EOSERV Forum > Client Editing > new Endless client made in allegro 4
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new Endless client made in allegro 4
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Post #42180 Re: new Endless client made in allegro 4

OWWWWWWWWWWWW if i knew that before i knew how to do it xD thanks man :p

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42181 Re: new Endless client made in allegro 4
clive posted: (5th Jul 2010 11:34 am)

OWWWWWWWWWWWW if i knew that before i knew how to do it xD thanks man :p


Thats no problem :)
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42182 Re: new Endless client made in allegro 4

its working relaxt man i will soon as possible change everything :)


EDIT: ow wait it isnt xD i dont have to add them to my source is it? becuase i dont know where to put the .c file when i linked to it and i try to compile i get these errors:


ompiler: Default compiler
Building Makefile: "C:\Documents and Settings\Wil\Bureaublad\EndlessOnline\screen\Makefile.win"
Executing  make...
make.exe -f "C:\Documents and Settings\Wil\Bureaublad\EndlessOnline\screen\Makefile.win" all
g++.exe -D__DEBUG__ main.o Project1_private.res -o "Project1.exe" -L"C:/Dev-Cpp/lib" -mwindows -lalleg ../../../../../Dev-Cpp/lib/libload_PE_bmp.a ../../../../../Dev-Cpp/lib/libload_PE_bmp.a  -g3

/mingw/lib/crt2.o(.text+0x37):crt1.c: undefined reference to `__cpu_features_init'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x50):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x5b):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x66):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x71):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x8a):load_PE_bmp.c: undefined reference to `makecol'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xf4):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xff):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x10a):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x120):load_PE_bmp.c: undefined reference to `makecol'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x15c):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x1bf):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x1ea):load_PE_bmp.c: undefined reference to `makecol'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x22b):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x29f):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2aa):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2b5):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2c0):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2ca):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2d5):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2e0):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2eb):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x2f6):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x301):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x30c):load_PE_bmp.c: more undefined references to `pack_igetl' follow
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x415):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x420):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x42a):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x435):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x488):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x499):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4a4):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4af):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4ba):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4c5):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4d0):load_PE_bmp.c: more undefined references to `pack_igetl' follow
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4db):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4e6):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x4f0):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x557):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x562):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x56c):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x577):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x582):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x58d):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x598):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x5eb):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x5f9):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x607):load_PE_bmp.c: undefined reference to `pack_igetw'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x615):load_PE_bmp.c: more undefined references to `pack_igetw' follow
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x6db):load_PE_bmp.c: undefined reference to `pack_igetl'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x7ad):load_PE_bmp.c: undefined reference to `pack_fopen'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x7ee):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x801):load_PE_bmp.c: undefined reference to `pack_getc'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x846):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x8ef):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0x9d9):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xac2):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xb85):load_PE_bmp.c: undefined reference to `pack_fseek'
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xc42):load_PE_bmp.c: more undefined references to `pack_fseek' follow
../../../../../Dev-Cpp/lib/libload_PE_bmp.a(load_PE_bmp.o)(.text+0xc6d):load_PE_bmp.c: undefined reference to `create_bitmap'
collect2: ld returned 1 exit status

make.exe: *** [Project1.exe] Error 1

Execution terminated






---
opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42184 Re: new Endless client made in allegro 4
clive posted: (5th Jul 2010 11:39 am)

its working relaxt man i will soon as possible change everything :)


EDIT: ow wait it isnt xD i dont have to add them to my source is it? becuase i dont know where to put the .c file


Place it in you're source folder and include it like #include "load_PE_bmp.h" and the .c file goes with it.
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42185 Re: new Endless client made in allegro 4

i did #include <load_PE_bmp.h> but than i get those errors because i can't find where to place the .c

i could try it in codeblocks but i only used codeblocks for eoserv but i dont have to put the .h and the .c in my source is it ? just only in the dev-c++ map ? but the problem is

i puted the .h in the include the lib in the lib folder but the .c i dont know where to put it :$

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42186 Re: new Endless client made in allegro 4
clive posted: (5th Jul 2010 02:05 pm)

i did #include <load_PE_bmp.h> but than i get those errors because i can't find where to place the .c

i could try it in codeblocks but i only used codeblocks for eoserv


You need to link libal_load_PE_bmp.a aswell.
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42187 Re: new Endless client made in allegro 4

i did xD but than i still get those errors i think it is because i didnt put the .c anywhere?

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42188 Re: new Endless client made in allegro 4
clive posted: (5th Jul 2010 02:10 pm)

i did xD but than i still get those errors


Sorry yea thouse are allegro errors. Does Allegro 4.4.x have those functions that are trying to be loaded or is it like al_map_rgb() ect?
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42189 Re: new Endless client made in allegro 4

it got those functions if im right i think it is because i didnt put the .c file somewhere because i dont know where to put it xD the files in my project the easy project that i saw on that forum is only main.ccp and load_PE_bmp.h

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42190 Re: new Endless client made in allegro 4
clive posted: (5th Jul 2010 02:14 pm)

it got those functions if im right i think it is because i didnt put the .c file somewhere because i dont know where to put it xD


I've already told you where to put it. In the same folder as you're other .c/.cpp files
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42191 Re: new Endless client made in allegro 4

i did but i still get those errors that's weird about it

i think its better to stop trying loading it from .egf because i dont know :p

anyway did you saw my new version in some post above this 1?

the fps won't go down anymore with walking :)

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42196 Re: new Endless client made in allegro 4

You need to load from .egf. When you log on to the client, the server sends the pub files and updated map files if they've changed. It'd be simple to replace the .egf, but not look for the item in like a folder with 1000 pictures.

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http://www.addipop.com
15 years, 51 weeks ago
Post #42210 Re: new Endless client made in allegro 4

k when you say it like that it's true :p

i got a exam week next week so won't release much this week

in the next week im going to work on loading .emf files ( still client side shouldnt be to hard)

loading the .egf files ( shouldnt be to hard either just going to download C::B )

after that i will clean up the code and release the source here and hope people are going to start there own project with it :)

 


EDIT: k loading from .egf files is working next release will be soon as possible :D

EDIT: config reader is also done and working
EDIT: animation is also working ( working on loading map files now)

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42917 Re: new Endless client made in allegro 4

xD. Admins list a name "Hidden" which is a name I commonly use everywhere. :x.

15 years, 50 weeks ago
Post #43046 Re: new Endless client made in allegro 4

Looks nice :):)

15 years, 50 weeks ago
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EOSERV Forum > Client Editing > new Endless client made in allegro 4