EOSERV Forum > Client Editing > help with gfx id number
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help with gfx id number
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Post #45349 help with gfx id number

I was just wondering where u get this number from because i made a new helm and i got it to show in inv and as drop but i could not get it to show up on the head of a char.

any help is welcome

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http://www.torn.com/478456
15 years, 47 weeks ago
Post #45351 Re: help with gfx id number

Here's algorithm for calculating first ID for resource you want to add:

101 + 10 * ([graphic id that you've used in pub editor] - 1)


And calculating that back to ID you put in pub editor:

([first resoure id of that hat] - 101) / 10 + 1


And hat graphics go like this:

front, back, back

15 years, 47 weeks ago
Post #45353 Re: help with gfx id number
kenobi13 posted: (29th Jul 2010 06:19 pm)

Here's algorithm for calculating first ID for resource you want to add:

101 + 10 * ([graphic id that you've used in pub editor] - 1)


And calculating that back to ID you put in pub editor:

([first resoure id of that hat] - 101) / 10 + 1




Is there anyway you could explain this better?
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http://www.torn.com/478456
15 years, 47 weeks ago
Post #45358 Re: help with gfx id number

Check what's the last hat in your egf file. Search for that one in your pub editor. Check its GFX id. Add 1 to it and use it in 2nd formula from my last post. Then you'll know how to name first graphic for that hat. 2nd and 3rd are just +1 to last one

15 years, 47 weeks ago
Post #45361 Re: help with gfx id number

You must have always right patern, like on hats (8) so for example last is 656 then you count up 8 numbers = 664, then 665 and 666 is your new hat THEN you check what is last hat on GFX which is medic cap, then go to pub editor and check its GFX ID which is 50, so new hats GFX ID is 51, and whenyou add new hat, again count up 8 numbers 666 + 8 is 674 so you add new hat names 674, 675, 676 and you added that new hat before which is gfx id 51, now this hat is 52.


this same patern goes with armors too, you just need to check how many numbers are between armors, I think its 29 but I can't remember. then add new armors, (old for example is 501 add 29 = 530) so you start from 530, 531 etc... 


I can't explain it more clearly.


Edit; slow...

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15 years, 47 weeks ago
Post #45362 Re: help with gfx id number

nvm i got it now thank you all

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http://www.torn.com/478456
15 years, 47 weeks ago
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EOSERV Forum > Client Editing > help with gfx id number