EOSERV Forum > EOSERV > EOSERV Vodka [Demo Release]-Re-Updated
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EOSERV Vodka [Demo Release]-Re-Updated
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Post #50334 Re: EOSERV Vodka [Demo Release]-Updated

I do not support the "hack-in" features others have created for private server use.

Fishing/Harvesting/Mining/etc.. are simply hold ctrl next to tilespec, random chance of getting item.

Pets are simply a copy/paste of parts of the NPC handler that are manipulated to give the illusion you have a NPC helper on your team.

At some point when there actually is a custom client that can handle proper animation for fishing/harvesting/etc.. I will consider supporting that. Pets are just useless ways of cluttering up your towns with unneeded NPC animation packets. I will only support adding features that EO main includes. Currently, there are only a few small things I do need to work on to finish up this build. I have been very busy as of late with my job and obligations I have outside of work so completing this project has been delayed. Once finished, Vodka should perfectly emulate EO main.

14 years, 20 weeks ago
Post #50470 Re: EOSERV Vodka [Demo Release]-Updated

Is there a way to open this up with code blocks to add new commands or codes?

14 years, 20 weeks ago
Post #50473 Re: EOSERV Vodka [Demo Release]-Updated

why dont u support pets there a key feature in almost all mmorpgs

*psst* maby vult-r just couldnt figure pets out :P

14 years, 20 weeks ago
Post #50476 Re: EOSERV Vodka [Demo Release]-Updated
judess69er posted: (4th Oct 2010 11:05 pm)

why dont u support pets there a key feature in almost all mmorpgs

*psst* maby vult-r just couldnt figure pets out :P



Endless Online does not support pets in a standard form. By this I mean one private servers pet behavior could differ from the next. There was never a standard to go by. And if you really think Vult-r couldn't figure pets out keep this in mind... He made the Endless Online server, client, map editor, graphics editor, client config executable, and a website supporting his game all in less time than the entire EOSERV community has even come this close to only finishing the server. He doesn't speak English well, and he is lazy when it comes to fixing EO, but I am pretty sure he is more than capable of fixing EO and/or adding pets if he wanted to and had time to.
14 years, 20 weeks ago
Post #50481 Re: EOSERV Vodka [Demo Release]-Updated
Apollo posted: (5th Oct 2010 12:32 am)

judess69er posted: (4th Oct 2010 11:05 pm)

why dont u support pets there a key feature in almost all mmorpgs

*psst* maby vult-r just couldnt figure pets out :P



Endless Online does not support pets in a standard form. By this I mean one private servers pet behavior could differ from the next. There was never a standard to go by. And if you reallythinkVult-rcouldn'tfigurepetsoutkeepthisinmind...HemadetheEndlessOnlineserver,client,mapeditor,graphicseditor,client config executable, and a website supporting his game all in less time than the entire EOSERV community has even come this close to only finishing the server. He doesn't speakEnglishwell, andheislazywhenitcomestofixingEO,butIamprettysure heismorethan capableof fixing EOand/or adding pets ifhe wanted to and had time to.
did u not see my :P it was a little joke

and 7/10 mmorpgs i mess around on randomly to get ideas had pets if anything its an improvement
if endless  had pets id probably still be messing around on it insted of hosting my own server
come to think of it i probably wouldnt even have checked out this site
i mean who doesnt want a lil pal to accompany you  in eo eh

set a standard just because endless online doesnt support pets by default doesnt mean u cant make the support for a proper system theres so many things that could be added in that nobody thinks to add such as making bags have a separate inventory, team arena battles, guild wars,teamcapturetheflagand much more its these little things that keep the player wanting to come back for more because its really fun and for team CTF its as simple as making an item in red and blue that looks like a flag and u dont even need to make any more then 4 pixels just the ground andinventory
edit: come to think of it u could use the unknown tiles for the new systems


the programming for this is the hard part ... wish i knew how

FE has a pretty good system for there pets
pet levels
pet names
pet inventory
pet heal
pet spells
pet attack
pet health
pet food
pet revive

it doesnt have to be manipulating the npc source
your smart
i bet u guys could make a whole new system for pets even better then WoW

