Technically none of these ideas will be unique if he uses them, as you thought of them first :).
Okay, back on topic.
I've had this idea for rather a long time, but the coding seems a bit troublesome when brought up. I'll explain it anyway.
What it concerns; Jail.
Type of idea; Minigame? In a sense.
Details; This, in a sense, would be almost a little minigame, or something in itself entirely. My idea is that Jail be turned into something much more elaborate. When you get sent to Jail, you take on a state of "Jail levels, Jail items, Jail skills." All of these hold effect while you are
within the Jail cells, and dissappear when you are unwalled or released.
Jail Levels/Pk system. - When you get sent to Jail, you are then recognized by your "Jail level." This level governs your "Jail Strength etc."
With this jail strength comes the need to PK to gain "Jail Levels." The entire goal of this level system is to be the strongest in Jail, to **Earn** your freedom/releasement.
There will be no NPC's in Jail, only people who have been jailed. At certain jail levels, you learn new 'Jail Skills" and can wear different "Jail items/attire."
You can only gain levels by PKing.
When you reach a certain Jail Level, you can enter Jail zone 2, or w/e you want to call it. Inside of this map is a Jail Master boss npc, that once killed will warp you away to freedom etc.
The basis and goal of this idea is to grind and earn your way out of Jail, while still letting the game be "fun" even though you did do something bad to go there. Imo, games are meant to be fun, at all times.
Feel free to edit/add whatever seems fit, or toss the idea aside. Just throwing it out there xP
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Oh, it's you.
[Omni, Seraphim, Idea, Returnity]