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EOSERV 0.5.0 and WebCP 3
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Warning: Distribution of this release of EOSERV is restricted under the requirements of the GPLv2. The source code used to build it is available from http://files.eoserv.net/source/
15 years, 20 weeks ago
You should erase and reinstall your database or alter your tables to reflect the changes to install.sql This is a release just because it's been such a long time since the last one. I had originally planned on rebalancing all the items/npcs first. Oh well. EOSERV 0.4.0 -> 0.5.0 changes: (see https://eoserv.net/changelog for a full changelog)
WebCP 2 -> 3 changes: (see https://eoserv.net/changelog for a full changelog)
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Re: EOSERV 0.5.0 and WebCP 3
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--- Endless-Online Version 18 Original Madmat
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Re: EOSERV 0.5.0 and WebCP 3
| W00T SECOND POST.. Well, Sausage.. I must say.. Your doing really good job i love it..!!
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Re: EOSERV 0.5.0 and WebCP 3
| I know this sounds like a noobish question but could you explain $remap as I'm confused. --- I am an alien and not crazy!
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Re: EOSERV 0.5.0 and WebCP 3
| If you change something on a map and dont want to reboot to see it, go to the edited map and use $remap and itll update the map for you without a shutdown. --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
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Re: EOSERV 0.5.0 and WebCP 3
| Spot on that is a nice feature. Now to get on with mapping :) @Sausage, in your WebCP you might want to add ajax for when admins change character information. I am currently making a web class changer as your eoserv does not yet have it. It will allow the users to login to their accounts and change the class on the web. If your eoserv does have class changing then would be useful too but Wize Man is'nt working. --- I am an alien and not crazy!
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Re: EOSERV 0.5.0 and WebCP 3
| Thats because quest cases havent been coded yet, and wisemans dialog box is counted as a quest by eo. You can us a #class command, they are relatively easy to find on the forums. --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
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Re: EOSERV 0.5.0 and WebCP 3
| Yea but only admins can use that :( I don't want to change everyones class when they need it done so this quick webpage will do the trick for now. Just had to look at sausages code tho to see how he did the passwords. --- I am an alien and not crazy!
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Re: EOSERV 0.5.0 and WebCP 3
| No? # is used for player commands, everyone would be able to use #class and it would only affect the user. EDIT: What I mean by affect, it would change his details, but no one elses. However, everyone would see the changes, as long as the command was coded in correctly. --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
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Re: EOSERV 0.5.0 and WebCP 3
| it don't seem to work for me im typing this #class 5 --- I am an alien and not crazy!
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Re: EOSERV 0.5.0 and WebCP 3
| Well, if you didnt code it into the server, its not going to work v.v --- May he now rest under aegis of mirage - As the sands slowly turn to Elysian fields
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Re: EOSERV 0.5.0 and WebCP 3
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Re: EOSERV 0.5.0 and WebCP 3
| Syran posted: (21st Jul 2009 04:33 pm) LOL, nope I'm using the binary package as it works great for me. My website should be done soon anyways so people can change thier class on there. --- I am an alien and not crazy!
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Re: EOSERV 0.5.0 and WebCP 3
| "Shops (trade + craft) ( :) --- "If you're going through hell, keep going."
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