EOSERV Forum > Client Editing > new Endless client made in allegro 4
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new Endless client made in allegro 4
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Post #42040 Re: new Endless client made in allegro 4

I couldn't find the animations in that download :( The animations are simple with allegro anyways


Say the Bitmap was stored in my_bmp then the following will determin if it's an animation strip


if (my_bmp->w > 64)

{

    // Crop the image and display the current animation frame.

    // Use timers and an Integer to determin the current frame.

}


Sorry I have no code there for really doing the cropping ect but I will do soon as I'm working on it now :)


P.S: I have contacted LennyLen about a bug with Load_PE_bmp as it won't load 8bit bmp's and some of the tiles are in 8bit. He is kindly adding an 8bit loader to it now and I will let you know when it's done as we are talking about it on my Allegro inbox.

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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42042 Re: new Endless client made in allegro 4

well i quit with animation because i thought i had some more important things to do first

like .egf i think i will make my own map files for it they will look like: https://tehsausage.com/paste/188f

probably just in a config because i shouldnt know how to make it like .emf

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42044 Re: new Endless client made in allegro 4
clive posted: (4th Jul 2010 05:06 pm)

well i quit with animation because i thought i had some more important things to do first

like .egf i think i will make my own map files for it they will look like: https://tehsausage.com/paste/188f

probably just in a config because i shouldnt know how to make it like .emf


I would recomend you don't do it like that. If you wan't to really make you're own map types then think of what you want to add into it and write/read bytes instead. :)
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42046 Re: new Endless client made in allegro 4

true, but i thought its better to start easy now

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42047 Re: new Endless client made in allegro 4

ok :) Don't get into bad habbits though as it might make it harder for you to edit later on.

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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42049 Re: new Endless client made in allegro 4

Wow, Looked at this, i'm impressed what you can do. Very nice very nice. 

15 years, 51 weeks ago
Post #42051 Re: new Endless client made in allegro 4

thank you microchip :)


i maybe start over in VB because jimmyee said it was better to use for the project i wanna have.

but i will finish this first i got the eomap src so it should be possible to make them load from .egf and load them from .emf files and i think everyone will prefer that because than it would be a real eo-clone

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42052 Re: new Endless client made in allegro 4

I've started working on one myself now so let's see how it goes. Keep up the work on your's and If you need help with anything then ask :)


Have you asked Sausages permission btw? I have and I have the permission to use the code from EO.Alt. I'm not using it atm as I'm using Load_PE_bmp but I am however going to look at how it was done by Sausage and try to use some of that.

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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42054 Re: new Endless client made in allegro 4

well i like it that you started too :p because you got more skills than me.
im on the moment looking at a good winsock toturial for packet part etc.

and i hope to see some nice from you :D


here's is my newest screeny :] : http://i48.tinypic.com/20r8dmw.jpg


And here it finnaly is the Source and the newest version : http://www.megaupload.com/?d=AJOYCO46


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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42065 Re: new Endless client made in allegro 4

Did you add any other features or anything to this client?

Since it's not done, do you plan to :P

15 years, 51 weeks ago
Post #42068 Re: new Endless client made in allegro 4

well i fixed the most things like FPS and i only added equipment but when i finished the toturial about winsock i can start on make it connect to the server engine i will start editing eoserv for it :)


the VB version is just a project that i will do after this is done

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42069 Re: new Endless client made in allegro 4
clive posted: (4th Jul 2010 06:28 pm)

well i fixed the most things like FPS and i only added equipment but when i finished the toturial about winsock i can start on make it connect to the server engine i will start editing eoserv for it :)


the VB version is just a project that i will do after this is done


You could just make you're own server when you learn the Sockets.
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I am an alien and not crazy!
15 years, 51 weeks ago
Post #42070 Re: new Endless client made in allegro 4

I know and probably the first version just got a really easy server engine.

but maybe in the future i can add it for eoserv ^^

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opensource isometric game engine ~ www.avac-engine.blogspot.com
15 years, 51 weeks ago
Post #42072 Re: new Endless client made in allegro 4

FPS is more important than most people think. No way in hell i'm playing a client that gets less FPS than EO. If it has high FPS and still works good, then your client is okay with me.

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http://www.addipop.com
15 years, 51 weeks ago
Post #42073 Re: new Endless client made in allegro 4

EO has 4 frames and the map moves by so much in each frame making it kinda blocky. The way I did it to be like EO in the first place was to move them map 2 times per animation frame

Frames 4
Move Frames 8

Works Perfectly like that :)

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I am an alien and not crazy!
15 years, 51 weeks ago
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EOSERV Forum > Client Editing > new Endless client made in allegro 4