Bug #200: Drunk emote doesn't show to other players (Easy Fix)
ID | #200 |
---|---|
Submitter | elevations |
Product | EOSERV |
Severity | Normal |
Status | CLOSED, FIXED |
Submitted | 10th Dec 2012 |
Updated | 31st Jan 2014 |
Rev# | Date | Description |
---|---|---|
r388 | 31 Jan 2014 23:32:59 UTC | Fix drunk emote (bug #200) |
11 years, 48 weeks ago
if (emote <= 10 || emote == 12 || emote == 14)
{
character->Emote(emote, false);
}
Should be if emote <= 11
Comments
11 years, 33 weeks ago
Looks like the trade emote was accidentally put in place of the drunk emote. I'd rather put in a basic drunkness check rather than flat-out allowing the emote.
Updated Status to CONFIRMED
10 years, 40 weeks ago
Fixed in r388.
Updated Status to CLOSED, FIXED
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