<b>July 2009:</b> EOSERV 0.5.0 which finally added all the vital game features (combat, banks, shops)
  | <b>Eoserv History</b>
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And that was the last significant update until...
  | [[http://eoserv.net/screenshots|Eoserv ScreenShots]]
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<b>December 2011:</b> EOSERV 0.5.4 (which should have been named 0.6.0) added a lot of extra features (most notably, spells)
  |  The most amazing thing to me is the incredibly short time frame on these. 
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<b>February 2012:</b> EOSERV 0.6.0 added quests
  | <b>January 2009:</b> (omg_a_map.png) A significant moment where Vult-r's quite obvious anti-server-emulator check was broken (see handlers/Init.cpp: stupid_hash()), and the first time a map was ever loaded when connected on a non-official server. This was when EOSERV finally turned from an idea (in planning since back to 2006, [[https://eoserv.bountysource.com/|Eoserv BountySource]] even still exists) in to active development. 
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I'm quite surprised that this forum is still so active, and private servers are still being set up today. Here's a link showing the number of posts per month since the forum was created (note the y-axis is not the same scale on each graph):
  | <b>March 2009:</b> The month EOSERV 0.2.0, 0.3.0 and 0.4.0 were released (amounting to a multi-player social dress-up game). "ENDL097.png" and "ENDL098.png" were taken just 4 days before the release of 0.2.0 
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[[http://eoserv.net/forum_post_stats/year.html|Forum Post Stats]]
  |  (0.4.0 was released exactly 70 days after omg_a_map.png was uploaded) 
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Over the lifetime of the forum, mid-2011 is where the forum activity peaked, followed by a similarly large peak with the release of 0.5.4 and 0.6.0.
  | <b>June 2009:</b> (big_event.png) As it says on the box. The biggest group of people on a private server I'd ever seen at the time, I believe. 
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Somehow, right now in these last couple of months, we've bounced to significantly above average activity.
  | <b>July 2009:</b> EOSERV 0.5.0 which finally added all the vital game features (combat, banks, shops) 
  | 
<b>January 1st 2013:</b> EOSERV DEAD
  |  And that was the last significant update until... 
  | 
Eoserv is now dead due to end of world. (or end of sausage logging online)
  | <b>December 2011:</b> EOSERV 0.5.4 (which should have been named 0.6.0) added a lot of extra features (most notably, spells) 
  | 
<b>Jan 2, 2013:</b> Sausage is BACK.
  | <b>February 2012:</b> EOSERV 0.6.0 added quests 
  | 
Sausage changed [[http://eoserv.net/privacy|Privacy Policy]] and [[http://eoserv.net/wwwterms|Terms of Service]].
  |  I'm quite surprised that this forum is still so active, and private servers are still being set up today. Here's a link showing the number of posts per month since the forum was created (note the y-axis is not the same scale on each graph): 
  | 
<b>Jan 2, 2013:</b> Desmond hacked Sausage's account. o.o  | [[Forum Post Stats|http://eoserv.net/forum_post_stats/year.html]]
 
  Over the lifetime of the forum, mid-2011 is where the forum activity peaked, followed by a similarly large peak with the release of 0.5.4 and 0.6.0. 
 
  Somehow, right now in these last couple of months, we've bounced to significantly above average activity. 
 
 <b>January 1st 2013:</b> EOSERV DEAD 
 
  Eoserv is now dead due to end of world. (or end of sausage logging online) 
 
 <b>Jan 2, 2013: Sausage is BACK. 
 
  Sausage changed [[http://eoserv.net/privacy|Privacy Policy]] and [[http://eoserv.net/wwwterms|Terms of Service]]. 
 
 <b>Jan 2, 2013: Desmond hacked Sausage's account. o.o  |