Bug #159: NPC innkeeper set on non-existent home
|Submitted||25th Oct 2012|
|Updated||25th Oct 2012|
|r366||25 Oct 2012 06:54:54 UTC||Load homes before NPCs to fix innkeepers (bug #159), Improve some NPC warning messages|
This warning message seems send out an improper alert. Useless or broken.
If it's giving a warning message, something is wrong, since it's not able to find the home to apply the innkeeper information too.
Provide an example of the home.ini file causing problems.
aeven.name = Aeven
aeven.location = 4,24,27
aeven.innkeeper = 150
aeven.question1 = How many houses are on the Aeven map?
aeven.question2 = What is the name of the blue hair guy near Aeven square?
aeven.question3 = How much do flowers cost at the Aeven grocery?
aeven.answer1 = 20
aeven.answer2 = dan
aeven.answer3 = 120
This will trigger it as long as you have other Innkeepers listed in your .enf . The warning message is triggered as long as there are other possible innkeepers and you have at least one on a given map. Looking at the code it almost seems difficult to not trigger that warning. I should note that innkeepers work perfectly, this is just a false positive warning message.
Fixed in r366.
Updated Status to CLOSED, FIXED
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