Afroman
Joined: 7th May 2018
Posts: 103
wats the x: and y: parameters for the mapeditor
need to know north , south , east , and west thankyall so much. ive studied into the parameters a little bit but couldnt never figure it out.
Please take this down i have found my problem TY.
5 years, 46 weeks ago
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Re: wats the x: and y: parameters for the mapeditor
for anyone having the same question, it's the map size dimensions representened by x y coordinates. The x y coordinate plane the map lives on starts at 0,0 and goes to infinity, infinity never reaching negative.
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I not hacker
“Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its
whole life believing that it is stupid.†- Albert Einstein : Really Great Quote Ramy!
5 years, 45 weeks ago
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Callum
Joined: 16th Oct 2011
Posts: 609
Re: wats the x: and y: parameters for the mapeditor
I think east is up(arrow).. pretty sure all the eo oringinal gfx are made so they have shadows to the west
5 years, 45 weeks ago
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Sordie
Joined: 3rd Apr 2009
Posts: 2044
Re: wats the x: and y: parameters for the mapeditor
In EO Up is north (y axis) and Right is east (x axis). Shadows fall to the east.
*Warning* Inbound bad ASCII:
0,0 N
t / \ o
Left s / \ r Up
e / \ t
W / \ h
/ \
0,y x,0
\ /
S \ / t
o \ / s
Down u \ / a Right
t \ / E
h x,y
Up, y-, North
Right, x+, East
Down, y+, South
Left, x-, West
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http://twitter.com/@SordieEO
5 years, 45 weeks ago
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Apollo
Administrator
Joined: 14th Apr 2009
Posts: 2759
Re: wats the x: and y: parameters for the mapeditor
He figured his problem out right after posting. EOMap already displays the X,Y coordinates when you hover a tile which in turn saves brain power for more important things such as left clicking to draw those beautiful EO map pixels.
Also important to note that max size should not pass 255 for an X/Y value, and even then you could run out of memory to add data to the map as the client can only grab a max map file of about 64kb.
5 years, 45 weeks ago
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