Re: EOserv rev 189 Compiled
Change what items? or names of a class? Wise man class system is system up as a name u will need to change the quest for that i think, and also make sure u save, but since your saying u know how, Turn off ur server when ur editing pub files. and once u save it open it and make sure u save
it and edited it. make sure ur editing the right pub files you can be opening a copy pub files or from ur client . u need to edit the ones in the trunk file data files pub files. or seose since u were talking about seose. cause those are the files ur client loads from. double check where
ur pub editor loads from.
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
Yeah, I've fixed most bugs,
https://eoserv.net/forum/topic/9787
It's cleaned up a bit. There are still some small small bugs that could be fixed, But wont harm the server.
This Rev is like 0.7 of Lewis's, but I'm sure he'll be releasing some interesting things in his next release.
14 years, 35 weeks ago
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Wizzle
Joined: 31st Aug 2010
Posts: 64
Re: EOserv rev 189 Compiled
why a new rev?
better help lewis out to make this one stable...
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
Wizzle posted: (4th Sep 2010 07:38 pm)
why a new rev?
better help lewis out to make this one stable...
This is what I have done, but he wanted me to do my own. So I did. Mine is officially more stable then his rev at it's current state.
14 years, 35 weeks ago
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Wizzle
Joined: 31st Aug 2010
Posts: 64
Re: EOserv rev 189 Compiled
i don't see the problem? if you share your fixes, lewis could improve his one while its still under construction..
don't get me wrong but if you plan to release a new compiled rev based on this one you should at least release it without any bugs....
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
I'm not going to sit on EOSERV.net and argue with someone, My rev wont only have fixes but code of my own, more features to do with pets.
14 years, 35 weeks ago
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Wizzle
Joined: 31st Aug 2010
Posts: 64
Re: EOserv rev 189 Compiled
if its your own coding/compiled rev you're post is in the wrong section i guess
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
Me and Lewis will be sharing our resources.
14 years, 35 weeks ago
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Wizzle
Joined: 31st Aug 2010
Posts: 64
Re: EOserv rev 189 Compiled
is ok....:)
maybe usefull...... or not a reset command:
Usage: #reset
Job: calculates your stats / sets all the points to statpoints / saves / msg
extra: depending on level 5 (could be config made also) / checks for unused statpoints
//#########################################################################################################################
// Resets your Character
// #########################################################################################################################
else if (command.length() == 5 && command.compare(0,5,"reset") == 0)
{
if (this->player->character->level > 4 && this->player->character->statpoints < 1)
{
int dostats = this->player->character->str + this->player->character->intl + this->player->character->wis + this->player->character->agi +
this->player->character->con + this->player->character->cha;
this->player->character->statpoints = dostats;
this->player->character->str = 0;
this->player->character->intl = 0;
this->player->character->wis = 0;
this->player->character->agi = 0;
this->player->character->con = 0;
this->player->character->cha = 0;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
this->player->character->ServerMsg("Your Character has been reset!");
}
else if (this->player->character->level > 4 && this->player->character->statpoints > 0)
{
this->player->character->ServerMsg("Reset failed.. [Unused Statpoints]");
}
else {
this->player->character->ServerMsg("Reset failed.. Required Level: [5]");
}
}
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
Already added to my source, if you click the link I posted above I posted some things I added aside from every detailed fixes.
14 years, 35 weeks ago
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lewis999

Joined: 27th Aug 2010
Posts: 368
Re: EOserv rev 189 Compiled
Finished version 0.7
I haven't tested everything but I'm pretty confident it works.
Look at the first post for details
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
lewis999 posted: (5th Sep 2010 08:52 am)
Finished version 0.7
I haven't tested everything but I'm pretty confident it works.
Look at the first post for details
i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
Version 0.7 has some bugs:
- Wise man, every choosable class result in 'priest' class.
- You get 0 energy, so you can't hit, with new and has existing characters.
14 years, 35 weeks ago
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lewis999

Joined: 27th Aug 2010
Posts: 368
Re: EOserv rev 189 Compiled
judess69er posted: (5th Sep 2010 10:21 am)
lewis999 posted: (5th Sep 2010 08:52 am)
Finished version 0.7
I haven't tested everything but I'm pretty confident it works.
Look at the first post for details
i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid
Sorry but I can't help you much with this.
All i know is it's something to do with quest.cpp Check here for a fix
@badboystar I'll start working on this now
14 years, 35 weeks ago
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Re: EOserv rev 189 Compiled
lewis999 posted: (5th Sep 2010 10:40 am)
judess69er posted: (5th Sep 2010 10:21 am)
lewis999 posted: (5th Sep 2010 08:52 am)
Finished version 0.7
I haven't tested everything but I'm pretty confident it works.
Look at the first post for details
i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid
Sorry but I can't help you much with this.
All i know is it's something to do with quest.cpp Check here for a fix
@badboystar I'll start working on this now
looks easy enough to fix for somone who has coding knowledge (aka) not me :(
14 years, 35 weeks ago
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