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Can any1 help me with #warp commands
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--- stay tuned.
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Re: Can any1 help me with #warp commands
| On World.cpp, search this->home_config.Read(this->config["HomeFile"]); and add this below it: this->warps_config.Read(this->config["WarpsFile"]); On World.cpp search void World::Rehash() and under "HomeFile" add this: this->warps_config.Read(this->config["WarpsFile"]); On World.hpp search for Config config; and add under Config Home_config; this: Config warps_config; On Talk.cpp add this on player commands under "#": On config.ini, add this below of ## HomeFile (string) # Spawn point and innkeeper data HomeFile = ./data/home.ini: ## WarpsFile (string) Then make file to data folder called "Warps.ini" and add this in:
Then just start adding warp locations like this: Warpsname.map = MapID Warpsname.x = X cordinate Warpsname.y = Y Cordinate For example: castle.map = 66 castle.x = 5 castle.y = 12 When I type #warp castle, then it warps me to map 66 x 5 y 12. :P --- Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an oldbie
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Re: Can any1 help me with #warp commands
| heres a warps.ini that has some places already added http://www.mediafire.com/?mjzn1wzjqhg Notice i didn't make this nor i don't take credit for this. the credits goes to who ever made this --- http://www.torn.com/478456
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Re: Can any1 help me with #warp commands
| dedwcdustin posted: (6th Sep 2010 07:20 pm) Its same, its just with some warps. =) Aeven, PK, Hell, arena and some others. --- Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an oldbie
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Re: Can any1 help me with #warp commands
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--- stay tuned.
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Re: Can any1 help me with #warp commands
| andrewbob1 posted: (6th Sep 2010 07:40 pm) Errors? if it compiled fine then it should work... --- Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an oldbie
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Re: Can any1 help me with #warp commands
| How do i compile? =D --- stay tuned.
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Re: Can any1 help me with #warp commands
| andrewbob1 posted: (6th Sep 2010 07:50 pm) Sigh... I am not mood to explain step by step how you compile this... --- Eoserv classes: Forum ghost, test player, ex-server owner, TOP 50, mapper & an oldbie
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Re: Can any1 help me with #warp commands
| are you compiling from a new rev or a already compiled one? --- http://www.torn.com/478456
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Re: Can any1 help me with #warp commands
| im using rev 189 or somthing like that xD --- stay tuned.
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Re: Can any1 help me with #warp commands
| ty i was going to do this on mine but this helps
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Re: Can any1 help me with #warp commands
| https://eoserv.net/forum/topic/155&p=1 https://eoserv.net/forum/topic/1554 https://eoserv.net/forum/topic/5139 (: Just a few compile guides ;) --- If money doesn't grow on trees, then why do banks have branches?
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Re: Can any1 help me with #warp commands
| "On Talk.cpp add this on player commands under "#":"
I cant find this "#": --- Nice, Get Hacked Bro.
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