Auto updater
Sausages I think we can solve the problem with the stealing maps. (not rly) but if we create an auto updater like eor. We don't have to put the maps on the client :p . But I don't really know how to make 1 ... .
15 years, 43 weeks ago
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Emin

Joined: 6th Apr 2009
Posts: 159
Re: Auto updater
You need to have your custom client for that.
15 years, 43 weeks ago
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Re: Auto updater
Change of question/answer quickly, i just created a server, and if maps arnt coming out no more, how am i suppose to make my server? it has only 1 map "00001" how do i get all the other maps? please help
Thanks, mike.
15 years, 43 weeks ago
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Re: Auto updater
OH GOOD GOD. You shouldn't even be making a server AT ALL. You can't download all the maps from the web, you need to have all the maps from playing the original game. You download the maps from the regular EndlessOnline servers. Not some website.
15 years, 43 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: Auto updater
Actually, you could do the auto updater via exe stored within the client folder. The user would have to download the updater and execute it when you had an update to the gfx files. The program would simply poll an online resource and download the most current files. But this would be a
semi-automatic updater i suppose... Very possible without a custom client.
Regarding the map files... they still can be downloaded from the main server (not recommended) or you may get them from someone willing to zip them to you. How you get them is up to you.
15 years, 43 weeks ago
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Emin

Joined: 6th Apr 2009
Posts: 159
Re: Auto updater
Eh, everyone would need to make a different updater on their own. Wouldn't making it such like it only adds the extra information be hard? Because the orignal EO graphic files are huge in size and can eat up bandwidth. (Unless downloaded zipped and then extracted through a command. :P)
I said it requires a custom client because that means a whole of a new type of a server, as in EOR, the graphic data is stored in .dat files and it's updater adds the new information to them hence updating it.
[Sorry if that all didn't make sense, I'm kinda sleepy, and I guess the problem's solved?]
15 years, 43 weeks ago
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Re: Auto updater
Okay this is a pretty simple way of doing this:
First, make the program with socket capabilities, and have them run that instead of the client. Maybe make the client hidden? Well, when you make the program, have it check for updates in the gfx files, and if there is one, download it, then if you updated it, it will use a system call for the
client:
#include <stdio.h>
system("endless.exe");
But if the download fails, they abort, or any of that stuff, it will popup with a message saying the client couldn't open.
Sounds interesting, I might do it. :)
15 years, 43 weeks ago
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Re: Auto updater
Emin posted: (30th Jul 2009 07:27 pm)
Eh, everyone would need to make a different updater on their own. Wouldn't making it such like it only adds the extra information be hard? Because the orignal EO graphic files are huge in size and can eat up bandwidth. (Unless downloaded zipped and then extracted through a command. :P)
I said it requires a custom client because that means a whole of a new type of a server, as in EOR, the graphic data is stored in .dat files and it's updater adds the new information to them hence updating it.
[Sorry if that all didn't make sense, I'm kinda sleepy, and I guess the problem's solved?]
Yeah Emin something like that . Becuase the maps / items etc from eor are impossible to take unless you will re-make them.
So a easy way to add more items and I don't have to make trillions and billions of clients I only chose the auto-updater that will do the job.
15 years, 43 weeks ago
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Addison

Joined: 24th Mar 2009
Posts: 1380
Re: Auto updater
Theres always the ProtectMaps function that sauasge just released in 152. It uses alot more bandwith as everytime you leave a map it deletes off your client, causing it to keep loading, and loading.
---
http://www.addipop.com
15 years, 43 weeks ago
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Scott
Joined: 4th Sep 2008
Posts: 1806
Re: Auto updater
Addison posted: (31st Jul 2009 05:00 pm)
Theres always the ProtectMaps function that sauasge just released in 152. It uses alot more bandwith as everytime you leave a map it deletes off your client, causing it to keep loading, and loading.
Wrong. It never saves it. Only placed into memory I think.
15 years, 43 weeks ago
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jainy25
Joined: 28th Jul 2008
Posts: 51
Re: Auto updater
Has anyone heard of Simple Updater? It is really the simplest solution, that I used for my project on Eclipse. It's not only for eclipse, but I am pretty sure it works for our EOserv as well.
http://www.aurathebeginning.com/SU3.rar
15 years, 43 weeks ago
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Inuyasha
Joined: 4th Jul 2009
Posts: 156
Re: Auto updater
i went here http://www.aurathebeginning.com/SU3.rar and downloaded to check it out i tried using winrar and jzip on it they are both saying that the headers are currupt do you have the website that you got this from if so plz share so we can check it
out.
15 years, 43 weeks ago
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Scott
Joined: 4th Sep 2008
Posts: 1806
Re: Auto updater
jainy25 posted: (1st Aug 2009 05:57 pm)
Has anyone heard of Simple Updater? It is really the simplest solution, that I used for my project on Eclipse. It's not only for eclipse, but I am pretty sure it works for our EOserv as well.
http://www.aurathebeginning.com/SU3.rar
Confirmed. The download is corrupt.
15 years, 43 weeks ago
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jainy25
Joined: 28th Jul 2008
Posts: 51
Re: Auto updater
ok sorry for that corrupt download. here you go - http://www.mediafire.com/?yihuyyzkjzl
I tested this with Eoserv and it is indeed working perfectly fine. I have written down a little credit like thing in the client section, which of course should be there to support the creator of this updater.
15 years, 43 weeks ago
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server

Joined: 21st Mar 2009
Posts: 165
Re: Auto updater
i downloaded it but i cant get it to work rite , Can you give us a guide on how to do it Jainy?
15 years, 42 weeks ago
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