EOSERV Forum > EOSERV > lewis999's EOserv rev 189
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lewis999's EOserv rev 189
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Post #48468 Re: EOserv rev 189 Compiled
agenttubs posted: (5th Sep 2010 05:52 pm)

yeah the pets dont work u click on the item and it just does nothing or it is  a potion so the pet.ini dont spawn the pets and also the $sp command dont work


Okay here read this I've updated, some things in V0.2 some important things I kinda missed.

https://eoserv.net/forum/topic/9787
14 years, 35 weeks ago
Post #48477 Re: EOserv rev 189 Compiled

How do you change the stats of classes in the class config? i tried something like...

2.maxhp = 25 + con*5


2.maxtp = 1


2.mindamage = 1 + int*2


2.maxdamage = 1


2.accuracy = 1


2.evade = 1


2.armour = 1

and nothing changed in the game.

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Owner of Endless Online Insanity
Looking for: 2 Artists
Darkrulerjoe
14 years, 35 weeks ago
Post #48483 Re: EOserv rev 189 Compiled


help please lewis using ur rev when me and any other char logs on there invisible happens sumtimes in log in screen to choose char there invisible also

14 years, 35 weeks ago
Post #48497 Re: EOserv rev 189 Compiled
xIFearlessIxx posted: (5th Sep 2010 04:58 pm)

sephiroth posted: (5th Sep 2010 03:48 pm)

agenttubs posted: (5th Sep 2010 03:42 pm)

dude can u add a commands list instead of looking in the talk.cpp file it would be easier to get the commands


Don't be lazy... >_> Dude can you just open the code::blocks and open talk.cpp OR JUST open the talk.CPP with notepad :OOO its not that hard, takes about 1 minute to check the commands... >_>


Commands: http://pastebin.com/FK5ZccWK


copy/paste to notepad, and save... >_>

You should remove $mute as an admin command, because you don't have the things to declare it (Character.cpp/hpp) and make sure you add Statskill aswell if you want to use Reborn or Update (anything to do with stats.)

EDIT: @
well what use is that to people who have mysql databases ?

14 years, 35 weeks ago
Post #48498 Re: EOserv rev 189 Compiled

They can stop using them, You the Database information is set for the SQlite Database, Just download the rev and run the server it should work perfectly.

14 years, 35 weeks ago
Post #48505 Re: EOserv rev 189 Compiled
xIFearlessIxx posted: (6th Sep 2010 03:00 am)

They can stop using them, You the Database information is set for the SQlite Database, Just download the rev and run the server it should work perfectly.


no it just doesnt save the new chars and accounts to the database

il make a new account and when i shutdown i have to create the same account again and again and again ....

just make it support both of the GUI databases

Edit: and what about people like me who have almost 1000 accounts written into it its not as easy as 1 2 3 to migrate that big of a file even to a new mysql database let alone sqlite
Edit: well maby it is for mysql to mysql but not mysql to sqlite
14 years, 35 weeks ago
Post #48511 Re: EOserv rev 189 Compiled
Sacred Phoenix posted: (5th Sep 2010 08:14 pm)

How do you change the stats of classes in the class config? i tried something like...

2.maxhp = 25 + con*5


2.maxtp = 1


2.mindamage = 1 + int*2


2.maxdamage = 1


2.accuracy = 1


2.evade = 1


2.armour = 1

and nothing changed in the game.

In v 7.1 classes don't work, I had to remove them to fix the problem with max sp

I have added most of the features to v0.8 now but i still have 2 or 3 more things to ad and then I need to test it. Hopefully it will be relesed in the next few days.

Plans for v0.8

General bug fixes
Weapon effects                                                                                 
Fix wise man      
Fix pet summon
when player login say "A player joined our server ......"
wood cutting


@judess69er export your database as a SQL file, open the sqlite database browser, go to file > import > from sql file and click on the file you exported before.
Then your done, no matter how many accounts you have.
14 years, 35 weeks ago
Post #48514 Re: EOserv rev 189 Compiled
lewis999 posted: (6th Sep 2010 05:21 am)

Sacred Phoenix posted: (5th Sep 2010 08:14 pm)

How do you change the stats of classes in the class config? i tried something like...

2.maxhp = 25 + con*5


2.maxtp = 1


2.mindamage = 1 + int*2


2.maxdamage = 1


2.accuracy = 1


2.evade = 1


2.armour = 1

and nothing changed in the game.

