I couldn't find the animations in that download :( The animations are simple with allegro anyways
Say the Bitmap was stored in my_bmp then the following will determin if it's an animation strip
if (my_bmp->w > 64)
{
// Crop the image and display the current animation frame.
// Use timers and an Integer to determin the current frame.
}
Sorry I have no code there for really doing the cropping ect but I will do soon as I'm working on it now :)
P.S: I have contacted LennyLen about a bug with Load_PE_bmp as it won't load 8bit bmp's and some of the tiles are in 8bit. He is kindly adding an 8bit loader to it now and I will let you know when it's done as we are talking about it on my Allegro inbox.
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I am an alien and not crazy!