EOSERV Forum > Client Editing > EditPub v2.00b Updated
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EditPub v2.00b Updated
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Post #14337 EditPub v2.00b Updated

Update:

Post any new idea's or bugs with this version.

Once the item editor is satisfactory I'll do the NPC editor next.



I've been rewritting PubEdit from scratch, so I decided to change it's name.


This is just a test release and can only load and save .eif files. However it should be a LOT harder to break your file now. And it won't go turning your shoes into ears or making your gob helms break endless anymore.


Download: http://www.eo-sep.com/downloads/editPubv2.00b.rar


Quick Tut:

After you load your .eif file, double click on the entry you want to edit. After changing what value's you want, click Update.

Then you can either save the pub file and test it, or edit another entry.



To Do:

 - Add other editors

 - Add "Save As"

 - Add some sort of advanced mode to overwrite disabled editfields



Change Log v2.00:

 + First public release

 + Item Editor should be fully functional.


Change Log V2.00b:

 + Added "New EIF" file option

 + Added Add/Delete item option

 * Item list now starts at ID 1

 * UnkC changed to Requirement - Level

 * Now disables field's that have nothing to do with the selected item type

 * Fixed the window title

11 years, 20 weeks ago
Post #14338 Re: EditPub v2.00 Released

Great :D but you ruined my PubeEdit joke :(


11 years, 20 weeks ago
Post #14340 Re: EditPub v2.00 Released

win i was wondering when the new pub editor was coming out. have you found the unknown bits yet?

11 years, 20 weeks ago
Post #14343 Re: EditPub v2.00 Released

I've got 6 unknown's on the item file's right now, you can see them on page 4

11 years, 20 weeks ago
Post #14345 Re: EditPub v2.00 Released

May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.

11 years, 20 weeks ago
Post #14348 Re: EditPub v2.00 Released
Sausage posted: (22nd Jul 2009 03:36 am)

May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.


Yeah I was planning on hiding unneeded value's.
And the spec's should change name?
11 years, 20 weeks ago
Post #14351 Re: EditPub v2.00 Released
Rena posted: (22nd Jul 2009 03:40 am)

Sausage posted: (22nd Jul 2009 03:36 am)

May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.


Yeah I was planning on hiding unneeded value's.
And the spec's should change name?

For scrolls it would be "map, x ,y" for exp scrolls "exp, (hidden), (hidden)" etc.
11 years, 20 weeks ago
Post #14352 Re: EditPub v2.00 Released
Sausage posted: (22nd Jul 2009 04:36 am)

Rena posted: (22nd Jul 2009 03:40 am)

Sausage posted: (22nd Jul 2009 03:36 am)

May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.


Yeah I was planning on hiding unneeded value's.
And the spec's should change name?

For scrolls it would be "map, x ,y" for exp scrolls "exp, (hidden), (hidden)" etc.

Damn, yeah..

I was wondering why the min/max dmg for npc never worked in old versions..

Gj rena
11 years, 20 weeks ago
Post #14353 Re: EditPub v2.00 Released
DellKid posted: (22nd Jul 2009 04:39 am)

Sausage posted: (22nd Jul 2009 04:36 am)

Rena posted: (22nd Jul 2009 03:40 am)

Sausage posted: (22nd Jul 2009 03:36 am)

May I suggest hiding non-applicable values for some types? This would be the biggest user-friendlyness change you could make (You don't need min/max dam for gold). Also renaming the spec1/2/3 values appropriately.


Yeah I was planning on hiding unneeded value's.
And the spec's should change name?

For scrolls it would be "map, x ,y" for exp scrolls "exp, (hidden), (hidden)" etc.

Damn, yeah..

I was wondering why the min/max dmg for npc never worked in old versions..

Gj rena
Not really:P I found a way how to edit it. The npc damage is determined from ACC and EVA not MnD and MxD. But can some1 tell me why the pub don't want to open the seose armors/npc/ etc?And why I can't make it bigger.... I can't see where to edit the stats from items (only the items it reads...)

11 years, 20 weeks ago
Post #14362 Re: EditPub v2.00 Released

This is awesome, just a fix for the Npc file is left, it breaks the 127 used for the Shaman Npc. I don't think Spells or Classes go as high to need a fix for any value of 127.

Edit: One of the Unknowns is Level Requirement, I will do further testing tomorrow. Sleep zzz

11 years, 20 weeks ago
Post #14375 Re: EditPub v2.00 Released

@MAruisboy Well EOSEP is reading those value's as damage, I should recheck an original item file to see which values are the correct damage ones.


@

11 years, 20 weeks ago
Post #14379 Re: EditPub v2.00 Released

Btw I dont know if you already knew this but Item type 2 is gold and in PubEdit type 2 says unknown just thought I would point it out

11 years, 20 weeks ago
Post #14395 Re: EditPub v2.00 Released

I think item type 25 is Cure, not Unknown

11 years, 20 weeks ago
Post #14400 Re: EditPub v2.00 Released

What is this supposed to do all i can get it to open is the items and theres nothing to change?

11 years, 20 weeks ago
Post #14402 Re: EditPub v2.00 Released
Rena posted: (22nd Jul 2009 09:30 am)

@MAruisboy Well EOSEP is reading those value's as damage, I should recheck an original item file to see which values are the correct damage ones.


@


Did you read this:p? She is still working on it v.v she will relase a new update tomorow or so:)
11 years, 20 weeks ago
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EOSERV Forum > Client Editing > EditPub v2.00b Updated