In v 7.1 quests don't work, I had to remove them to fix the problem with max sp

I have added most of the features to v0.8 now but i still have 2 or 3 more things to ad and then I need to test it. Hopefully it will be relesed in the next few days.

Plans for v0.8

General bug fixes
Weapon effects                                                                                
Fix wise man      
Fix pet summon
when player login say "A player joined our server ......"
wood cutting


@judess69er export your database as aSQL file, open the sqlite database browser, go to file > import > from sql file and click on the file you exported before.
Then your done, no matter how many accounts you have.
i use a version of the install from eoserv0.5.0 so it has spawn map spawn x spawn y so i have to rewrite the newest install.sql when i migrate my database so im not constantly going through wipes but when i try the same thing with sqlite it doesnt work

anyways i have added a few features to ur talk.cpp i found usefull in other servers use it if u want

http://pastebin.com/eByULhr0

features i added include global warp,promote with stats given, $pw (aka) player warp,#warp ,$initi Timed reboot ,server msg command and map msg command

:)
and oh ya only self heal works for me :( but they iz spellz HURRAY XD

14 years, 35 weeks ago
Post #48515 Re: EOserv rev 189 Compiled
lewis999 posted: (6th Sep 2010 05:21 am)

Sacred Phoenix posted: (5th Sep 2010 08:14 pm)

How do you change the stats of classes in the class config? i tried something like...

2.maxhp = 25 + con*5


2.maxtp = 1


2.mindamage = 1 + int*2


2.maxdamage = 1


2.accuracy = 1


2.evade = 1


2.armour = 1

and nothing changed in the game.

In v 7.1 quests don't work, I had to remove them to fix the problem with max sp

I have added most of the features to v0.8 now but i still have 2 or 3 more things to ad and then I need to test it. Hopefully it will be relesed in the next few days.

Plans for v0.8

General bug fixes
Weapon effects                                                                                 
Fix wise man      
Fix pet summon
when player login say "A player joined our server ......"
wood cutting


@judess69er export your database as a SQL file, open the sqlite database browser, go to file > import > from sql file and click on the file you exported before.
Then your done, no matter how many accounts you have.
Yes, It's safe to have quests  removed, they do cause some weird bugs as i've noticed, and the quests can stop working.

14 years, 35 weeks ago
Post #48518 Re: EOserv rev 189 Compiled

 @lewis: i wasent asking about quests. I was talking about Classes. When i change something in the class config nothing happens.

---
Owner of Endless Online Insanity
Looking for: 2 Artists
Darkrulerjoe
14 years, 34 weeks ago
Post #48539 Re: EOserv rev 189 Compiled
Sacred Phoenix posted: (6th Sep 2010 09:12 am)

 @lewis: i wasent asking about quests. I was talking about Classes. When i change something in the class config nothing happens.


I know :P I didn't mean to put quests there, Just typed the wrong thing. Hopefully I'll have v0.8 out soon with all this fixed :)
14 years, 34 weeks ago
Post #48566 Re: EOserv rev 189 Compiled

Was just wondering do mining, fishing load through a tile  spec or through cords?

If they don't i was wondering if you where going to make them tile spec?



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http://www.torn.com/478456
14 years, 34 weeks ago
Post #48605 Re: EOserv rev 189 Compiled
dedwcdustin posted: (6th Sep 2010 05:46 pm)

Was just wondering do mining, fishing load through a tile  spec or through cords?

If they don't i was wondering if you where going to make them tile spec?



For mining and fishing you need to add the co-ordinates to the ini files but for harvesting you use tile spec 14

14 years, 34 weeks ago
Post #48608 Re: EOserv rev 189 Compiled

Lewis, are you releasing V0.8?.

Also, I think something is wrong with fishing, as i've read the posts recently.

14 years, 34 weeks ago
Post #48609 Re: EOserv rev 189 Compiled
xIFearlessIxx posted: (7th Sep 2010 05:59 am)

Lewis, are you releasing V0.8?.

Also, I think something is wrong with fishing, as i've read the posts recently.


I'm releasing v0.8 as soon as it's stable :)
I still have a few bugs to fix, as you said fishing doesn't work properly and I'm adding a simple woodcutting system (just like the fishing system but edited) so it should be released by the end of today, I have school in about 20 mins so I won't be able to start on it foranother 7 hours or so.

EDIT: released v0.8, See top post for details
14 years, 34 weeks ago
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