Re: Kalandra [UPDATED]
If i may ask which pascal compiler did you use to create this in?
14 years, 37 weeks ago
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Re: Kalandra [UPDATED]
free pascal editor i assume
14 years, 35 weeks ago
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kenobi13
Joined: 3rd Jun 2009
Posts: 881
Re: Kalandra [UPDATED]
Guest posted: (2nd May 2010 11:59 pm)
free pascal editor i assume
That wasn't made in Free Pascal, because pascal != delphi. It was made in Delphi.
14 years, 35 weeks ago
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Re: Kalandra [UPDATED]
CodeGear RAD Studio 2009...
i believe that is what you're looking for.
14 years, 35 weeks ago
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Re: Kalandra [UPDATED]
nevermind i found a compiler that works it only cost me $900 for the compiler though
14 years, 35 weeks ago
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Satan
Joined: 10th Jan 2010
Posts: 244
Re: Kalandra [UPDATED]
Why pay 900$ for a program when there is one free just google free pascal compiler its the first thing that comes up and it is open source.
14 years, 35 weeks ago
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Re: Kalandra [UPDATED]
Lmao.. Kalandra sucks.
@Sephiroth: Any "professional coder" would 1: not bother with eo and 2: not need kalandra.
@Sordie: Hey babe! just droppin in to say "Wow... just lol."
I'm a pixel artist and i can fiddle with kalandra just fine. Anyone who can't has obviously never heard of "Google.com >>>>> search: pascal tutorial" Because it's realyl that god damned simple...
Thankyou, and good day.
14 years, 35 weeks ago
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Re: Kalandra [UPDATED]
Just wondering if there is anyway to turn pk on in kalandra? i have it set on but it wont work lol (Set on map)
---
Andrewbob - I would be on the fucking copter of rofls
Programmer, Web Developer, and Graphics Designer
14 years, 35 weeks ago
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adrain
Joined: 5th Jan 2010
Posts: 74
Re: Kalandra [UPDATED]
The way i do it is i use the arena tiles on sausages map editor
14 years, 35 weeks ago
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code
Joined: 27th Mar 2009
Posts: 87
Re: Kalandra [UPDATED]
how come when i try to place an mob/npc onto a map it doesn't do it? i did it properly, its uid is 100 so i did that, and now i tried even doing both 1 and 100 and non of them seem to work, can someone tell me what im doing wrong?
14 years, 32 weeks ago
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Re: Kalandra [UPDATED]
commands can be tricky..
type something like this
=map.spawnmob(100,0,0).do(locomotor=5,faction=2)
with this code you're telling the map to spawn a mob (100) on x-0, y-0
the do command is telling the mob what to do,
locomotor = mob motion basically(like attack, wander aimlessly, follow(pet),etc.)
faction is a little more confusing..
you cannot attack something the same faction as you
by default you're faction is 0
(so setting the mob to 2 makes it attackable)
kalandra isn't really supported here(sadly)
so i'm not going to go on forever about it
but kalandra-support.com will
14 years, 32 weeks ago
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Koomike
Joined: 17th Jun 2010
Posts: 165
Re: Kalandra [UPDATED]
There are no monsters on any of the maps... What do I do to add the monsters in the maps?
14 years, 28 weeks ago
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Re: Kalandra [UPDATED]
how do i even play just a black scrreeen comes up
14 years, 25 weeks ago
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falleneo
Joined: 1st Apr 2009
Posts: 231
Re: Kalandra [UPDATED]
black screen generally means there's a problem with your client. and as for pk you can play around with the faction
=PLAYER1.faction=1
=PLAYER2.faction=2
^ They can now attack one annother as if it were pk, enjoy :)
14 years, 25 weeks ago
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DanScott
Joined: 19th Aug 2010
Posts: 1212
Re: Kalandra [UPDATED]
I was just wondering how far along the line kalandra development has got, as in can i support mob spawns now? I was working with kalandra for a long time not so long ago and it's really, really awesome software to play around with and has a lot of flexibility when it comes to commands,
items, mobs except for the spawns. the whole idea of the 'Pet' Is pretty much fully coded into this with =setmob and the =faction command which allows pets to attack other NPC's which i think is really cool. If development reaches the stage at which it can support mob spawns, i think it would be
the software of choice for a lot of server developers. ---
If money doesn't grow on trees, then why do banks have branches?
14 years, 17 weeks ago
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