EOSERV Forum > EOSERV > Area of Effect?
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Area of Effect?
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Post #205261 Area of Effect?

I'm in the process of porting an on EOSource Server into EOSERV, after a certain point of progression you're supposed to gain access to AoE weapons. I just noticed that wasn't working, and I don't see any configs to incorporate it easily like I could in EOSource (editing a certain unknown value in a pub editor). I also had a config for EOSource that would link certain spell gfx to certain weapons. Is there any way I can still do this in EOSERV?

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Forum Ghost V2, Test Player, Mapping Artist, Optimist Prime, Server Owner (Hoodrats PK), Quest
Writer, Amateur Pixel Artist
Curious George
2 years, 5 weeks ago
Post #205262 Re: Area of Effect?

There is no support for AoE damage in EOSERV, and no plans to support it officially.

Here's an example of how to implement it yourself for melee attacks, but you can use the same idea for magic AoE as well. You'd need to figure out your own scheme for how to specify the configuration for each weapon or whatever you want to do.

https://gist.github.com/tehsausage/bd5c74e7e01f3ef3c14a8f9f1477cd19

As you can see, there's a lot of considerations to make about how it works, regarding the shape of the AoE, where the AoE is centered, and how critical damage is handled.

Vult-r has some very poor instructions on having the "aoe: 3x3 / 5x5" tool-tip show up on weapons in the new v0.1.29 client here: http://www.endless-online.com/deep/deepinfo.html -- I haven't actually tried it myself so I don't know which of the numbers its pointing at is accurate, but your best bet is to probably use a hex editor to set the value.

As far as I can tell 2x2, 4x4 and 6x6 tooltip options make no practical sense, since you'd have to decide how to shift them off-center.

2 years, 4 weeks ago
Post #205264 Re: Area of Effect?

Wait so vultr released v29 and updated the website?

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I not hacker

“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.” - Albert Einstein : Really Great Quote Ramy!
2 years, 2 weeks ago
Post #205266 Re: Area of Effect?
Hacker_Alex posted: (11th Apr 2022, 06:26 pm)

Wait so vultr released v29 and updated the website?


I think so.

The client even works under Linux using Wine now, with no additional configuration - unlike before afaik.

2 years, 2 weeks ago
Post #205270 Re: Area of Effect?
Sausage posted: (28th Mar 2022, 08:57 am)

There is no support for AoE damage in EOSERV, and no plans to support it officially.

Here's an example of how to implement it yourself for melee attacks, but you can use the same idea for magic AoE as well. You'd need to figure out your own scheme for how to specify the configuration for each weapon or whatever you want to do.

https://gist.github.com/tehsausage/bd5c74e7e01f3ef3c14a8f9f1477cd19

As you can see, there's a lot of considerations to make about how it works, regarding the shape of the AoE, where the AoE is centered, and how critical damage is handled.

Vult-r has some very poor instructions on having the "aoe: 3x3 / 5x5" tool-tip show up on weapons in the new v0.1.29 client here: http://www.endless-online.com/deep/deepinfo.html -- I haven't actually tried it myself so I don't know which of the numbers its pointing at is accurate, but your best bet is to probably use a hex editor to set the value.

As far as I can tell 2x2, 4x4 and 6x6 tooltip options make no practical sense, since you'd have to decide how to shift them off-center.


ohhh man i haven't looked at source code for anything in too long. gonna spend some time refreshing myself in that.


Thank you Sausage, for everything you do. idk if you hear that enough.

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Forum Ghost V2, Test Player, Mapping Artist, Optimist Prime, Server Owner (Hoodrats PK), Quest
Writer, Amateur Pixel Artist
Curious George
2 years, 1 week ago
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EOSERV Forum > EOSERV > Area of Effect?