EOSERV Forum > EOSERV > Job Reply
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Job Reply
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Post #39766 Job Reply

Does anyone have the packet or know how to send the job info for paperdoll reply?

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https://www.youtube.com/watch?v=d_DFVzxsEUc
14 years, 46 weeks ago
Post #39767 Re: Job Reply

It's not programmed in, at this point, "Job" is just there graphically.

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Wish upon a star!
14 years, 46 weeks ago
Post #39769 Re: Job Reply

Oh I see. ty But come to think about it there must be a way for it to work because on main if you check the paperdoll of an admin It reply's there job. At least I'm pretty sure.

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https://www.youtube.com/watch?v=d_DFVzxsEUc
14 years, 46 weeks ago
Post #39770 Re: Job Reply

Well, if you could get a screenshot of that, then certainly there is a way, but for now we are 99% sure that it is just there graphically.

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http://www.addipop.com
14 years, 46 weeks ago
Post #39780 Re: Job Reply

Sordie has checked it I believe. Client isn't writing anything there.

14 years, 46 weeks ago
Post #39781 Re: Job Reply

Someone told me it did earlier versions

14 years, 46 weeks ago
Post #39782 Re: Job Reply

if you watch this video you can see Mizzy's job http://www.youtube.com/watch?v=GMyjVlnD0Z8 I am in no way trying to advertise this video.

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https://www.youtube.com/watch?v=d_DFVzxsEUc
14 years, 46 weeks ago
Post #39783 Re: Job Reply

Ummm, she has job field empty, or I can't see it.

14 years, 46 weeks ago
Post #39784 Re: Job Reply

lol yeah i jumped to conclusions sorry about that xD. There is no job on her paperdoll. At least I know for sure now :p

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https://www.youtube.com/watch?v=d_DFVzxsEUc
14 years, 46 weeks ago
Post #39787 Re: Job Reply

I tried before once, but not successfully, the title became partner, home name... lols, and didn't even show anything as job as I put on my character in database

14 years, 46 weeks ago
Post #39792 Re: Job Reply
kenobi13 posted: (14th Jun 2010 07:15 pm)

Sordie has checked it I believe. Client isn't writing anything there.


This is correct. I used EO.Addons to discover exactly what API the EO client uses to draw text (ExtTextOutA) and where and when it attempts to draw. There is no attempt to draw any text in the "Job" section, nor the "Elem." section in the stats page.


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http://sordie.co.uk
http://twitter.com/@SordieEO
14 years, 46 weeks ago
Post #39811 Re: Job Reply
Sordie posted: (14th Jun 2010 09:43 pm)

kenobi13 posted: (14th Jun 2010 07:15 pm)

Sordie has checked it I believe. Client isn't writing anything there.


This is correct. I used EO.Addons to discover exactly what API the EO client uses to draw text (ExtTextOutA) and where and when it attempts to draw. There is no attempt to draw any text in the "Job" section, nor the "Elem." section in the stats page.



cant you just like program it to set a text at a specific location like

horrible code exapmle: 

Set job at (x,y) @ Paperdoll??
14 years, 46 weeks ago
Post #39831 Re: Job Reply
Tendency posted: (15th Jun 2010 03:00 am)

Sordie posted: (14th Jun 2010 09:43 pm)

kenobi13 posted: (14th Jun 2010 07:15 pm)

Sordie has checked it I believe. Client isn't writing anything there.


This is correct. I used EO.Addons to discover exactly what API the EO client uses to draw text (ExtTextOutA) and where and when it attempts to draw. There is no attempt to draw any text in the "Job" section, nor the "Elem." section in the stats page.



cant you just like program it to set a text at a specific location like

horrible code exapmle: 

Set job at (x,y) @ Paperdoll??

Yes. This would require me to write an EO.Addon to do this and also a way of getting the job data from your server too this new addon. If I was going to do this I'd probably split the title data. eg. Setting a characters title to "Geek Goddess|Binary Cook" would display the title as "GeekGoddess"and the job as "Binary Cook". This would also require some server editing to only send the job appended to the title in the paperdoll packets.

EDIT:
OK I wrote an EO.Addon that adds job support to the client. More info in my EO.Addons topic. Now I just need an EOSERV programmer to work with to add support for this to EOSERV.. Any takers?


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http://sordie.co.uk
http://twitter.com/@SordieEO
14 years, 46 weeks ago
Post #39944 Re: Job Reply
Sordie posted: (15th Jun 2010 11:11 am)

Tendency posted: (15th Jun 2010 03:00 am)

Sordie posted: (14th Jun 2010 09:43 pm)

kenobi13 posted: (14th Jun 2010 07:15 pm)

Sordie has checked it I believe. Client isn't writing anything there.


This is correct. I used EO.Addons to discover exactly what API the EO client uses to draw text (ExtTextOutA) and where and when it attempts to draw. There is no attempt to draw any text in the "Job" section, nor the "Elem." section in the stats page.



cant you just like program it to set a text at a specific location like

horrible code exapmle: 

Set job at (x,y) @ Paperdoll??

Yes. This would require me to write an EO.Addon to do this and also a way of getting the job data from your server too this new addon. If I was going to do this I'd probably split the title data. eg. Setting a characters title to "Geek Goddess|Binary Cook" would display the title as"GeekGoddess"and the job as "Binary Cook". This would also require some server editing to only send the job appended to the title in the paperdoll packets.

EDIT:
OK I wrote an EO.Addon that adds job support to the client. More info in my EO.Addons topic. Now I just need an EOSERV programmer to work with to add support for this to EOSERV.. Any takers?



Did you still use "|" to append it to title? I set my title to "title|test" but my title still become just that.
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https://www.youtube.com/watch?v=d_DFVzxsEUc
14 years, 46 weeks ago
Post #39954 Re: Job Reply

The proper is to send the home name as ~home¬job where home is the name given to the players home and job of course is that. It is an easy add to eoserv. Create a database column for job name, add reading and saving support in character.cpp as well as making entries for this->job, andfinally, edit Paperdoll.cpp to enter both strings within the one for home. Have fun with it.

14 years, 46 weeks ago
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