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Re: Seose Version 0.1 (release 7) now available!
| Good job :P Maybe could You do auto-refresh after hair dye use.
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Re: Seose Version 0.1 (release 7) now available!
| Jimmyee posted: (16th Apr 2009 12:50 pm) Yeah. I'm fixing little silly things like that as I go along. Now you can see that on the twitter or subscribe to its RSS feed. =D --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Seose Version 0.1 (release 7) now available!
| I was wondering Sordie, Is Codegear the only compiler i can use for this?
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Re: Seose Version 0.1 (release 7) now available!
| Darksoul posted: (16th Apr 2009 02:13 pm) Pretty much any Delphi compatible compiler that supports Borlands Non-Ansi Pascal extentions will work. Even FPC _should_ work... maybe =P. You'll need Indy10 which works out of the box with Codegear but its open source so you should be OK. I am starting to think Pascal was a bad idea but I'm not starting again. That would be my 3rd restart =S --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Seose Version 0.1 (release 7) now available!
| Oh ok, thanks.
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Re: Seose Version 0.1 (release 7) now available!
| Hmm I tried to compile in Delphi with Indy10, but still missing some libs.
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Re: Seose Version 0.1 (release 7) now available!
| If you cant see the downloads using IE just view the website source.
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Re: Seose Version 0.1 (release 7) now available!
| Bryant posted: (16th Apr 2009 04:34 pm) WTH? lol What are you talking about? --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Seose Version 0.1 (release 7) now available!
| The scrolls are locked, so I couldnt view the download links. So I just went to 'view source' :P and found them.
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Re: Seose Version 0.1 (release 7) now available!
| Bryant posted: (16th Apr 2009 04:59 pm) Oh lol. I see what you mean now. kk For people that have the screen resolution of lego; go here! =P --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Seose Version 0.1 (release 7) now available!
| sordie can you help with the admin commands like shake and stuff seen as you found them :P
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Re: Seose Version 0.1 (release 7) now available!
| crusty posted: (16th Apr 2009 05:57 pm) Shaking the map is easy. Send this packet to every player on the map you want to shake PacketType = 31 (PacketTypeEffect) PacketAction = 10 (PacketActionUse) Byte: 1 (Effect type 1 = shake map) Byte: 1 (Effect scale 1 = normal shake) PS: This is a topic about Seose, not EO packets. If you want to ask a question about packets. Start a topic >_< --- http://sordie.co.uk http://twitter.com/@SordieEO
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Re: Seose Version 0.1 (release 7) now available!
| Sordie i was wondering why doesn't the $warptome or $warpmeto work?
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Re: Seose Version 0.1 (release 7) now available!
| there is no warptome or warpmeto its $warp and $warpto
warp 10 20
Warps the user to location 10,20 on the current map. warp 10 20 5 Warps the user to location 10,20 on map 5. warp fred Warps the "fred" to the users current location. warp fred 10 20 5 Warps the "fred" to the location 10,20 on map 5. warpto fred Warps the user to "freds" location.
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Re: Seose Version 0.1 (release 7) now available!
| Darksoul posted: (16th Apr 2009 09:11 pm) =P Seose ISN'T EOServ. For admin commands look here. --- http://sordie.co.uk http://twitter.com/@SordieEO |