Player Walking's ID: 2
Player Walking's Direction: 1
Player Walking's X: 1
Player Walking's Y: 1
| Player ID(Short) = ID of the player that is walking
Player Direction(Char) = Direction of the player that is walking
Player X(Char) = X of the player that is walking
Player Y(Char) = Y of the player that is walking
|
255: 1
255: 1
| 255(Byte) = 255 Byte
255(Byte) = 255 Byte
|
Item UID: 2
Item ID: 2
Item X: 1
Item Y: 1
Amount of Item: 3
| Item UID(Short) = Unique ID of the item; This is like the index of the item on the map
Item ID(Short) = ID of the item
Item X(Char) = X location where the item is located
Item Y(Char) = Y location where the item is located
Item Amount(Three) = Number of items that is dropped
|
Player Direction: 1
Timestamp: 3
Player X: 1
Player Y: 1
| Player Direction(Char) = Player direction that the player is trying to walk
Timestamp(Three) = Time at which they tried to walk
Player X(Char) = X location of the player
Player Y(Char) = Y location of the player
|
Player Direction: 1
Timestamp: 3
Player X: 1
Player Y: 1
| Player Direction(Char) = Player direction that the player is trying to walk
Timestamp(Three) = Time at which they tried to walk
Player X(Char) = X location of the player
Player Y(Char) = Y location of the player
|
Player Direction: 1
Timestamp: 3
Player X: 1
Player Y: 1
| Player Direction(Char) = Player direction that the player is trying to walk
Timestamp(Three) = Time at which they tried to walk
Player X(Char) = X location of the player
Player Y(Char) = Y location of the player
|