* '''GiveKarma('''amount''')''' - Rewards karma to the character (0 = evil, 1000 = neutral, 2000 = good)
* [0.6.1+] '''SetTitle('''title''')''' - Sets the character's title
* [0.6.1+] '''SetFiance('''fiance''')''' - Sets the character's fiance
* [0.6.1+] '''SetPartner('''partner''')''' - Sets the character's partner
* [0.6.1+] '''SetHome('''home''')''' - Sets the character's home (string-id from home.ini)
* [0.6.1+] '''SetStat('''stat, amount''')''' - Sets a character's stat
* [0.6.1+] '''GiveStat('''stat, amount''')''' - Adds to a character's stat
* [0.6.1+] '''RemoveStat('''stat, amount''')''' - Removed from a character's stat
The above '''XXXStat()''' actions work with the following ''stat_name'' parameters:
* level (NOTE: This won't level up the character normally!)
* exp (NOTE: This won't level up the character normally!)
* str
* int
* wis
* agi
* con
* cha
* statpoints
* skillpoints
* admin (0 = Player, 1 = Light Guide, 2 = Guardian, 3 = GM, 4 = HGM)
* gender (0 = Female, 1 = Male)
* hairstyle (0-20)
* haircolor (0-9)
* race (0 = White, 1 = Tan, 2 = Pale, 3 = Orc, 4 = Skeleton, 5 = Panda, 6 = Fish)
* guildrank (0 = Founder, 1 = Leader, 2 = Recruiter, 3-9 = Member)
* karma (0 = evil, 1000 = neutral, 2000 = good)
* class (ID from class pub file)
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