Hacker_Alex posted: (27th Jul 2020, 04:19 am)
If you're looking to make a quest, you could do this but without some server-side programming, as far as I know you won't be able to allow everyone to work on it collectively. Everyone would have their own version of the quest and teleport at their own time.
The only thing I could think of potentially is writing a bot script that checks the map for NPCs and when an entire map is cleared it global warps everybody. If you coupled this with a long enough respawn and/or got enough people on a certain map, it could
potentially work. =|
As for enabling/disabling routes, the only thing I saw anybody do similar to this was when people had the lotteries, and the only way I saw them getting around this was by swapping out the map files on the server end. That or basically creating an exact duplicate
map but where once a checkpoint has been reached it warps you to the next map or past the obstacle.
But I pretty much have to agree with Alex. There really is no good way to go about this without writing your own client to support such a feature, because afaik eoserv doesn't really support anything similar to a server-wide quest system.
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Former multi-server mapper.