EOSERV Forum > EOSERV > lewis999's EOserv rev 189
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lewis999's EOserv rev 189
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Post #47807 Re: EOserv rev 189 Compiled
snoopieboy posted: (1st Sep 2010 01:25 am)

I keep getting this error, I just open up EOServ.exe and it crashes, I check the error log and I find this:



--- 08/31/10 21:23:27 ---

[WRN] Configuration file not found: 0


EOServ wouldn't crash from that.  That just means you're missing one of the config files that are "INCLUDE"d at the bottom of your main config files.  I personally don't use admin.local.ini because I have no reason to change the defaults (yet), so I get that consistently.  It'snothing to worry about.
Your problem is just different.

@Evildark: Only admins can give/take away pets using $sp or $dp using Lewis' compilation.  You need to add #dismiss or eggs on your own. (Page 5 for both)

@Cody: Death Spawn was never in the config file.  You have to set a level 0 homeland in home.ini

@Ananas: There's a pets.ini now? :O
14 years, 35 weeks ago
Post #47808 Re: EOserv rev 189 Compiled


thanks for the information and the v.05 release everything works but something is wrong when i dismiss pet it disappears until i refresh screen and i have three more questions how do i use the eggs and how do i make a scroll a spell scroll and what is a magical pet scroll?

---
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I’m done lying to myself for this.
For all the wonder in believing man it’s making me weak-
I’ll fade away & classify myself as Obsolete!
14 years, 35 weeks ago
Post #47822 Re: EOserv rev 189 Compiled
Evildark posted: (1st Sep 2010 03:45 pm)


thanks for the information and the v.05 release everything works but something is wrong when i dismiss pet it disappears until i refresh screen and i have three more questions how do i use the eggs and how do i make a scroll a spell scroll and what is a magical pet scroll?

How to use "eggs":
Right now you can only add 1 egg to your server, I'll add multiple eggs asap.Go to the config file and scroll down to the bottom, there you can change the item ID and npc ID of your egg. Change those values to whatever you want then start-up your server. Now when you double click on the egg (in my case item 5, a mania potion) you will get the pet.

How to use magic scrolls: 
Magic scrolls are used to teach a character a spell without the need for a skill master. like eggs, you can only make one spell scroll at the moment. Setting it up is basicly the same as eggs, edit the values at the bottom of the config, then when you double click on the scroll you will learn the spell.

What is a magic pet scroll : I have no idea....

I'll try to fix the problem with the dismiss command by the next version.


Planned for version 0.6:
 - tile based fishing and mining
 - I'll fix any small bugs I come across
14 years, 35 weeks ago
Post #47837 Re: EOserv rev 189 Compiled

I really plan to add to this source alot. I may be releasing v0.7, I'll fix that pet command it it's not done.


Lewis what did you mean by tile based?

14 years, 35 weeks ago
Post #47843 Re: EOserv rev 189 Compiled
xIFearlessIxx posted: (1st Sep 2010 05:07 pm)

I really plan to add to this source alot. I may be releasing v0.7, I'll fix that pet command it it's not done.


Lewis what did you mean by tile based?


You put a different tile spec on the tile you want to make "fishable"

Edit: could you release your version separately, like your own revision based on mine? It would be hard for me to work on a project like this with someone else because we would need to sync the files regularly. I know I shouldn't change my mind but I have just thought about it and it would be quite un-practical for me.
14 years, 35 weeks ago
Post #47866 Re: EOserv rev 189 Compiled

I was just thinking like I make my version when ever I can ill post it and you start from mine, But yeah it doesnt really matter :]

14 years, 35 weeks ago
Post #47881 Re: EOserv rev 189 Compiled

ok i've find a small problam with quest just say you have to kill 5 piglets (0/5) and when you attack piglet it'll stay at (0/5) not (1/5) but when you use a spell on the piglet it goes to (1/5)


14 years, 35 weeks ago
Post #47884 Re: EOserv rev 189 Compiled

It could be due to the quest not been written correctly, but the quest engine isn't very stable at all.

14 years, 35 weeks ago
Post #47885 Re: EOserv rev 189 Compiled

No its not the quest being written wrong because im having the same issue's. Although i never tried using spells on it which is weird on how that counts your kill and not normally killing it.

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14 years, 35 weeks ago
Post #47912 Re: EOserv rev 189 Compiled

@lewis maybe its a good idea to create an admin.local.ini to put in the new stuff and keep the config file original?
so people don't have to change the config file all the time...

good work btw i tried the magic scroll you added (i used potion for it) works fine
only thing is when the spell is given i have to relog (its shown double...)
start spells arent used btw...
after relog i cant set the points to the skill, i tried several things to fix this without effect (pushed the lvl100 back for now)

as far for the quests, works pretty good accept for the killing npc's that wont count either
i solved this for now by collecting the items ex rat tails , i don't give spells at start so i havent tested it casting a spell on the npc

nice release..... keep up the good work!

14 years, 35 weeks ago
Post #47956 Re: EOserv rev 189 Compiled

I've just found an error, its my fault, the mining system is set to load from the fishing config file, to fix it replase the mining function in word.cpp with this:

[link]

14 years, 35 weeks ago
Post #47968 Re: EOserv rev 189 Compiled

Also here after your update


character->mining = 0;
                character->ServerMsg("You managed to mine some ore  " + character->name + ".");
                character->AddItem(1, 1);
                reply.SetID(PACKET_ITEM, PACKET_GET);
                reply.AddShort(0);
                reply.AddShort(ItemA);
                reply.AddThree(ItemID);
                reply.AddChar(character->weight);
                reply.AddChar(character->maxweight);
                character->player->client->SendBuilder(reply);
            }
            else if (random >25)
            {
                character->mining = 0;
                character->ServerMsg("You failed to get any ore " + character->name + ".");
            }
        }
    }
}


The two bold, You have fishing.


EDIT:


I take it you haven't had time to remove access code you've added? Because you have mining and fishing in attack.cpp and world.cpp Pretty sure there just needed in world.cpp.

14 years, 35 weeks ago
Post #47985 Re: EOserv rev 189 Compiled


is there going to be a 0.6

14 years, 35 weeks ago
Post #47994 Re: EOserv rev 189 Compiled

I think im going to release 0.6 I've fixed some things, etc. I'll post a change log, I'll have more information on the release.

EDIT: I now get this error:

[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid

 I tried your REV 0.5. and I still get the error.

14 years, 35 weeks ago
Post #48033 Re: EOserv rev 189 Compiled

Lewis, there were known bugs in the release of Lawbob, Spells, and Quests. Have you ensured that all the codes you release work properly?

Lawbob - Breaks gold displayed

Spells - Improperly calls AoE. There is a pub flag for this. Not sure if the method of damage calculation is handled properly either.

Quests - Broken reader. Some quests won't load or may break midway thru during gameplay.

I am not sure of what else is broken, but it should be noted in this release.

14 years, 35 weeks ago
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