EOSERV Bug Tracker > Bug #26: Non-combat NPCs can become aggressive

Bug #26: Non-combat NPCs can become aggressive

Non-combat NPCs can become aggressive
ID #26
Submitter Sausage
Product EOSERV
Severity Normal
Status CLOSED, FIXED
Submitted 4th Sep 2012
Updated 6th Sep 2012
Related SVN Revisions
Rev# Date Description
r325 06 Sep 2012 21:10:12 UTC Prevent non-combat NPCs surviving admin attacks (bug #26)
Sausage Submitter
Developer
11 years, 38 weeks ago

If an admin with the killnpc privilege attacks a strong enough non-combat NPC, it will fight back with possible unaccounted for stats.

Any un-attackable NPC should be reduced to 0 HP and possibly be stopped from chasing attackers.

Comments

Ryouken 11 years, 38 weeks ago

This could be avoided by only letting the player be added to the damage list of aggressive and passive npcs. Sorry if I'm stating the obvious ;.; I just want to help.

Sausage Submitter
Developer
11 years, 37 weeks ago

Fixed in r325. All non-combat NPCs will die in one hit regardless of their max HP now.

Updated Status to CLOSED, FIXED

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