Edit: didnt addison make a fishing system with lvls and required bait and theres room for a cooking system with lvls

mining could be like lewis999 is trying to do with lvls to mine so when u lvl mining up u can mine more rare and expensive materials and u can stretch that into somthing like smithing with lvls

as for the lumberjack system same deal as mining but u can make a carpenter system

gotta think outside the box and shape that box into a sphere

all the codes for the harvesting are right infront of u just make it into somthing thats not just standing there holding ctrl make it somthing more make it interactive

smithing, cooking, pets and carpentering could be setup using some of the unknown npc types
and could be edited through .ini files

Edit: u could make houses that people decorate but that will need a in game map editor function so u could place objects u bought from a home clerk
tho the problem with that is the game would then need to support 1 more gfx file for user interactive objects
there would need to be a new table in the sql script for a key id and map id
(still working on understanding how this would work)


hell u could even make horses to travel faster im sure its not imposable to figure out how to make movement speed x4 when on a mount

Edit: i mean ur the eoserv staff the skys the limit everything doesnt have to be basic, plain or pointless make it into somthing to keep people occupied for hours features dont have to be commands u could make all the pet commands passive skills you could just doubleclick

if i could put all my ideas into the game i would but i dont know the first think about C++ thats the upside to being you, you can actually do that kinda stuff u know what your doing

heh all i know is ''else if'' and i dont even know what that does


hope u take the time to read this

14 years, 20 weeks ago
Post #50504 Re: EOSERV Vodka [Demo Release]-Updated
judess69er posted: (5th Oct 2010 02:22 am)

Apollo posted: (5th Oct 2010 12:32 am)

judess69er posted: (4th Oct 2010 11:05 pm)

why dont u support pets there a key feature in almost all mmorpgs

*psst* maby vult-r just couldnt figure pets out :P



Endless Online does not support pets in a standard form. By this I mean one private servers pet behavior could differ from the next. There was never a standard to go by. And if youreallythinkVult-rcouldn'tfigurepetsoutkeepthisinmind...HemadetheEndlessOnlineserver,client,mapeditor,graphicseditor,client config executable, and a website supporting his game all in less time than the entire EOSERV community has even come this close to only finishing the server. He doesn'tspeakEnglishwell, andheislazywhenitcomestofixingEO,butIamprettysure heismorethan capableof fixing EOand/or adding pets ifhe wanted to and had time to.
did u not see my :P it was a little joke

and 7/10 mmorpgs i mess around on randomly to get ideas had pets if anything its an improvement
if endless  had pets id probably still be messing around on it insted of hosting my own server
come to think of it i probably wouldnt even have checked out this site
i mean who doesnt want a lil pal to accompany you  in eo eh

set a standard just because endless online doesnt support pets by default doesnt mean u cant make the support for a proper system theres so many things that could be added in that nobody thinks to add such as making bags have a separate inventory, team arena battles, guildwars,teamcapturetheflagand much more its these little things that keep the player wanting to come back for more because its really fun and for team CTF its as simple as making an item in red and blue that looks like a flag and u dont even need to make any more then 4 pixels just the groundandinventory
edit: come to think of it u could use the unknown tiles for the new systems


the programming for this is the hard part ... wish i knew how

FE has a pretty good system for there pets
pet levels
pet names
pet inventory
pet heal
pet spells
pet attack
pet health
pet food
pet revive

it doesnt have to be manipulating the npc source
your smart
i bet u guys could make a whole new system for pets even better then WoW

Edit: didnt addison make a fishing system with lvls and required bait and theres room for a cooking system with lvls

mining could be like lewis999 is trying to do with lvls to mine so when u lvl mining up u can mine more rare and expensive materials and u can stretch that into somthing like smithing with lvls

as for the lumberjack system same deal as mining but u can make a carpenter system

gotta think outside the box and shape that box into a sphere

all the codes for the harvesting are right infront of u just make it into somthing thats not just standing there holding ctrl make it somthing more make it interactive

smithing, cooking, pets and carpentering could be setup using some of the unknown npc types
and could be edited through .ini files

