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| ![]() snoopieboy posted: (1st Sep 2010 01:25 am) EOServ wouldn't crash from that. That just means you're missing one of the config files that are "INCLUDE"d at the bottom of your main config files. I personally don't use admin.local.ini because I have no reason to change the defaults (yet), so I get that consistently. It'snothing to worry about. Your problem is just different.
@Evildark: Only admins can give/take away pets using $sp or $dp using Lewis' compilation. You need to add #dismiss or eggs on your own. (Page 5 for both)
@Cody: Death Spawn was never in the config file. You have to set a level 0 homeland in home.ini
@Ananas: There's a pets.ini now? :O
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--- My skins dying because you're under it- I’m done lying to myself for this. For all the wonder in believing man it’s making me weak- I’ll fade away & classify myself as Obsolete!
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| ![]() Evildark posted: (1st Sep 2010 03:45 pm)How to use "eggs": Right now you can only add 1 egg to your server, I'll add multiple eggs asap.Go to the config file and scroll down to the bottom, there you can change the item ID and npc ID of your egg. Change those values to whatever you want then start-up your server. Now when you
double click on the egg (in my case item 5, a mania potion) you will get the pet.
How to use magic scrolls:
Magic scrolls are used to teach a character a spell without the need for a skill master. like eggs, you can only make one spell scroll at the moment. Setting it up is basicly the same as eggs, edit the values at the bottom of the config, then when you double click on the
scroll you will learn the spell.
What is a magic pet scroll : I have no idea....
I'll try to fix the problem with the dismiss command by the next version.
Planned for version 0.6:
- tile based fishing and mining
- I'll fix any small bugs I come across
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| ![]() I really plan to add to this source alot. I may be releasing v0.7, I'll fix that pet command it it's not done. Lewis what did you mean by tile based?
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| ![]() xIFearlessIxx posted: (1st Sep 2010 05:07 pm)You put a different tile spec on the tile you want to make "fishable" Edit: could you release your version separately, like your own revision based on mine? It would be hard for me to work on a project like this with someone else because we would need to sync the files regularly. I know I shouldn't change my mind but I have just
thought about it and it would be quite un-practical for me.
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| ![]() I was just thinking like I make my version when ever I can ill post it and you start from mine, But yeah it doesnt really matter :]
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| ![]() ok i've find a small problam with quest just say you have to kill 5 piglets (0/5) and when you attack piglet it'll stay at (0/5) not (1/5) but when you use a spell on the piglet it goes to (1/5)
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| ![]() It could be due to the quest not been written correctly, but the quest engine isn't very stable at all.
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| ![]() No its not the quest being written wrong because im having the same issue's. Although i never tried using spells on it which is weird on how that counts your kill and not normally killing it. --- Owner of Endless Online Insanity Looking for: 2 Artists Darkrulerjoe
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| ![]() @lewis maybe its a good idea to create an admin.local.ini to put in the new stuff and keep the config file original?
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| ![]() I've just found an error, its my fault, the mining system is set to load from the fishing config file, to fix it replase the mining function in word.cpp with this:
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| ![]() Also here after your update character->mining = 0; The two bold, You have fishing. EDIT: I take it you haven't had time to remove access code you've added? Because you have mining and fishing in attack.cpp and world.cpp Pretty sure there just needed in world.cpp.
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EDIT: I now get this error: [ERR] Client caused an exception and was closed: 127.0.0.1. I tried your REV 0.5. and I still get the error.
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| ![]() Lewis, there were known bugs in the release of Lawbob, Spells, and Quests. Have you ensured that all the codes you release work properly? Lawbob - Breaks gold displayed Spells - Improperly calls AoE. There is a pub flag for this. Not sure if the method of damage calculation is handled properly either. Quests - Broken reader. Some quests won't load or may break midway thru during gameplay. I am not sure of what else is broken, but it should be noted in this release. |