EOSERV Forum > Announcements > EOSERV 0.4.0
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EOSERV 0.4.0
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Post #2975 Re: EOSERV 0.4.0

Nice sausage :D

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I forgot what I was going to write...
10 years, 8 weeks ago
Post #3037 Re: EOSERV 0.4.0

Just a question, Which update is gonna have the monsters? Im not rushing you sausage, i just wanted to no now because if your not gonna add it in a while, i'll have to learn how to add them myself lol.
10 years, 8 weeks ago
Post #3045 Re: EOSERV 0.4.0

then start coding them up, :)... if you read the todo list for the next version then you'll know that there not gowing to be in the next version... so code away.
10 years, 8 weeks ago
Post #3565 Re: EOSERV 0.4.0

well in his todo list he has shops, which require NPCs, so i guess once he codes NPC it shoulnt be to hard to code Monsters?

10 years, 7 weeks ago
Post #3570 Re: EOSERV 0.4.0

you sausage the stat adding with items and classes isnt working. But when you set the stats in the MySql database it works fine. Problem in coding?

10 years, 7 weeks ago
Post #3666 Re: EOSERV 0.4.0

or maybe he hasent gotten to class stats yet....

10 years, 7 weeks ago
Post #3738 Re: EOSERV 0.4.0

Class stats dont work, but item stats work fine.

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May he now rest under aegis of mirage -
As the sands slowly turn to Elysian fields
10 years, 7 weeks ago
Post #4280 Re: EOSERV 0.4.0

ok i have figured out what was wrong with my compiler i was missing the file libmysql.a so if you have same error as me please get this file and place in same place as you put mysql.dll

10 years, 6 weeks ago
Post #5007 Re: EOSERV 0.4.0

When are you gonna do, 0.5.0? Sausage.

10 years, 4 weeks ago
Post #6594 Re: EOSERV 0.4.0
niklasodada posted: (31st Mar 2009 04:43 pm)

No...



10 years, 1 week ago
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EOSERV Forum > Announcements > EOSERV 0.4.0