Edit: u could make houses that people decorate but that will need a in game map editor function so u could place objects u bought from a home clerk
tho the problem with that is the game would then need to support 1 more gfx file for user interactive objects
there would need to be a new table in the sql script for a key id and map id
(still working on understanding how this would work)


hell u could even make horses to travel faster im sure its not imposable to figure out how to make movement speed x4 when on a mount

Edit: i mean ur the eoserv staff the skys the limit everything doesnt have to be basic, plain or pointless make it into somthing to keep people occupied for hours features dont have to be commands u could make all the pet commands passive skills you could just doubleclick

if i could put all my ideas into the game i would but i dont know the first think about C++ thats the upside to being you, you can actually do that kinda stuff u know what your doing

heh all i know is ''else if'' and i dont even know what that does


hope u take the time to read this



Vodka will be a pure Endless Online emulator. No other features will be supported that do not exist outside of Endless Online. The only extra you will get is my Event timestamp handler to schedule in game events to occur automatically based on real world time and date. The code written to handle the other things you mentioned were released here in the forums. I should mention that I do not care what happens on FE and BU. Addison might because he helped code both of those servers. I would suggest you take Vodka in its current form and work with it. While it doesn't support some hack-ins they have, it does support a good deal of things they do not have and probably won't have until this release goes open source.
14 years, 20 weeks ago
Post #50563 Re: EOSERV Vodka [Demo Release]-Updated
Apollo posted: (5th Oct 2010 04:45 pm)

judess69er posted: (5th Oct 2010 02:22 am)

Apollo posted: (5th Oct 2010 12:32 am)

judess69er posted: (4th Oct 2010 11:05 pm)

why dont u support pets there a key feature in almost all mmorpgs

*psst* maby vult-r just couldnt figure pets out :P



Endless Online does not support pets in a standard form. By this I mean one private servers pet behavior could differ from the next. There was never a standard to go by. AndifyoureallythinkVult-rcouldn'tfigurepetsoutkeepthisinmind...HemadetheEndlessOnlineserver,client,mapeditor,graphicseditor,client config executable, and a website supporting his game all in less time than the entire EOSERV community has even come this close to only finishing the server.Hedoesn'tspeakEnglishwell, andheislazywhenitcomestofixingEO,butIamprettysure heismorethan capableof fixing EOand/or adding pets ifhe wanted to and had time to.
did u not see my :P it was a little joke

and 7/10 mmorpgs i mess around on randomly to get ideas had pets if anything its an improvement
if endless  had pets id probably still be messing around on it insted of hosting my own server
come to think of it i probably wouldnt even have checked out this site
i mean who doesnt want a lil pal to accompany you  in eo eh

set a standard just because endless online doesnt support pets by default doesnt mean u cant make the support for a proper system theres so many things that could be added in that nobody thinks to add such as making bags have a separate inventory, team arena battles,guildwars,teamcapturetheflagandmuch more its these little things that keep the player wanting to come back for more because its really fun and for team CTF its as simple as making an item in red and blue that looks like a flag and u dont even need to make any more then 4 pixels just thegroundandinventory
edit: come to think of it u could use the unknown tiles for the new systems


the programming for this is the hard part ... wish i knew how

FE has a pretty good system for there pets
pet levels
pet names
pet inventory
pet heal
pet spells
pet attack
pet health
pet food
pet revive

it doesnt have to be manipulating the npc source
your smart
i bet u guys could make a whole new system for pets even better then WoW

Edit: didnt addison make a fishing system with lvls and required bait and theres room for a cooking system with lvls

mining could be like lewis999 is trying to do with lvls to mine so when u lvl mining up u can mine more rare and expensive materials and u can stretch that into somthing like smithing with lvls

as for the lumberjack system same deal as mining but u can make a carpenter system

gotta think outside the box and shape that box into a sphere

all the codes for the harvesting are right infront of u just make it into somthing thats not just standing there holding ctrl make it somthing more make it interactive

smithing, cooking, pets and carpentering could be setup using some of the unknown npc types
and could be edited through .ini files

