EOSERV Forum > Seose > Kalandra [UPDATED]
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Kalandra [UPDATED]
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Post #36127 Re: Kalandra [UPDATED]


If i may ask which pascal compiler did you use to create this in?

11 years, 2 weeks ago
Post #36736 Re: Kalandra [UPDATED]

free pascal editor i assume

11 years, 2 days ago
Post #36755 Re: Kalandra [UPDATED]
Guest posted: (2nd May 2010 11:59 pm)

free pascal editor i assume


That wasn't made in Free Pascal, because pascal != delphi. It was made in Delphi.
11 years, 2 days ago
Post #36758 Re: Kalandra [UPDATED]

CodeGear RAD Studio 2009...

i believe that is what you're looking for.

11 years, 2 days ago
Post #36786 Re: Kalandra [UPDATED]

nevermind i found a compiler that works it only cost me $900 for the compiler though

11 years, 1 day ago
Post #36793 Re: Kalandra [UPDATED]

Why pay 900$ for a program when there is one free just google free pascal compiler its the first thing that comes up and it is open source.

11 years, 1 day ago
Post #36795 Re: Kalandra [UPDATED]

Lmao.. Kalandra sucks.

@Sephiroth: Any "professional coder" would 1: not bother with eo   and  2: not need kalandra.

@Sordie: Hey babe! just droppin in to say "Wow... just lol."

I'm a pixel artist and i can fiddle with kalandra just fine.  Anyone who can't has obviously never heard of "Google.com >>>>> search: pascal tutorial" Because it's realyl that god damned simple...



Thankyou, and good day.

11 years, 1 day ago
Post #36876 Re: Kalandra [UPDATED]

Just wondering if there is anyway to turn pk on in kalandra? i have it set on but it wont work lol (Set on map)

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Andrewbob - I would be on the fucking copter of rofls

Programmer, Web Developer, and Graphics Designer
10 years, 51 weeks ago
Post #36898 Re: Kalandra [UPDATED]

The way i do it is i use the arena tiles on sausages map editor

10 years, 51 weeks ago
Post #37722 Re: Kalandra [UPDATED]

how come when i try to place an mob/npc onto a map it doesn't do it? i did it properly, its uid is 100 so i did that, and now i tried even doing both 1 and 100 and non of them seem to work, can someone tell me what im doing wrong?

10 years, 49 weeks ago
Post #37724 Re: Kalandra [UPDATED]

commands can be tricky..

type something like this


=map.spawnmob(100,0,0).do(locomotor=5,faction=2)


with this code you're telling the map to spawn a mob (100) on x-0, y-0

the do command is telling the mob what to do,

locomotor = mob motion basically(like attack, wander aimlessly, follow(pet),etc.)


faction is a little more confusing..

you cannot attack something the same faction as you

by default you're faction is 0

(so setting the mob to 2 makes it attackable)


kalandra isn't really supported here(sadly)

so i'm not going to go on forever about it

but kalandra-support.com will

10 years, 49 weeks ago
Post #40846 Re: Kalandra [UPDATED]

There are no monsters on any of the maps... What do I do to add the monsters in the maps?

10 years, 44 weeks ago
Post #43831 Re: Kalandra [UPDATED]

how do i even play just a black scrreeen comes up

10 years, 41 weeks ago
Post #43875 Re: Kalandra [UPDATED]

black screen generally means there's a problem with your client. and as for pk you can play around with the faction

=PLAYER1.faction=1

=PLAYER2.faction=2 

^ They can now attack one annother as if it were pk, enjoy :)

10 years, 41 weeks ago
Post #48559 Re: Kalandra [UPDATED]

I was just wondering how far along the line kalandra development has got, as in can i support mob spawns now? I was working with kalandra for a long time not so long ago and it's really, really awesome software to play around with and has a lot of flexibility when it comes to commands, items, mobs except for the spawns. the whole idea of the 'Pet' Is pretty much fully coded into this with =setmob and the =faction command which allows pets to attack other NPC's which i think is really cool. If development reaches the stage at which it can support mob spawns, i think it would be the software of choice for a lot of server developers. 

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If money doesn't grow on trees, then why do banks have branches?
10 years, 34 weeks ago
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EOSERV Forum > Seose > Kalandra [UPDATED]