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| ![]() Great work your awesome :D maybe if you keep working on this you should add a map folder and a data folder. :D EDIT: it woult be also cool if you can make a account and after it's created you get a screen with create character. when you created you character your account is also created ( or something like that i mean that you can change your look ) it's just an idea. --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() clive posted: (6th Sep 2010 02:16 pm) You can make an account. That's what the latest version adds. (read the first post) MEOW will always be one character per account and the user will never see the character login screen. All character customization will be done via user commands. I've currently added per-tile PvP so you can have pvp and safe areas on the one map. (just like Kalandra does), attacking, sitting and (buggy) warping. I've implemented a command system that works like Kalandra only without the evaluator. for example: =hairstyle 12 =sordie.hairstyle 12 =say Hello =whoever.say PANTS! I just want to tidy some stuff up and add some more commands then I'll release MEOW3 with a list of commands. --- http://sordie.co.uk http://twitter.com/@SordieEO
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| ![]() cool ;p btw what i ment was not to see the character login screen but only to see the character create screen --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() clive posted: (6th Sep 2010 03:48 pm) I'll never add this. The point of MEOW is to be a cut down, simplified EO for things like arena servers, etc. It'll always be one map only and one character per account. The character creation/selection screen simply aren't need. --- http://sordie.co.uk http://twitter.com/@SordieEO
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| ![]() okay :p but still i like this project --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() MEOW3 - http://sordie.co.uk/downloads/MEOW/MEOW3.zip The new zip file now contains EVERYTHING you need to run a simple MEOW server. Simply extract it somewhere and run MEOW.exe. It also contains the full source code to the server that you can modify using Delphi 2010/CodeGear RAD Studio 2010 Updates: Commands Sitting / Chair support Attacking and per-tile PvP (All PvP does is sit the other player for now) Warping Emotes #ping Refreshing (F12 and automated client refresh requests) Player list Commands: Commands must be prefixed with a / character. This can be change to $ or # or whatever you prefer in the MEOW.ini file. tag <3 character tag string> sex <number> race <number> haircolour <number> hairstyle <number> armour <number> hat <number> boots <number> weapon <number> shield <number> save disconnect refresh say <message> sit [chair?] stand walk [direction] face <direction> attack [direction] warp <x> <y> [animation] emote <number> status <message> admin <number> halt sql <query> sync [discard?] Commands may be executed on yourself, providing you have the required admin level for the command, set in MEOW.ini eg: /hairstyle 12 or on players with a lower admin level than yourself eg: /playername.hairstyle 12 Any account logged in from localhost (ie, has 127.0.0.1) set as their server in the client configuration can set their own admin level using the "/admin 4" command I strongly suggest NOT giving anyone but yourself access to admin level 4 as this allows them to use the /sql command which can be very dangerous. --- http://sordie.co.uk http://twitter.com/@SordieEO
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--- "With your feet steady and firm on the ground soar high and ignore limitations" -Bladex EOSERV Class : Pixel Artist, Grammar Nazi, Server Owner, Mapping Artist, Server Coder, Test Player, The Game Maker
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| ![]() is it possible to change client version? on the server --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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| ![]() I have a meow server but it doesnt show SLN i had 6 people on it with me, if some1 can help me get it to show on SLN im guessing sausage has to do it(edit site) --- -.-
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| ![]() I was just curious, is it possible to add any Kalandra Source into this?
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| ![]() xIFearlessIxx posted: (8th Sep 2010 02:11 am) I'm not sure, But isn't it funnier to actually try to add things yourself :]? I created a /kick command and /effect command ;D! And a welcome message and some other things. I never even worked with Delphi. This MEOW is like a big playground for people that like to code and develope a server. Its not big which means everything quite easy to read. Check the source and learn from it. Try to add things yourself, although note; Its ment to be small ;p --- "Pineapples and shit."
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| ![]() I wasn't asking for others to make things for me, But since Kalandra was made with the same programming language, and both arn't really big servers you could use both to help you learn. Atleast that's what I plan to do. Question is what one is Harder Delphi or C++? I'll take the guess and say C++.
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| ![]() Ananas can u help me make it show on SLN and add new commands to it? --- -.-
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| ![]() MEOW4 now available - http://sordie.co.uk/downloads/MEOW/MEOW4.zip New features: As well as using /command or /playername.command you may now perform commands on IP addresses by typing two command characters. Example: //127.0.0.1.say Hello Will make everyone with the IP address 127.0.0.1 say "Hello" * Command security issue fix * (Update just for this!) Lots more commands Performing commands on IP's Out of bound packet checking Server news Doors open/close Map mutating Effects anywhere on the map Earth(map)quakes Hiding/Showing Freezing/Unfreezing Muting Global chat Admin chat Drunk effect PM's #find Sound effects New commands: /drunk - makes the player drunk /effect <EffectID> - plays an effect on the player /quake <scale> - shakes the players screen /hide - hides the player /show - shows the player /sound <SoundID> - makes the players client play a sound /freeze - freezes a player. Whilst frozen players may not attack or walk (announced) /unfreeze - cancels the freeze command /mute - mutes the player (announced) /kick - kicks the player (announced) /hellohax0r - disconnects and locks the players client with the "Hello Hax0r" dialog box /gfreeze - freezes all players on the server but the caller /gunfreeze - unfreezes all players on the server /gmute - mutes all players on the server but the caller /gquake <scale> - shakes the screen of every player on the server /mapeffect <EffectID> [x] [y] - plays an effect on the map at the location x, y /gsound - plays a sound to everyone connected to the server. /mutate [mapname] - will load and use the map mapname.emf (leaving mapname empty will reload the current map) Changes: The warp command has been extended to behave in the following manor: /warp <x> <y> - warps you to x, y /warp player - warps you to player /player.warp - warps player to you /player1.warp <player2> - warps player1 to player2 /player.warp <x> <y> - warps player to x, y Notes: Muting and freezing are client side only and aren't currently checked at the server. Player states for mute, freeze and hide are not stored in the database. Muting is timed client size, freezing is not. They player must be either /unfreeze'd or relog to walk/attack again. --- http://sordie.co.uk http://twitter.com/@SordieEO
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