http://eoserv.net/screenshots
| [[http://eoserv.net/screenshots|Eoserv ScreenShots]]
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<b>January 2009:</b> (omg_a_map.png) A significant moment where Vult-r's quite obvious anti-server-emulator check was broken (see handlers/Init.cpp: stupid_hash()), and the first time a map was ever loaded when connected on a non-official server. This was when EOSERV finally turned from an idea (in planning since back to 2006, https://eoserv.bountysource.com/ even still exists) in to active development.
| The most amazing thing to me is the incredibly short time frame on these.
January 2009: (omg_a_map.png) A significant moment where Vult-r's quite obvious anti-server-emulator check was broken (see handlers/Init.cpp: stupid_hash()), and the first time a map was ever loaded when connected on a non-official server. This was when EOSERV finally turned from an idea (in planning since back to 2006, https://eoserv.bountysource.com/ even still exists) in to active development.
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<b>March 2009:</b> The month EOSERV 0.2.0, 0.3.0 and 0.4.0 were released (amounting to a multi-player social dress-up game). "ENDL097.png" and "ENDL098.png" were taken just 4 days before the release of 0.2.0
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<b>June 2009:</b> (big_event.png) As it says on the box. The biggest group of people on a private server I'd ever seen at the time, I believe.
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<b>July 2009:</b> EOSERV 0.5.0 which finally added all the vital game features (combat, banks, shops)
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<b>December 2011:</b> EOSERV 0.5.4 (which should have been named 0.6.0) added a lot of extra features (most notably, spells)
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<b>February 2012:</b> EOSERV 0.6.0 added quests
Number of posts per month since the forum was created (note the y-axis is not the same scale on each graph):
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I'm quite surprised that this forum is still so active, and private servers are still being set up today. Here's a link showing the number of posts per month since the forum was created (note the y-axis is not the same scale on each graph):
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