs. Sorry if I'm stating the obvious ;.; I just want to help.
12 years, 17 weeks ago
Fixed in r325. All non-combat NPCs will die in one hit regardless of their max HP now.
Updated Status to CLOSED, FIXED
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