Author | Message | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ![]() Is it possible to play Endless online on a mac?
|
| ![]() Only if vult-r make a Mac Edition.Ok, no!
|
| ![]() Dude arvids nefu plays ananas he told me volt deleted his acc kinda explains why hes never on and he said wen ever arvid is online its him over his uncles house showing him what happend to eo and Mizzys in jail for assault do u think hes telling the truth
|
| ![]() im say "IF VULT MAKE A MAC EDITION", i dont say if he make or no! Have a probability of he make, because he never more make 1 game
|
| ![]() Sure you can. Michael had an installer for it but I don't know what he did with it. I'll see if I can get it when I see him. You can try Wine or Crossover for Mac Pro if you'd like.
|
| ![]() Alright thanks guys I was just wondering because I might buy a mac notebook.
|
| ![]() Hey everyone. Only a few select users have had access to Endless Online for Mac OS X in the past. It's built around Vult's Win32 executables contained within CXZ packages created by the Game Porting Team. The latest version i'm working on uses CXZ Aquamarine for translation and runs on Intel Macs only. If you have a Mac made from Mid/Late 2006 onward, you should be able to run EOMac 3. A few things to keep in mind. This is a large download coming in at 58MB. In contrast the standard Endless Online download is 18MB. This is necessary as we package the game, the translation layers and other supporting files within the download bundle. As some of the EO Client Remakes become viable, I will look into compiling those directly on Mac OS X which should reduce the file size down to the standard 18MB, will not require translation and should also hopefully run on PowerPC Macs. Until then though, this is the best we have. I'm currently in the process of uploading the EOMac 3 DR1 package (which is sufficient enough to play the game as normal). I'll update this post when it's finished. UPDATE: Download Link. http://www.mediafire.com/?e6v6ekqiffutj2b --- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
|
| ![]() EOMac? Now need to make EndlessOnline v29! Making for other computers versions, have EObuntu?
|
| ![]() Others are more than welcome to make a translated version of Endless Online for their platform of choice. At the moment I specialise in Mac OS X and can't really do much for operating systems like Ubuntu. Perhaps someone can make a version for Ubuntu that uses a WINE wrapper for translation.Maybe there's a CrossOver wrapper for Linux they could use. The list goes on. Once and if we have a remake of the Endless Online client that's completely independent from Vult's code, we can make a fully optimised version for Mac OS X and Linux without using any translation. We could also then develop the equivalent of v0.29 and beyond. --- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
|
| ![]() gustavo posted: (16th Jul 2010 04:38 pm) You can run EO on linux with just wine or crossover. There's no need for a special installer.
|
| ![]() I have noticed a problem in only one system so far. If you try to play EO on an Alienware, no matter what the build, depending on the amount of packets sent/received in a short amount of time, the client will crash. The amount of activity going on in the client determines how fast and often it will crash, but it will eventually crash. And notcrash as in give an error message and die, I mean crash as in it will freeze and you will have to manually kill the process to get rid of it. I have no idea what causes this, but on other computers running Windows 7 it is fine. I have tried running it on my old laptop, which has Ubuntu Jaunty Jackelope on it, and experienced no problems (using WINE). However, if you intend to use a bot or "hacks" on it, you will be unable to. I have never owned a Mac, but from what I have heard, they are excellent machines, but aimed more towards art and home-type things, rather than work, although I could be wrong about that. Not sure if this is off-topic, but I was only trying to shed some light on different operating systems I have tried with EO. --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
|
| ![]() Syran posted: (16th Jul 2010 06:38 pm) I'm pleasantly surprised at how well the Mac works. I've been using them for years, but talking from when I started, it's amazing what you can do once you get into them. They are used by a lot of design houses, music composers and video production suites, but you can really get into serious work with them as well. What you define as "work" i'm not sure, but throw Xcode onto one and you can develop software, load up Office or iWork and get into standard office tasks... not sure what else you have in mind, but it'll do it. Endless Online for Mac as i've offered it here uses an engine called CXZ Aquamarine for translation which is a derivative of the CrossOver project. If you're using Linux, CrossOver Games is what you want to run Endless Online. It won't be as polished as building Endless Online into CXZ
like i've done here, but it'll work.
--- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired)
|
| ![]() How convert Win32 Apps to Mac?
|
| ![]() gustavo posted: (18th Jul 2010 11:39 am) The easy answer is: You don't. You strap on a large subsystem (such as crossover) and hope for the best =P Other alternatives to using a subsystem like crossover would be either emulation or virtualization. These both involve running windows as a guest operating system. In emulation (such as bochs) the guest version of Windows is run in a "fake" software based virtual computer. This is slower but will allow you to run windows on other processors than x86. If your system has an x86 processor, and I think most Mac's do now, then virtualization is better for this (such as VirtualBox). This creates a hardware (well, a little software) based virtual computer and will run at very similar speeds to just having windows installed. In most cases though using a subsystem will work fine. My advice would be this though; If you use a lot of Windows apps then use Windows. Don't go messing about trying to make all your favourite apps work on other operating systems just because they look good =P --- http://sordie.co.uk http://twitter.com/@SordieEO
|
| ![]() Sordie posted: (18th Jul 2010 12:38 pm)gustavo posted: (18th Jul 2010 11:39 am) At the moment playing Endless Online is already hardly efficient considering it's just a basic 2D isometric game, but strap on a subsystem layer and you can be glad the Mac uses a fast processor, because EOMac 3 sucks up about 40% of its time thanks to inefficiencies in the translation from
Win32 API calls to Mac OS.
However, I resent the "just because they look good". There's more to Mac OS than just the eye-candy. People in glass houses shouldn't throw stones and Windows 7 is looking pretty damn glassy right about now... :)
--- EOSERV.net Academy Of Trolls, Satirists & Sarcastics 5.5 Years Former Site Administrator / Moderation Team / Member (Retired) |