clive
Joined: 6th Aug 2009
Posts: 936
Re: EOSERV Vodka [Demo Release]-Updated
I can't wait till this get open source you can tell us when You will release the source?
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opensource isometric game engine ~ www.avac-engine.blogspot.com
14 years, 18 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOSERV Vodka [Demo Release]-Updated
My work schedule has been kicking my ass as of late. A source release is going to be down the road. The thing is when Vodka is finished, the code will be dependable and not full of shitty hacks that some have released here. Vodka is a combination of work from Addison, Bart, and myself. If anyone
knows anything about me, I am a perfectionist when it comes to this. Every detail will be addressed to the best of our collaborative abilities to ensure this is a perfect emulation of Endless Online. While it is impossible to cover every single fix made to EOSERV, here are a couple of examples:
Sitting recovers 2x as it does on EO main
All NPC's recover at 105 seconds (same as EO main)
NPC children attack everyone when a boss is attacked (again same as EO main)
These are just a few of the very minor things that have been corrected in EOSERV. There is also a bizarre bonus HP/TP system Vult-r uses in EO main that starts at level 10 and increases every 5 consecutive levels. I have tested this on a few characters and as best as I can determine it, the
formula is hp(or tp depending on class) = ((level / 5) - 1) * 30). This bonus is lost on a reset and will not return until 5th level is met again. Like I said, perfectionist...
14 years, 18 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
is like class.1 the class 1 in the .ecf or is it different in the formulas.ini? ---
http://www.torn.com/478456
14 years, 18 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOSERV Vodka [Demo Release]-Updated
It should be the word "class" followed by the calculation table id (some classes may share the same calculation table (priest, magician, summoner, high priest) and followed also by the effected stat.
To give a warrior (calc table #0) 1-1 damage for every 3 str :
class.0.damage = 3 str /
RPN (Reverse Polish Notation) should be read grammatically, not logically, to make sense. 3 str / basically means 3 strength per ( 1-1 damage).
The original EO .ecf file contains 8 classes sharing 4 calculation table IDs. The warrior's table is a melee type stat gain, all the magic casters share a table, and rogue and archer each have a unique table. The peasant class also has its own table, however that table calculates nothing and so
was omitted. Here is the magic type calculation directly from "Vodka":
# Magic
class.2.damage = 3 int /
class.2.accuracy = 3 wis /
class.2.evade = 4 agi /
class.2.defence = 5 con /
This table will apply to all classes with a table ID of 2. As you can see, this table awards attack damage based on the "int" stat. I hope this cleared everything up. I just realized that most people had been hard coding classes before seeing Vodka, and with no explanation of how to use
formulas.ini it might have caused a train wreck. So there you have it. I hope this was useful.
14 years, 18 weeks ago
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breezzyy
Joined: 17th Sep 2010
Posts: 40
Re: EOSERV Vodka [Demo Release]-Updated
Is this sever able to use stuff like player warps, mining, ect?
14 years, 18 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOSERV Vodka [Demo Release]-Updated
You should be able to add player commands via angelscript. I do not support hack in garbage that is not part of the original EO gameplay.
14 years, 17 weeks ago
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kenobi13
Joined: 3rd Jun 2009
Posts: 881
Re: EOSERV Vodka [Demo Release]-Updated
Apollo posted: (20th Oct 2010 10:25 pm)
You should be able to add player commands via angelscript. I do not support hack in garbage that is not part of the original EO gameplay.
You should be able to use AS for that, but you won't be able to do that yet I think.
14 years, 17 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
breezzyy posted: (20th Oct 2010 04:19 am)
Is this sever able to use stuff like player warps, mining, ect?
For player warps you can use quests to do this. ---
http://www.torn.com/478456
14 years, 17 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
Im hoping this gets released soon it works fine i have found no bugs and i hope i can add in a fishing system and some talk and welcome commands :]
14 years, 16 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
when will there be a update
14 years, 15 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: EOSERV Vodka [Demo Release]-Updated
Actually, there most likely will be an update later this week. I have taken a good deal of time off from working on EOSERV because frankly, after all of the trouble with quests I pumped out a good deal of code in a short amount of time to get Vodka as close to EO main as it is. The next update
will address some minor bugs in the code, particularly ones involving a little known WPE exploit, and further development to my event timestamp code. Did I mention there are a few easter eggs already in the Vodka source? Has anyone found one yet?
14 years, 15 weeks ago
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Cyanide
Joined: 10th Nov 2010
Posts: 1041
Re: EOSERV Vodka [Demo Release]-Updated
So I was wondering how does the dialog work do you have to turn it on in the config?
Or am I doing some thing wrong
Here is what I put in
88.Dialog1 = Hi world
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( ͡° ͜ʖ ͡°)CTronic.org
I'm Nutso. Keep your fingers out of my butthole.
14 years, 15 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
this would be a ex.
166.1 = Hello Welcome to Endless-Online stranger.
166.2 = Please respect your fellow players.
166.3 = Click me if you want a class.
Main Data.
npc. 166 is wise man and the .1, .2, and .3 things u want it to say ,Up to 9 dialogs per NPC possible
hope u get the idea.
14 years, 15 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
ok should i use this or lewis999s rev???
or am i being a tard
14 years, 14 weeks ago
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Re: EOSERV Vodka [Demo Release]-Updated
Shops work, but when I buy something it doesn't go into my inventory. Nothing is wrong with the shops (I don't think) as the GFX and everything shows, just when the item is bought, it isn't put into your inventory.
14 years, 14 weeks ago
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