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View Revision: EO Quest System

Introduction

Quests are important to keep your clients amused. They are easy to write and use the original Endless Online quest format. The quest system can be added yourself or you can download a compiled version that has it already included.

The quest header

Main
{
	questname 	"My first quest"
	version		1.0
}

All quests should start of with this header. The quest name is the name displayed in the Quest Progress and History dialog in-game.

The version is a double. The first digit is the Major version and the second is the Minor version.

'''IMPORTANT: You must open and close the brackets in all States (Talked about next) and the Main routine.'''

States

All States must be unique and contain no spaces in the name.

'''Example of a GOOD State'''

State FirstStateName
{
}

'''Example of a BAD State''' [This State will not work]

State First State Name
{
}

You can have as many or as little states as you require.

Setting the Description

First of all, You do not need to add this to every step. It's simply used to display the description of the task in hand. Example: If the character has to Kill 10 Sheep, the description could be "Go kill 10 Sheep".

To set the Description we use the command '''desc'''.

'''Example:'''

State Begin
{
	desc		"Talk to Ayla"
}

This would show "Talk to Ayla" in the description area located in the Quest Progress dialog.

Actions

Well we need actions for our quests to have any functionality. There are currently a total of actions. All actions should end with an ";" so bare that in mind if you run into any bugs whilst running the quest then check for this kind of error.

  • AddNpcChat(NpcQuestID, Message)
  • AddNpcInput(NpcQuestID, InputID, Message)
  • AddNpcText(NpcQuestID, Message)
  • End()
  • GiveExp(Amount)
  • GiveItem(ItemID, Amount)
  • GiveKarma(Amount)
  • PlaySound(SoundID)
  • Quake(Size, MapID)
  • RemoveItem(ItemID, Amount)
  • RemoveKarma(Amount)
  • Reset()
  • SetClass(ClassID)
  • SetCoord(MapID, PosX, PosY)
  • SetRace(RaceID)
  • SetState(StateName)
  • ShowHint(Message)

'''An example State using actions'''

State Begin
{
	desc		"Talk to Jessica"

	action		AddNpcText( 1 , "Hello, I am Jessica" );
	action		AddNpcText( 1 , "I am really scared of those sheep...");
	action		AddNpcChat( 1 , "Can you please help me by killing 10 Sheep?");

	action		AddNpcInput( 1 , 1 , "No, Do it yourself");
	action		AddNpcInput( 1 , 2 , "Sure, I will help you");
}

Rules

Rules are when a requirement has been met. This is where we move onto the next part of the quest and switch State.

There are a total of 10 rules.

  • EnterCoord(MapID, PosX, PosY)
  • EnterMap(MapID)
  • GotItems(ItemID, Amount)
  • InputNpc(InputID)
  • KilledNpcs(NpcID, Amount)
  • KilledPlayers(Amount)
  • LeaveCoord(MapID, PosX, PosY)
  • LeaveMap(MapID)
  • LostItems(ItemID, Amount)
  • TalkedToNpc(NpcQuestID)

'''An example using rules'''

State Begin
{
	desc		"Talk to Jessica"

	action		AddNpcText( 1 , "Hello, I am Jessica" );
	action		AddNpcText( 1 , "I am really scared of those sheep...");
	action		AddNpcChat( 1 , "Can you please help me by killing 10 Sheep?");

	action		AddNpcInput( 1 , 1 , "No, Do it yourself");
	action		AddNpcInput( 1 , 2 , "Sure, I will help you");

        rule            InputNpc( 1 ) goto Coward
        rule            InputNpc( 2 ) goto KillSheep
}
State KillSheep
{
}
State Coward
{
}

A complete working example

This example quest is started by clicking on '''Jessica'''

Main
{
	questname	"Problem with Sheep"
	version		1.0
}
State Begin
{
	desc		"Talk to Jessica"
	action		AddNpcText(13, "Hello, I am Jessica");
	action		AddNpcText(13, "I am really scared of those sheep...");
	action		AddNpcText(13, "Could you please help me by killing 10 Sheep?");
	action		AddNpcInput(13, 1, "No, Do it yourself");
	action		AddNpcInput(13, 2, "Sure, I will help you");

	rule		InputNpc(1) goto Coward
	rule		InputNpc(2) goto KillSheep
}
State KillSheep
{
	desc		"Kill 10 Sheep"

	rule		KilledNpcs(170, 10) goto TalkToJessica
}
State TalkToJessica
{
	desc		"Talk to Jessica"
	action		AddNpcText(13, "Thankyou so much.");
	action		AddNpcText(13, "Here is a reward for your effort.");

	rule		TalkedToNpc(13) goto Reward
}
State Reward
{
	action		GiveExp(500);
	action		Reset();
}
State Coward
{
	action		AddNpcText(13, "Okay then, I'm sure someone else will help me.");
	action		Reset();
}

Conclusion

You should now be able to make quests using the EO+ Syntax. If I have missed any important information then please update this page using the same format.

More Information

You can find more information about the EO+ Quest System below:

EOSERV Wiki > Page: EO Quest System > History > View Revision