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Re: EOSERV Vodka [Demo Release]-Updated
| [ERR] Invalid file / failed read/seek: ./data/maps/00192.emf -- 410 get a new spawn spot then.
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Re: EOSERV Vodka [Demo Release]-Updated
| i tried that.. but still didnt work? --- CN:BH 4 lyfe
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Re: EOSERV Vodka [Demo Release]-Updated
| Move your player to a valid map in the database, set your config.ini startmap to a valid map, or make a map #192. Errors messages are good hints as to what is wrong.
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Re: EOSERV Vodka [Demo Release]-Updated
| ty, its fixed, also can we set the server to auto-admin? --- CN:BH 4 lyfe
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Re: EOSERV Vodka [Demo Release]-Updated
| jimmy posted: (17th Jan 2011 02:20 pm) Goto your database Edit the your character table.. Make he default admin level to what you want them to be. Click Alter.. Then everyone that makes character should be a admin.
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Re: EOSERV Vodka [Demo Release]-Updated
| Actually, the final release of "Vodka" will include an "auto-admin" setting that will not alter the database. There are only a handful of minor things left before you guys see a finished release. You may go here to see the remaining todo list: http://www.endless-edge.com/todo.htm
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Re: EOSERV Vodka [Demo Release]-Updated
| When will it be released the final one? Any date expected? Between, Could you please, if you do this ur awesome xD, adding harvesting system atleast (Able to add several system like you only make a .ini or whatever it is then you could make several by copy and renaming and adding diff tile, spec or item however it would work). --- Skype: izumibluuh I sincerely apologize for my posts from when I was 12.
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Re: EOSERV Vodka [Demo Release]-Updated
| I'll release AngelScript code for it after the server engine is done.
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Re: EOSERV Vodka [Demo Release]-Updated
| I think Bart has been working on finishing the scripting portion of EOSERV. With that added to Vodka's stability and working features, you should be able to do virtually everything the big 2 servers can... only better. Some things he has in mind is working in a way to call scripts from the
eoplus quest engine to create virtually any effect you would like. Once we are done, and by the way all of the major non-working features are working now, I may put up a demo server with a pre-written quest that can demonstrate how amazing the quest engine can be when really put to use. I hope
people will get some inspiration from it and come up with some awesome quest ideas.
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Re: EOSERV Vodka [Demo Release]-Updated
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Re: EOSERV Vodka [Demo Release]-Updated
| why i can't use DBType = mysql ## DBHost # MySQL hostname / SQLite filename DBHost =localhost i can use only ## DBType (string) # Database type (mysql or sqlite) DBType = sqlite ## DBHost (string) # MySQL hostname / SQLite filename DBHost = database.sdb if iam use mysql and localhost eo-wodka got closed and error [ERR] Database_OpenFailed: Access denied for user 'root'@'localhost' (using password: YES) help me
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Re: EOSERV Vodka [Demo Release]-Updated
| Where is Source Code?
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Re: EOSERV Vodka [Demo Release]-Updated
| @francuz: You must set the right account name and password to your database. @Dough: There's no source code.
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Re: EOSERV Vodka [Demo Release]-Updated
| Are you guys going to add #save in the final release :3 Possible Bug: When a new player is "Peasant" the stats will not update if u add st.pts, you have to be another class besides peasant? Maybe its a bug? Not sure? --- CN:BH 4 lyfe
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