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Re: Kalandra [UPDATED]
| I've started working on spells system. Got skills readed from file/saved to file. Now only leveling and casting. EDIT: Bard spells working :) EDIT2: Jukeboxes PROBABLY working
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Re: Kalandra [UPDATED]
| Nice Edit: cant i say this? --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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Re: Kalandra [UPDATED]
| Sweet i read the c# wiki and relized if done some things with that previously --- Andrewbob - I would be on the fucking copter of rofls Programmer, Web Developer, and Graphics Designer
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Re: Kalandra [UPDATED]
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how do we make quests? besides from that everybody take a good look at source then post XP
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Re: Kalandra [UPDATED]
| I got lots of pets done...... and i made items like unhide pot (Sordie alredy created a hide pot), a locker item (opens your locker when clicked on), i found out how to create an item that can do any command, like warp........ :D
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Re: Kalandra [UPDATED]
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UID 43 # Expressions to perform when stats are calculated thats what i had for all of them
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Re: Kalandra [UPDATED]
| UID you have to change to 42.41,40,39,38 etc. ow yea btw i think you just should look at it yourself becuase sordie gave the source and you have to find it out by yourself i think --- opensource isometric game engine ~ www.avac-engine.blogspot.com
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Re: Kalandra [UPDATED]
| This keeps getting beta and beta
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Re: Kalandra [UPDATED]
| Sordie may i ask how do we add npc's to the map. I tried a couple things but couldnt get them to load onto the map. Or was this not added in yet? And if it was programed in how would we go about spawning npc's onto the maps. Any help would be grateful.
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Re: Kalandra [UPDATED]
| Sordie, can I know what's missing in this release (what was lost)?
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Re: Kalandra [UPDATED]
| It would be nice if somebody could post a guide to how to code starting from begginners tutorials to advanced you know? Instead of telling people to not do it, show them how. Some people like to do this sort of thing while the others dont want to help them. Me, I'm DEFINATELY not pro at coding, but i do know at least 50% of the coding language that goes on. Maybe someone will find or make a guide to how to code...
Also, nice work, but i hate how you always keep dropping your projects! Gah, gets annoying. And when you DO do a project, make sure you make it as user friendly as possible. And make some tutorials for it. Sorry for being a little off topic (: i got not much intention for use of kalandra, but i have wanted to see how it went.
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Re: Kalandra [UPDATED]
| @ ledgendary dreams The reason you cant spawn npc's is becouse you dont have any in your npc file or your useing the wrong command.
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Re: Kalandra [UPDATED]
| What is the name of password hashing algoritm?
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Re: Kalandra [UPDATED]
| kenobi13 posted: (18th Apr 2010 07:27 pm) There isn't one. I just made it up.. Errr.. how about "Poopyhash". Yeah. That'll do. It's called Poopyhash from now on. =D It's actually a bit flagged progressive cipher that's muti-passed with a string key and encoded to base 62. If you're that interested it's located in Utils.pas and is pretty crappy =D function StrToStrHash(Str, Key: String): String; var i: Integer; begin Result := ''; for i := 1 to length(Key) do Result := Result + IntToBaseX(StrToHash(Str, i * ord(Key[i])), 62); end;{StrToStrHash} function StrToHash(Str: String; Method: Cardinal): Cardinal; const Pow: array[0..7] of Integer = (1, 2, 4, 8, 16, 32, 64, 128); var i, j, ByteVal: Integer; TestBit: Boolean; begin Result := 0; for i := 1 to length(Str) do begin ByteVal := ord(Str[i]); for j := 7 downto 0 do begin TestBit := ((Result and 32768) = 32768) xor ((ByteVal and Pow[j]) = Pow[j]); Result := ((Result and 32767) * 2); if TestBit then Result := Result xor Method; end;{for j} end;{for i} end;{StrToHash} --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Kalandra [UPDATED]
| Since there isnt much support for kalandra on eoserv.net ive made a forum @ http://kalandra-support.com |