EOSERV Forum > Announcements > EOSERV 0.4.0
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EOSERV 0.4.0
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Post #2975 Re: EOSERV 0.4.0

Nice sausage :D

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I forgot what I was going to write...
9 years, 42 weeks ago
Post #3037 Re: EOSERV 0.4.0

Just a question, Which update is gonna have the monsters? Im not rushing you sausage, i just wanted to no now because if your not gonna add it in a while, i'll have to learn how to add them myself lol.
9 years, 42 weeks ago
Post #3045 Re: EOSERV 0.4.0

then start coding them up, :)... if you read the todo list for the next version then you'll know that there not gowing to be in the next version... so code away.
9 years, 42 weeks ago
Post #3565 Re: EOSERV 0.4.0

well in his todo list he has shops, which require NPCs, so i guess once he codes NPC it shoulnt be to hard to code Monsters?

9 years, 41 weeks ago
Post #3570 Re: EOSERV 0.4.0

you sausage the stat adding with items and classes isnt working. But when you set the stats in the MySql database it works fine. Problem in coding?

9 years, 41 weeks ago
Post #3666 Re: EOSERV 0.4.0

or maybe he hasent gotten to class stats yet....

9 years, 41 weeks ago
Post #3738 Re: EOSERV 0.4.0

Class stats dont work, but item stats work fine.

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May he now rest under aegis of mirage -
As the sands slowly turn to Elysian fields
9 years, 41 weeks ago
Post #4280 Re: EOSERV 0.4.0

ok i have figured out what was wrong with my compiler i was missing the file libmysql.a so if you have same error as me please get this file and place in same place as you put mysql.dll

9 years, 40 weeks ago
Post #5007 Re: EOSERV 0.4.0

When are you gonna do, 0.5.0? Sausage.

9 years, 39 weeks ago
Post #6594 Re: EOSERV 0.4.0
niklasodada posted: (31st Mar 2009 04:43 pm)

No...



9 years, 35 weeks ago
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EOSERV Forum > Announcements > EOSERV 0.4.0