Scott
Joined: 4th Sep 2008
Posts: 1806
Re: Question; Based on Bows.
To my knowledge, the client does not have this ability. You would need to program your own client or get a copy of the Endless Online Client source code (which isn't going to happen right now if ever).
14 years, 38 weeks ago
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Re: Question; Based on Bows.
14 years, 38 weeks ago
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Inuyasha
Joined: 4th Jul 2009
Posts: 156
Re: Question; Based on Bows.
there is 3 ways that i know to do this. 1 is in the pics of the item moving add the animations of arrows being fired with them. 2 is use XN resource editor and bypass the acprotection that protects the client from being rewritten and adding the new resource in. Or if you are smart enough u could
use XN Resource learn how to read the info and learn how to compile the bytes, packets, and handlers into a standalone client like what im in the midle of making. This was how eor made there client using vb to compile in. For a hint of advice how ever if you do that basically you have to tell the
program when to load what gfx files and map files. Kind of like a basic map editing program and have the screen refrest rate as being so many milisecs to update with anychanges to the screen.
14 years, 38 weeks ago
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