Edit: u could make houses that people decorate but that will need a in game map editor function so u could place objects u bought from a home clerk
tho the problem with that is the game would then need to support 1 more gfx file for user interactive objects
there would need to be a new table in the sql script for a key id and map id
(still working on understanding how this would work)


hell u could even make horses to travel faster im sure its not imposable to figure out how to make movement speed x4 when on a mount

Edit: i mean ur the eoserv staff the skys the limit everything doesnt have to be basic, plain or pointless make it into somthing to keep people occupied for hours features dont have to be commands u could make all the pet commands passive skills you could just doubleclick

if i could put all my ideas into the game i would but i dont know the first think about C++ thats the upside to being you, you can actually do that kinda stuff u know what your doing

heh all i know is ''else if'' and i dont even know what that does


hope u take the time to read this



Vodka will be a pure Endless Online emulator. No other features will be supported that do not exist outside of Endless Online. The only extra you will get is my Event timestamp handler to schedule in game events to occur automatically based on real world time and date. The code written to handletheother things you mentioned were released here in the forums. I should mention that I do not care what happens on FE and BU. Addison might because he helped code both of those servers. I would suggest you take Vodka in its current form and work with it. While it doesn't support some hack-instheyhave, it does support a good deal of things they do not have and probably won't have until this release goes open source.
ehh just tossing out ideas if u ever plan on making a feature packed emulator

i share your outlook on not caring what happens on FE and BU come to think of it when did i even mention BU??

14 years, 19 weeks ago
Post #50681 Re: EOSERV Vodka [Demo Release]-Updated

I know this might sound stupid, but how do i change stuff for my character? i usually use SQLYog but that wont work for some reason xD

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CN:BH 4 lyfe
14 years, 19 weeks ago
Post #50695 Re: EOSERV Vodka [Demo Release]-Updated

Try Sqliteman.exe

14 years, 19 weeks ago
Post #50738 Re: EOSERV Vodka [Demo Release]-Updated

Edited: wow a simple fix just one more space in between the codes can really fuck everything up

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http://www.torn.com/478456
14 years, 19 weeks ago
Post #50949 Re: EOSERV Vodka [Demo Release]-Updated


Updating stat dosnt work D=

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stay tuned.
14 years, 19 weeks ago
Post #50960 Re: EOSERV Vodka [Demo Release]-Updated
andrewbob1 posted: (11th Oct 2010 10:13 pm)


Updating stat dosnt work D=



Just so everyone knows, stats update fine. Andrewbob1 was using the default formula for Peasant which is configured in formulas.ini and adds no stats to any field when stat points are added to base stats.
14 years, 19 weeks ago
Post #50971 Re: EOSERV Vodka [Demo Release]-Updated

Judass, having a pet system better than WoW would also require a) being able to tame NPCs and claim them as pets, b) using summoned demons as your fighters, or c) being able to use a mind control type system to have a temporary pet. Also, just because some tilespecs and NPCspecs are unknown doesn't mean they aren't used. Unknown only means that Rena never figured out what they are used for, so when EOSERV has support for those specs, you're going to have all sorts of trouble with the systems because then they will have conflicting uses.

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May he now rest under aegis of mirage -
As the sands slowly turn to Elysian fields
14 years, 19 weeks ago
Post #51203 Re: EOSERV Vodka [Demo Release]-Updated

does learning spells through npcs work yet or is it not added?

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http://www.torn.com/478456
14 years, 18 weeks ago
Post #51234 Re: EOSERV Vodka [Demo Release]-Updated

Skill masters work perfectly. Through them you may teach spells, forget spells, or have the skill master reset your stats (the armor removal is not necessary, thus it was removed). You will need to read the included "skills.ini" for an example of how to add spells to the skillmaster.

14 years, 18 weeks ago
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EOSERV Forum > EOSERV > EOSERV Vodka [Demo Release]-Re-Updated