EOSERV Bug Tracker > Bug #206: Special case quest dialog abort

Bug #206: Special case quest dialog abort

Special case quest dialog abort
ID #206
Submitter Apollo
Product EOSERV
Severity Trivial
Status OPEN, CONFIRMED
Submitted 16th Dec 2012
Updated 22nd Dec 2012
Apollo Submitter 12 years, 2 weeks ago

There needs to be a method to make quest dialogs to abort when the immediately following state has no dialog but a rule within it immediately forwards the quest to a state with dialog.

For an example, see the "Slime Defender" quest on EO main.

State begin (text with input) input goto hint

State hint ( showhint) always() goto begin

In EOSERV it is impossible to emulate the desired effect EO main produces. EOSERV will repeat the begin text dialog rather than closing the dialog box.

Comments

Sausage Developer 12 years, 2 weeks ago

Not sure about the best way to fix this, would rather not have it depend an intermediate state but...

Updated Status to CONFIRMED

Apollo Submitter 9 years, 21 weeks ago

This bug is invalid due to further research of the official software's handling of quest actions in the begin state, see bug #351

Apollo Submitter 9 years, 21 weeks ago

Edit: Bug #354

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