Bug #159: NPC innkeeper set on non-existent home
ID | #159 |
---|---|
Submitter | Apollo |
Product | EOSERV |
Severity | Trivial |
Status | CLOSED, FIXED |
Submitted | 25th Oct 2012 |
Updated | 25th Oct 2012 |
Rev# | Date | Description |
---|---|---|
r366 | 25 Oct 2012 06:54:54 UTC | Load homes before NPCs to fix innkeepers (bug #159), Improve some NPC warning messages |
This warning message seems send out an improper alert. Useless or broken.
Comments
If it's giving a warning message, something is wrong, since it's not able to find the home to apply the innkeeper information too.
Provide an example of the home.ini file causing problems.
aeven.name = Aeven
aeven.location = 4,24,27
aeven.innkeeper = 150
aeven.question1 = How many houses are on the Aeven map?
aeven.question2 = What is the name of the blue hair guy near Aeven square?
aeven.question3 = How much do flowers cost at the Aeven grocery?
aeven.answer1 = 20
aeven.answer2 = dan
aeven.answer3 = 120
This will trigger it as long as you have other Innkeepers listed in your .enf . The warning message is triggered as long as there are other possible innkeepers and you have at least one on a given map. Looking at the code it almost seems difficult to not trigger that warning. I should note that innkeepers work perfectly, this is just a false positive warning message.
Fixed in r366.
Updated Status to CLOSED, FIXED
Add Comment
Please don't post unless you have something relevant to the bug to say.
Do not comment to say "thanks" or "fix this please".
Please log in to add comments. EOSERV Bug Tracker > Bug #159: NPC innkeeper set on non-existent home