EOSERV Forum > EOSERV > lewis999's EOserv rev 189
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lewis999's EOserv rev 189
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Post #48289 Re: EOserv rev 189 Compiled

 Change what items? or names of a class? Wise man class system is system up as a name u will need to change the quest for that i think, and also make sure u save, but since your saying u know how, Turn off ur server when ur editing pub files. and once u save it open it and make sure u save it and edited it. make sure ur editing the right pub files you can be opening a copy pub files or from ur client . u need to edit the ones in the trunk file data files pub files.  or seose since u were talking about seose. cause those are the files ur client loads from. double check where ur pub editor loads from.

14 years, 35 weeks ago
Post #48307 Re: EOserv rev 189 Compiled

Yeah, I've fixed most bugs,

https://eoserv.net/forum/topic/9787

It's cleaned up a bit. There are still some small small bugs that could be fixed, But wont harm the server.


This Rev is like 0.7 of Lewis's, but I'm sure he'll be releasing some interesting things in his next release.

14 years, 35 weeks ago
Post #48310 Re: EOserv rev 189 Compiled

why a new rev?

better help lewis out to make this one stable...

14 years, 35 weeks ago
Post #48318 Re: EOserv rev 189 Compiled
Wizzle posted: (4th Sep 2010 07:38 pm)

why a new rev?

better help lewis out to make this one stable...


This is what I have done, but he wanted me to do my own. So I did. Mine is officially more stable then his rev at it's current state.
14 years, 35 weeks ago
Post #48320 Re: EOserv rev 189 Compiled

i don't see the problem? if you share your fixes, lewis could improve his one while its still under construction..

don't get me wrong but if you plan to release a new compiled rev based on this one you should at least release it without any bugs....

14 years, 35 weeks ago
Post #48321 Re: EOserv rev 189 Compiled

I'm not going to sit on EOSERV.net and argue with someone, My rev wont only have fixes but code of my own, more features to do with pets.

14 years, 35 weeks ago
Post #48322 Re: EOserv rev 189 Compiled

if its your own coding/compiled rev you're post is in the wrong section i guess

14 years, 35 weeks ago
Post #48324 Re: EOserv rev 189 Compiled

Me and Lewis will be sharing our resources.

14 years, 35 weeks ago
Post #48325 Re: EOserv rev 189 Compiled

is ok....:)

maybe usefull...... or not  a reset command:

Usage: #reset
Job: calculates your stats / sets all the points to statpoints / saves / msg
extra: depending on level 5 (could be config made also)  / checks for unused statpoints


//#########################################################################################################################
// Resets your Character
// #########################################################################################################################

else if (command.length() == 5 && command.compare(0,5,"reset") == 0)
                    {
if (this->player->character->level > 4 && this->player->character->statpoints < 1)
                    {
                   int dostats = this->player->character->str + this->player->character->intl + this->player->character->wis + this->player->character->agi + this->player->character->con + this->player->character->cha;
                   this->player->character->statpoints = dostats;
                   this->player->character->str = 0;
                   this->player->character->intl = 0;
                   this->player->character->wis = 0;
                   this->player->character->agi = 0;
                   this->player->character->con = 0;
                   this->player->character->cha = 0;
                   this->player->character->CalculateStats();
                   this->player->character->StatSkill();
                   this->player->character->Save();
                   this->player->character->ServerMsg("Your Character has been reset!");
                    }
else if (this->player->character->level > 4 && this->player->character->statpoints > 0)
                    {
            this->player->character->ServerMsg("Reset failed..  [Unused Statpoints]");
                    }
else                {
            this->player->character->ServerMsg("Reset failed..   Required Level: [5]");
                    }
           }



14 years, 35 weeks ago
Post #48331 Re: EOserv rev 189 Compiled

Already added to my source, if you click the link I posted above I posted some things I added aside from every detailed fixes.

14 years, 35 weeks ago
Post #48393 Re: EOserv rev 189 Compiled

Finished version 0.7

I haven't tested everything but I'm pretty confident it works.

Look at the first post for details

14 years, 35 weeks ago
Post #48402 Re: EOserv rev 189 Compiled
lewis999 posted: (5th Sep 2010 08:52 am)

Finished version 0.7

I haven't tested everything but I'm pretty confident it works.

Look at the first post for details


i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid
14 years, 35 weeks ago
Post #48404 Re: EOserv rev 189 Compiled

Version 0.7 has some bugs:

- Wise man, every choosable class result in 'priest' class.

- You get 0 energy, so you can't hit, with new and has existing characters.

14 years, 35 weeks ago
Post #48405 Re: EOserv rev 189 Compiled
judess69er posted: (5th Sep 2010 10:21 am)

lewis999 posted: (5th Sep 2010 08:52 am)

Finished version 0.7

I haven't tested everything but I'm pretty confident it works.

Look at the first post for details


i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid

Sorry but I can't help you much with this.
All i know is it's something to do with quest.cpp Check here for a fix

@badboystar I'll start working on this now
14 years, 35 weeks ago
Post #48406 Re: EOserv rev 189 Compiled
lewis999 posted: (5th Sep 2010 10:40 am)

judess69er posted: (5th Sep 2010 10:21 am)

lewis999 posted: (5th Sep 2010 08:52 am)

Finished version 0.7

I haven't tested everything but I'm pretty confident it works.

Look at the first post for details


i get this error with all of ur builds
[ERR] Client caused an exception and was closed: 127.0.0.1.
[ERR] Logic Error: basic_string::_S_construct NULL not valid

Sorry but I can't help you much with this.
All i know is it's something to do with quest.cpp Check here for a fix

@badboystar I'll start working on this now
looks easy enough to fix for somone who has coding knowledge (aka) not me :(

14 years, 35 weeks ago
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EOSERV Forum > EOSERV > lewis999's EOserv rev 189