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Free Quest For Your Server
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Post #205392 Free Quest For Your Server

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{

    questname   "The Cursed Kingdom"

    version     1.1

}


### STATE 1: Begin the Story ###

State Begin

{

    desc    "Speak to the Royal Guard"


    action  AddNpcText(57, "Adventurer, we need your help! A dark curse is spreading through the kingdom, originating from the Skeleton Crypt.");

    action  AddNpcText(57, "The King believes an ancient cursed relic is responsible. We need you to uncover the truth and stop this before it's too late!");

    action  AddNpcInput(57, 1, "What must I do?");

    action  AddNpcInput(57, 2, "This sounds too dangerous for me.");


    rule    InputNpc(1) goto InvestigateCrypt

    rule    InputNpc(2) goto DeclineQuest

}


### STATE 2: Investigate the Crypt ###

State InvestigateCrypt

{

    desc    "Investigate the Skeleton Crypt"


    action  AddNpcText(57, "You must venture into the Skeleton Crypt. The relic is guarded by dark forces.");

    action  AddNpcText(57, "Defeat 10 Skeleton Warriors and locate the cursed relic. Be careful, and may the gods protect you!");

    action  ShowHint("[The Cursed Kingdom] Objective: Defeat 10 Skeleton Warriors and locate the cursed relic.");


    rule    KilledNpcs(19, 10) goto FoundRelic

}


### STATE 3: Found the Cursed Relic ###

State FoundRelic

{

    desc    "Return the cursed relic to the Royal Guard"


    action  ShowHint("[The Cursed Kingdom] You have found the cursed relic!");

    action  GiveItem(472, 1);


    action  AddNpcText(57, "You found it? Incredible! Will you return it to me? I fear you might have touched it already for too long...");


    rule    GotItems(472, 1) goto ReturnRelic

}


### STATE 4: Discover the Next Steps ###

State ReturnRelic

{

    desc    "Speak to the King"


    action  RemoveItem(472, 1);

    action  AddNpcText(57, "This is beyond my knowledge. You must bring the relic to the King immediately!");

    action  AddNpcInput(57, 1, "I’ll take it to the King.");


    rule    InputNpc(1) goto SpeakToKing

}


State SpeakToKing

{

    desc    "Seek the King’s wisdom"


    action  AddNpcText(8, "You have done well, brave adventurer. But this cursed relic is only part of the problem.");

    action  AddNpcText(8, "Three powerful artifacts are needed to seal the curse: the Shield of Light, the Sword of Valor, and the Heart of Purity.");

    action  AddNpcText(8, "You must recover these one at a time. Return to me after you find each artifact to proceed further.");

    action  AddNpcInput(8, 1, "I will begin the search.");

    action  AddNpcInput(8, 2, "I need time to prepare.");


    rule    InputNpc(1) goto RetrieveArtifacts

    rule    InputNpc(2) goto PauseQuest

}


### STATE 5: Retrieve the Artifacts ###

State RetrieveArtifacts

{

    desc    "Recover the first ancient artifact"


    action  AddNpcText(8, "The Shield of Light is guarded by a Cyclops deep within Cyclops Cave. Recover it and return to me.");

    action  ShowHint("[The Cursed Kingdom] Objective: Retrieve the Shield of Light.");


    rule    EnterCoord(78, 10, 10) goto ShieldObtained

}


### STATE 6: Encounter the Villain ###

State ShieldObtained

{

    desc    "Speak to the mysterious figure"


    action  ShowHint("[The Cursed Kingdom] You found the Shield of Light!");

    action  GiveItem(56, 1);

    action  AddNpcText(129, "Ah, so you’ve found the first artifact. Don’t think this will be easy, adventurer.");

    action  AddNpcText(129, "You may have bested the Cyclops, but the other artifacts are far better guarded.");

    action  AddNpcText(129, "Turn back now, or suffer the curse yourself!");

    action  AddNpcInput(129, 1, "Who are you?");

    action  AddNpcInput(129, 2, "I won’t stop.");


    rule    InputNpc(1) goto VillainLeaves

    rule    InputNpc(2) goto VillainThreat

}


State VillainLeaves

{

    desc    "Return to the King"


    action  AddNpcText(129, "You’ll find out soon enough. Now, begone.");

    action  ShowHint("[The Cursed Kingdom] Return to the King with the Shield of Light.");


    rule    GotItems(56, 1) goto ReturnToKing

}


State VillainThreat

{

    desc    "Return to the King"


    action  AddNpcText(129, "We shall meet again, adventurer. Your struggle will only amuse me further.");

    action  ShowHint("[The Cursed Kingdom] Return to the King with the Shield of Light.");


    rule    GotItems(56, 1) goto ReturnToKing

}


### STATE 7: Next Artifacts ###

State ReturnToKing

{

    desc    "Recover the next artifact"


    action  AddNpcText(8, "The Shield of Light! Well done. Now, you must retrieve the Sword of Valor.");

    action  AddNpcText(8, "It is hidden in the Haunted Mansion, guarded by restless spirits. Be prepared for battle!");

    action  ShowHint("[The Cursed Kingdom] Objective: Retrieve the Sword of Valor.");


    rule    EnterCoord(236, 15, 20) goto SwordObtained

}


State SwordObtained

{

    desc    "Prepare for the final battle"


    action  ShowHint("[The Cursed Kingdom] You found the Sword of Valor!");

    action  GiveItem(281, 1);


    action  AddNpcText(8, "Two artifacts down, one remains. The Heart of Purity is guarded by a powerful demon in the Fire Void.");

    action  AddNpcText(8, "Prepare yourself for a final battle!");


    rule    EnterCoord(45, 8, 8) goto BossBattle

}


### STATE 8: Final Artifact Boss ###

State BossBattle

{

    desc    "Defeat the Demon Guardian"


    action  AddNpcText(129, "You’ve made it this far? Impressive. But this is where your journey ends.");

    action  AddNpcText(129, "Face me, and let’s see if you’re worthy of the Heart of Purity!");

    action  ShowHint("[The Cursed Kingdom] Defeat the Demon Guardian!");


    rule    KilledNpcs(129, 1) goto FinalVictory

}


State FinalVictory

{

    desc    "Return to the King for your reward"


    action  GiveItem(418, 1);

    action  ShowHint("[The Cursed Kingdom] You defeated the Demon Guardian and claimed the Heart of Purity!");


    rule    GotItems(418, 1) goto FinalReward

}


### STATE 9: Final Reward ###

State FinalReward

{

    desc    "Speak to the King"


    action  AddNpcText(8, "You’ve done it! The curse is lifted, and the kingdom is saved.");

    action  AddNpcText(8, "Take this reward, and may your bravery be remembered for ages.");


    action  GiveExp(50000);

    action  GiveItem(1, 10000);  // Gold

    action  GiveItem(682, 1);    // Special Spell Reward


    action  ShowHint("[The Cursed Kingdom] Quest Complete: 50,000 EXP, 10,000 Gold, and a Shield Spell!");

    action  End();

}


### STATE 10: Decline Quest ###

State DeclineQuest

{

    desc    "Decline the King's request"


    action  AddNpcText(57, "I see. Let me know if you change your mind. The kingdom depends on you.");

    action  Reset();

}


### STATE 11: Pause Quest ###

State PauseQuest

{

    desc    "Pause the storyline"


    action  AddNpcText(8, "Take your time to prepare, adventurer. The fate of the kingdom awaits.");

    action  Reset();

}


3 weeks, 4 days ago
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