EOSERV Forum > Client Editing > Making gfx files from scratch
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Making gfx files from scratch
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Post #47074 Making gfx files from scratch

Im wondering if theres a way to go about creating gfx files completely from scratch?
Iv decided for a friends client that im not using all of EO's original gfx so i want to completely start from scratch.
There doesnt seem to be a way i can do this with reshacker.
Could anyone shed some more light on my situation?

14 years, 37 weeks ago
Post #47075 Re: Making gfx files from scratch

https://eoserv.net/forum/topic/8134&p=3 Search!

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14 years, 37 weeks ago
Post #47155 Re: Making gfx files from scratch

Read the post and make sure you understand it first before you try to think your high and mighty saying "SEARCH!"

As i clearly stated, iv already made multiple client.

Iv been making clients since the very beginning of this whole private server jargon.

Thus i obviously know how to add simple recources and add new items.

My question was how do i create a completely new resource from scratch!

Not simply add onto a premade one.

14 years, 37 weeks ago
Post #48304 Re: Making gfx files from scratch
Nerrevar posted: (24th Aug 2010 11:01 pm)

Read the post and make sure you understand it first before you try to think your high and mighty saying "SEARCH!"

As i clearly stated, iv already made multiple client.

Iv been making clients since the very beginning of this whole private server jargon.

Thus i obviously know how to add simple recources and add new items.

My question was how do i create a completely new resource from scratch!

Not simply add onto a premade one.


take GFX 1 and delete anything and just start adding with same patern, but A NEW/FRESH GFX file is impossible to make (?)
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oldbie
14 years, 35 weeks ago
Post #48323 Re: Making gfx files from scratch

Damn. Okay thanks.

ALthough does anyone know how the original GFX files were built?

14 years, 35 weeks ago
Post #49696 Re: Making gfx files from scratch
Nerrevar posted: (4th Sep 2010 08:26 pm)

Damn. Okay thanks.

ALthough does anyone know how the original GFX files were built?


Open with resource hacker and have a look. Really you don't need to delete things individually,resource hacker has the option to create a new GFX file.
But you will also have to create new PUB files.
This will take time. As for the order there in, this doesn't seem to matter much, i had a little problem with starting from scratch, but figured it out myself.
Just make sure when you add (lets say a ring)
You make it 101 and 102 on your GFX23,
P.S. Image for the ground will be 101, and the image for the invent will be 102.
Open your item file in pub edit.
and add the ring, ICO would be 1.

i think i will probebly make a longer guide to this at some point today, i've seen many people ask the same question, and no real answers that even help.
anyway hope this helps you for now.
Avalanche.
14 years, 32 weeks ago
Post #49721 Re: Making gfx files from scratch

Thanks for this avalanche.
Iv got no problems with remaking pubs etc.
Or adding the gfx in proper number formatting etc.
I was just never able to figure out how to make a new gfx file completely.

14 years, 32 weeks ago
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