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| ![]() agenttubs posted: (5th Sep 2010 05:52 pm) Okay here read this I've updated, some things in V0.2 some important things I kinda missed. https://eoserv.net/forum/topic/9787
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| ![]() How do you change the stats of classes in the class config? i tried something like... 2.maxhp = 25 + con*5 2.maxtp = 1 2.mindamage = 1 + int*2 2.maxdamage = 1 2.accuracy = 1 2.evade = 1 2.armour = 1 and nothing changed in the game. --- Owner of Endless Online Insanity Looking for: 2 Artists Darkrulerjoe
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| ![]() xIFearlessIxx posted: (5th Sep 2010 04:58 pm)well what use is that to people who have mysql databases ?sephiroth posted: (5th Sep 2010 03:48 pm)You should remove $mute as an admin command, because you don't have the things to declare it (Character.cpp/hpp) and make sure you add Statskill aswell if you want to use Reborn or Update (anything to do with stats.)agenttubs posted: (5th Sep 2010 03:42 pm)
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| ![]() They can stop using them, You the Database information is set for the SQlite Database, Just download the rev and run the server it should work perfectly.
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| ![]() xIFearlessIxx posted: (6th Sep 2010 03:00 am) no it just doesnt save the new chars and accounts to the database il make a new account and when i shutdown i have to create the same account again and again and again .... just make it support both of the GUI databases Edit: and what about people like me who have almost 1000 accounts written into it its not as easy as 1 2 3 to migrate that big of a file even to a new mysql database let alone sqlite Edit: well maby it is for mysql to mysql but not mysql to sqlite
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| ![]() Sacred Phoenix posted: (5th Sep 2010 08:14 pm)In v 7.1 classes don't work, I had to remove them to fix the problem with max sp I have added most of the features to v0.8 now but i still have 2 or 3 more things to ad and then I need to test it. Hopefully it will be relesed in the next few days.
Plans for v0.8
General bug fixes
Weapon effects
Fix wise man
Fix pet summon
when player login say "A player joined our server ......"
wood cutting
@judess69er export your database as a SQL file, open the sqlite database browser, go to file > import > from sql file and click on the file you exported before.
Then your done, no matter how many accounts you have.
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| ![]() lewis999 posted: (6th Sep 2010 05:21 am)i use a version of the install from eoserv0.5.0 so it has spawn map spawn x spawn y so i have to rewrite the newest install.sql when i migrate my database so im not constantly going through wipes but when i try the same thing with sqlite it doesnt workSacred Phoenix posted: (5th Sep 2010 08:14 pm)In v 7.1 quests don't work, I had to remove them to fix the problem with max sp anyways i have added a few features to ur talk.cpp i found usefull in other servers use it if u want http://pastebin.com/eByULhr0 features i added include global warp,promote with stats given, $pw (aka) player warp,#warp ,$initi Timed reboot ,server msg command and map msg command :) and oh ya only self heal works for me :( but they iz spellz HURRAY XD
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| ![]() lewis999 posted: (6th Sep 2010 05:21 am)Yes, It's safe to have quests removed, they do cause some weird bugs as i've noticed, and the quests can stop working.Sacred Phoenix posted: (5th Sep 2010 08:14 pm)In v 7.1 quests don't work, I had to remove them to fix the problem with max sp
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| ![]() @lewis: i wasent asking about quests. I was talking about Classes. When i change something in the class config nothing happens. --- Owner of Endless Online Insanity Looking for: 2 Artists Darkrulerjoe
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| ![]() Sacred Phoenix posted: (6th Sep 2010 09:12 am) I know :P I didn't mean to put quests there, Just typed the wrong thing. Hopefully I'll have v0.8 out soon with all this fixed :)
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| ![]() Was just wondering do mining, fishing load through a tile spec or through cords? If they don't i was wondering if you where going to make them tile spec? --- http://www.torn.com/478456
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| ![]() dedwcdustin posted: (6th Sep 2010 05:46 pm)For mining and fishing you need to add the co-ordinates to the ini files but for harvesting you use tile spec 14
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| ![]() Lewis, are you releasing V0.8?. Also, I think something is wrong with fishing, as i've read the posts recently.
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| ![]() xIFearlessIxx posted: (7th Sep 2010 05:59 am) I'm releasing v0.8 as soon as it's stable :) I still have a few bugs to fix, as you said fishing doesn't work properly and I'm adding a simple woodcutting system (just like the fishing system but edited) so it should be released by the end of today, I have school in about 20 mins so I won't be able to start on it
foranother 7 hours or so.
EDIT: released v0.8, See top post for details
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