Author | Message | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EditPub v2.00b Updated
| Update: Post any new idea's or bugs with this version. Once the item editor is satisfactory I'll do the NPC editor next. I've been rewritting PubEdit from scratch, so I decided to change it's name. This is just a test release and can only load and save .eif files. However it should be a LOT harder to break your file now. And it won't go turning your shoes into ears or making your gob helms break endless anymore. Download: http://www.eo-sep.com/downloads/editPubv2.00b.rar Quick Tut: After you load your .eif file, double click on the entry you want to edit. After changing what value's you want, click Update. Then you can either save the pub file and test it, or edit another entry. To Do: - Add other editors - Add "Save As" - Add some sort of advanced mode to overwrite disabled editfields Change Log v2.00: + First public release + Item Editor should be fully functional. Change Log V2.00b: + Added "New EIF" file option + Added Add/Delete item option * Item list now starts at ID 1 * UnkC changed to Requirement - Level * Now disables field's that have nothing to do with the selected item type * Fixed the window title
|
Re: EditPub v2.00 Released
| Great :D but you ruined my PubeEdit joke :(
|
Re: EditPub v2.00 Released
| win i was wondering when the new pub editor was coming out. have you found the unknown bits yet?
|
Re: EditPub v2.00 Released
| I've got 6 unknown's on the item file's right now, you can see them on page 4
|
Re: EditPub v2.00 Released
| May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.
|
Re: EditPub v2.00 Released
| Sausage posted: (22nd Jul 2009 03:36 am) Yeah I was planning on hiding unneeded value's. And the spec's should change name?
|
Re: EditPub v2.00 Released
| Rena posted: (22nd Jul 2009 03:40 am) For scrolls it would be "map, x ,y" for exp scrolls "exp, (hidden), (hidden)" etc.
|
Re: EditPub v2.00 Released
| Sausage posted: (22nd Jul 2009 04:36 am)Rena posted: (22nd Jul 2009 03:40 am)Sausage posted: (22nd Jul 2009 03:36 am) Damn, yeah.. I was wondering why the min/max dmg for npc never worked in old versions.. Gj rena
|
Re: EditPub v2.00 Released
| DellKid posted: (22nd Jul 2009 04:39 am)Not really:P I found a way how to edit it. The npc damage is determined from ACC and EVA not MnD and MxD. But can some1 tell me why the pub don't want to open the seose armors/npc/ etc?And why I can't make it bigger.... I can't see where to edit the stats from items (only the items it reads...)Sausage posted: (22nd Jul 2009 04:36 am)Rena posted: (22nd Jul 2009 03:40 am)Sausage posted: (22nd Jul 2009 03:36 am)
|
Re: EditPub v2.00 Released
| This is awesome, just a fix for the Npc file is left, it breaks the 127 used for the Shaman Npc. I don't think Spells or Classes go as high to need a fix for any value of 127. Edit: One of the Unknowns is Level Requirement, I will do further testing tomorrow. Sleep zzz
|
Re: EditPub v2.00 Released
| @MAruisboy Well EOSEP is reading those value's as damage, I should recheck an original item file to see which values are the correct damage ones. @Apollo Yeah the 127 bug will be fixed when I add the npc editor (Most likey tommorrow), and I'll add level requirement too. Thank you ^.^
|
Re: EditPub v2.00 Released
| Btw I dont know if you already knew this but Item type 2 is gold and in PubEdit type 2 says unknown just thought I would point it out
|
Re: EditPub v2.00 Released
| I think item type 25 is Cure, not Unknown
|
Re: EditPub v2.00 Released
| What is this supposed to do all i can get it to open is the items and theres nothing to change?
|
Re: EditPub v2.00 Released
| Rena posted: (22nd Jul 2009 09:30 am) Did you read this:p? She is still working on it v.v she will relase a new update tomorow or so:) |