This is a packet family that is used to send/receive packets about Marriages.
== Server-to-Client ==
=== PACKET_REPLY ===
Description: Shows the player a message box
<pre>
MessageID: 1
</pre>
Message ID Options:
* 1 = "You need to be properly dressed up in order to start the ceremony."
* 2 = "You are too unexperienced to request this ceremony. Your level is too low."
* 3 = "Your partner needs to be with you in order to start the ceremony."
* 4 = "Your partner is not properly dressed up in order to start the ceremony."
* 5 = "The priest is doing a ceremony at the moment. Please try again later."
* 6 = "Do you accept this marriage?" (Also has Ok and Cancel buttons)
* 7 = "The person is already married with somebody else!"
* 8 = "Im sorry but I have no permission to complete this wedding."
=== PACKET_REQUEST ===
Description: Sends player a proposal box
<pre>
Unknown: 1
Player requesting marriage: String
</pre>
=== PACKET_OPEN ===
Description: Asks the player if they want to start the ceremony
<pre>
Session Token: 4
</pre>
== Client-to-Server ==
=== PACKET_ACCEPT ===
Description: Player accepting a marriage proposal
'' There is nothing in this packet. ''
=== PACKET_USE ===
Description: Player accepting marriage (Saying I do)
'' There is nothing in this packet. ''
=== PACKET_REQUEST ===
Description: Player requesting to marry someone else
<pre>
Session Token: 4
Unknown: 1
Partner Name: String
</pre>
=== PACKET_OPEN ===
Description: Player talking to a priest
<pre>
NPC ID: 2
</pre> |